How do you get a sizeable army

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Sep 19, 2005
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I play on warlord and I always have a problem going to war because it takes a long time for me to get a good sized army together (including siege units) and even longer to regroup after I take a city. Is there any way that I can speed up the whole process?
 
Have a city full of hammers produce units even while you're at peace, before you even think about war?

Draft/Whip/Chop/Gold rushing could work, depending on the situation...
 
You basically need at least one city with high production to build nothing but military buildings and units. It should always be making troops or buildings that buff your troops. Even if there is this wonder you just have to have and that is the only city that can build it, be strong, and stick to your guns. :)
 
One of the most important things to learn as you go up in difficulty is what to build where. Cities with low research dont need unis, librarys etc and tose producing little commerce dont need markets, grocers(except for health+happy) or banks. They could be producing units.

Also specialise your cities. Look up some of the strategy articles on this. Have one city with heroic epic+westpoint churning out units and maybe another with ironworks.
 
I agree with Topdog......

The Ai is farting out units. The AI has a bad case of unit diahreah, they are pumping out of his cities and running off into YOUR drinkable waters. You may have the urge to construct buildings. They are great. But keep in mind that every building you erect, will be overrun by the filth that is the AI, unless you match units.

You have a slight advantage. You are human. Turn your desire to do right (by spending time on humane buildings)) into something a little more hawkish, by building units. As a human, you can see what resources your neighbors have. What they are capable of building... What can you counter with. Build those.

As the need absolutely presents itself, slip a building in there to help your cities. Keep in mind, you are helping your cities TO PRODUCE UNITS..

The exception is Great Wonders. Use your own best judgement on these. Obviously, if you have a really good chance, and access to stone, you may want to go for the pyramids (or whatever).. I actually rarely go for wonders unless opportunity presents itself. Sometime I run a lost wonder in order to sell the shields for cash (but that is a different topic)

Just keep building units, and only slip a real build in there when it is needed, or can be spared. Next thing you know, you own the neighbors lot as well.

One thing for me... (MY bad habit) Im slow to attack. I always feels that I need just a couple more things done first, THEN I'll be ready. I have to avoid this nasty habit, cause if I fall into that, I end up putting it off too long. Ive found out, Im ready all along just as long as I keep trumping his units with units of my own....
 
One way to do it is city specialization. It starts with city placement. before you place it, study the terrain, make sure you have as little has overlap between cities, and you don't need to cover every unused tiles neither. I sometimes even skip a resource tile to settle a city a bit further to either avoid overlap or avoid bad tiles like desert. A specialized production city, is a city that has 2-3 food resource, lots of hills to build mines. Build lots mines on hills, work the food resource first, all other citizens work the mines. Then just churn out units here. It doens't mean that u don't build other buildings though. eventhough commerce from a production city is limited, it still has some. You just have to put units a priority on those cities, inbetween units build other buildings, they have high hammer per turn so don't take that long to build anyways. Eventually you will have all the buildings built in them.

My best production city with heoric epic in it, on marathon game, takes a maximum of 2 turns to build the best unit, and thats on marathon speed.
 
All that what every one else said, and if you can.. start a Golden age.. you'll be cranking them out. If that's not possible whip 'em out or buy them.. The AI uses every trick in the book so you should too. :D
 
thanks guys weasle you're aid will not be forgotten, when the world is mine you're death will be quick and painless :ar15:

As for the rest of you, you show much wisdom and knowledge in the ways of war, I only hope that my sincere thanks will keep you warm when you spend the next hundred years FROZEN IN CARBONITE!!!!!




But in all seirousness thanks for the advice this is going to be a good help to me and my citizens. And farting out units? That is easily the funniest fart joke in history good show :salute:
 
My only problem seems to be when I crank out units, my money ends up nose diving why into the red, and some times into a strike, which defeats the purpose to begin with since they end up being deleted.
 
My only problem seems to be when I crank out units, my money ends up nose diving why into the red, and some times into a strike, which defeats the purpose to begin with since they end up being deleted.

If this is happening to you, something is fundamentally wrong with your economy and you are not producing nearly enough gold and research to even think about spamming units. You need to sort of go back to the drawing board in terms of economy building before you think about fighting.

Otherwise, I recommend to almost always be running the Vassalage civic when preparing for war or while in war, as this gives free extra units and makes a big difference in your costs.

Another thing is that if you have a comfortable tech lead, you really can afford to be more efficient with your units and you don't need to spam more than the AIs. This game is really all about building momentum and once you have it, it's very hard to lose. The hard part is learning how to gain that momentum in the first place. The game can be broken down into a simplied unit-spam race between everyone, or you can try to take the approach that staying ahead in the technology race will translate into having fewer but extremely more powerful units. If your espionage in BTS is sufficient to see what the enemy is researching currently, this becomes easier to know where to research to stay ahead militarily.

So for example in one game I am playing, I just got infantry and everyone else is a few techs behind having any unit nearly this powerful (base strength of 20). I can build a lot of cannons and a few infantry (or ugrade old units to infantry) which are strength 20 and fight them easily against however many longbowmen or pikemen they have and mow them all down. The key reason is that the much higher strength (advanced unit) allows me to attack again and again without bothering to stop and heal after every turn, because even wounded units are too powerful for them to stop most times.

This is just one example though and it depends on your game's economy. But I don't advocate just thinking in terms of "how can I build MORE units than them" in every game.
 
Good advice, I'll look into that. What I have been doing is either the sit back and wait approach, where i just keep building my Civ until I get declared on a deal with it then (usually well advanced above everyone else at this point) or lately, I've really been trying to get some early attacks going on. I like using the early UU's but I never get to utilize them much, because by the time I get to where I'm comfortable invading, they are obsolite. Thanks again.
 
I play on warlord and I always have a problem going to war because it takes a long time for me to get a good sized army together (including siege units) and even longer to regroup after I take a city. Is there any way that I can speed up the whole process?

Heres the thing , I think people focus too much on micromanagement . I know that used to be my problem . I used to see the consequences of war take a toll on my civ economy , cities , and everything domestic .

Building armies means YOU HAVE TO GO TO WAR or at least you should . You can't have all those troops around if you build them and not do anything with them since they incur expenses . I was hesitant to go to war when I first started playing because I lacked strategy . The War Academy on these forums helped me tremendously , I suggest you give it a gander .

For early to early-mid wars incorperate the slavery civic . If your going to war the likelyhood of your early cities incuring unhapiness penalties is high . With slavery , you can just ' whip' them out which cures unhapiness and produces a unit faster . Don't really worry about the PP drop since it will grow again pretty fast .

Im usually pretty fast with my workers before I go to war . I shoot for oracle so I can slingshot to construction for those catapults ( some people axerush I don't) For early cities , only build improvement you know you'll need ( i.e. tap resources and build mines for faster production of troops.) Early cities don't need THAT MUCH food . Once you get your those improvements you need and a building or two to boot , just click on your troops in the building option serveral times and let the cities do their thing . Chop rush a barracks / oracle for construction . Have at least 3 cities already built and let them produce away . Before u know it , in several turns you'll have a formidable army .

Go to war with catapults and troops . Take out a neighboring civ , then regroup , build up a little bit , and keep your focus on going to war with the next civ of your choosing , preferably the next closest to your border. By the time your able to build Trebs , you should get set for the next invasion . Keep some catapults around since they are ALWAYS handy in the early-mid game . Pop up a few more cities , keep a couple constantly producing troops and only buildings that are neccessary . You can combat unhapiness and unhealthyness with whipping them with slavery .

Might I suggest also diplomacy . Check to see how other civs feel about your next victim . Might not hurt to pop out a few missionaries and convert the cities of a civ farther away from you , perhaps on the other side of your next victim civ . Make sure no one is friendly with the victim civ and make sure you keep your relations with the victim civ at CAUTIOUS at best so you can make war . If another civ ( say on the other side of your victim civ's border) is friendly with that civ , then when you tear up your next victim civ , they might become a vassal to a more powerful civ and now your at war with 2 civs . Basically make sure no one is friendly with the civ you next plan on conquering/dominating .

Civ4 is all tactics , its not just crazy stacks like Civ3 . If you don't think ahead , you'll get mauled , even on warlord .


PS : If your worried about the money situation , either pick a civ with the FIN trait or pillage ( best for pillaging are mounted units) . If you pillage along your path of destruction you'll get some money in return . Priority in pillaging are always key resources ( metals , horses) but sack a cottage/hamlet/village if you can for some decent money returns .
 
I play on Warlord level too, and I had those same questions before, too...I pretty much followed the same advice given above and it works...

And one thing I've learned to love is to settle my Great Generals in my specialized military city (with West Point and Heroic Epic). I used to use them to build military academies to get units faster, but soon learned that if I settle them to crank out better promoted units, I'll have a much better military overall. Any other thoughts on the Great Generals? Settle them or some other use?
 
Don't forget about Nationalism. Once you get it, you can draft up a huge army in a handful of turns.
 
I play on Warlord level too, and I had those same questions before, too...I pretty much followed the same advice given above and it works...

And one thing I've learned to love is to settle my Great Generals in my specialized military city (with West Point and Heroic Epic). I used to use them to build military academies to get units faster, but soon learned that if I settle them to crank out better promoted units, I'll have a much better military overall. Any other thoughts on the Great Generals? Settle them or some other use?


Settling them is the best option ( I think) . I usually settle them in my ' military/high production city' and I am delighted when it produces those elite units . Some people disagree though . If you go to war enough and you notice a unit on the front already at lev 6 , make sure you retract him back to one of your cities and keep him around , mainly for west point . Level 5 isn't all that hard to reach especially if you have a GGs settled in your ' military city.' Still , if your ready to build west point but still lack a level 6 unit , ' dumping' the GG on that unit thats lev 2 or 3 will make him a lev 6 . I only sacrifice the GG on units when I need that level for WP . If I'm fighting enough already then I usually don't have that problem . yeah , settling GGs is the best move IMO .
 
Your second city is a good place to start make sure its on hills and near a river and watch it grow.
 
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