How do you make sure you are not removing an adjacency bonus?

Mahi

Prince
Joined
Apr 24, 2010
Messages
422
For example: Building in terrain with alot of rainforests/woods can sometimes distort your overview. Sometimes I accidently remove a rainforest or forest that gives +1 to my science- or holy district just because I lose the overview of things. I usually do it by placing a wonder or another district on top of the forest (yes, I know I should chop first), or just want that hill mine instead of the forest, etc.

I noticed I do it more that I would like to.. So how do you ensure this? It would be nice if you could always see the adjacency bonus of a district, whenever you are placing a new district for example. Is there an overall overview where you can see the districts' adjacency bonuses?
 
Is there an overall overview where you can see the districts' adjacency bonuses?
The Empire lens. Mouse over the respective yield icon to get the detailed tooltip of the adjacencies of the existing districts.

As for accidental removal, well, you gotta pay attention, I guess. Currently playing a Brazil game, I triple check if by removing some particular jungle I'm not ruining something.
 
The Empire lens. Mouse over the respective yield icon to get the detailed tooltip of the adjacencies of the existing districts.

OK that's helpful. Would be nice if that overview could stay active when you enter a city overview/placing districts/wonders. Any way there is easy way to mod this, I wonder?
 
OK that's helpful. Would be nice if that overview could stay active when you enter a city overview/placing districts/wonders. Any way there is easy way to mod this, I wonder?
For the district being placed, the adjacency is already displayed. If you don't place it over some choppable resource without having chopped it first, you won't ruin any adjacencies (well, except for such very isolated cases like Korea's). And placing districts on a resource without having chopped it first is a case of such rare urgency that doublechecking will not be too difficult. If you notice that you do it often, that tells you to produce more builders.
 
Removing a rainforest/woods is fine if you're replacing it with a district that adds adjacency bonus to the existing district.
Even if not, the benefits of having another district probably outweigh the loss of a minor adjacency bonus from the feature.
 
I wouldn't mind, when placing a District/Improvement, if we got a pop-up notification saying:

"Placing this [District/Improvement] will cause the following changes:

-1 :c5science: to adjacent Campus
-2 :c5faith: to adjacent Holy Sight"

We already get a similar pop-up when we try to build a city on a removable resource. This would just take it the next step further. (Sorry for using the old Civ 5 Smilies, but I couldn't find the Civ 6 equivalents)
 
I wouldn't mind, when placing a District/Improvement, if we got a pop-up notification saying:

"Placing this [District/Improvement] will cause the following changes:

-1 :c5science: to adjacent Campus
-2 :c5faith: to adjacent Holy Sight"

We already get a similar pop-up when we try to build a city on a removable resource. This would just take it the next step further. (Sorry for using the old Civ 5 Smilies, but I couldn't find the Civ 6 equivalents)
I don't know how placing an improvement would subtract adjacency, removing a feature sure, but that's a separate action.
As for placing a district, there could be all kinds of benefits that can't be quantified like great person points, new adjacency bonuses, culture bombs, city-state quests, era score; things that can't be weighed against the subtraction of a few adjacency points and are intended to be interesting decisions.
 
I don't know how placing an improvement would subtract adjacency, removing a feature sure, but that's a separate action.
Yeah, that's what I was getting at, only I made the leap in my head. If you place a farm on a Woods Plain, the Woods will disappear and reduce the adjacency bonus of any neighboring Campus or Holy Site. On a related note, I'm notoriously bad at chopping before placing Districts/Wonders/Improvements. Well, less so with Improvements because I do it with the Builder, rather than just clicking on the screen from the build menu.
 
I don't expect woods or rainforest adjacencies to be permanent anyway.

Beyond that, I know pretty much all adjacency rules by heart.
 
I don't know how placing an improvement would subtract adjacency, removing a feature sure, but that's a separate action.
As for placing a district, there could be all kinds of benefits that can't be quantified like great person points, new adjacency bonuses, culture bombs, city-state quests, era score; things that can't be weighed against the subtraction of a few adjacency points and are intended to be interesting decisions.
Building a mine reduces appeal of adjacent tiles. For civs like Australia that can affect district yields. It can also affect other yields, e.g. Earth Goddess pantheon, Alcazar improvement.
 
Back
Top Bottom