What would be nice - and I may be missing it, is to see exactly HOW each civ feels towards you. Everyone knows in civ4 you could just mouse over their nameplate and they tell you +1 for whatever and -1 for religions, etc.
Am I missing it or does that not exist in civ 5?
What would be nice - and I may be missing it, is to see exactly HOW each civ feels towards you. Everyone knows in civ4 you could just mouse over their nameplate and they tell you +1 for whatever and -1 for religions, etc.
Am I missing it or does that not exist in civ 5?
Yes I dont want the excel breakdown as in Civ4 but a simple status "hostile" "ambivalent" "Neutral" "Friendly" "Come hither look"
Rat
It actually means reading the situation on the map all the more important. Nobunaga marching up units on your western border may just mean something diplomatic in this game, as opposed to the random unit movements the AI did in Civ4.
I really don't see the point. I sign collaboration pacts and secrecy pacts at the same time, there is little or no help keeping track of them when you play with many AI's, and finally you are forced to make the choice there and then, without checking any status. I really haven't noticed any changes between signing pacts or not signing them.
yeah, seeing japan massing at my borders has definatly sent me to the diplomacy screen in a panic trying to placate Nobunaga >.<
thats pretty good game design when it elicits that kind of response from the player.
Yes I dont want the excel breakdown as in Civ4 but a simple status "hostile" "ambivalent" "Neutral" "Friendly" "Come hither look"
Rat