AlazkanAssassin
Engineer
But you told them you were their friend. They just want to be nice to their friend. What is the nicest thing they can do? Why, telling them about the One True God, and saving them from Eternal Punishment is, of course!
If you take this Civ V vanilla view of AI civs as "artificial human players trying to win the game", then there is no point in even having a diplomacy system. There is no value in negotiating with other factions if you know they won't abide by the agreements they make, and are only waiting for the right moment to attack you.I find the whole "promise" feature of diplomacy kind of silly. If the AI breaks the promise, they are dumb. If the follow the promise, they are even more dumb. Most promises break down to essentially asking the other civ nicely to stop trying to win the game.
Apostles and inquisitors. I have one Apostle with the debater promotion, and 4 inquistors. I can kill any enemy Apostle in one turn (might take all of them ganging up, but I can do it). Missionaries can usually be killed with just 2 inquistors. This has the added benefit of reinforcing your faith in your nearby cities, and degrading the opponents faith in those same cities. You can't just hope they won't try to convert you, you have to actively resist.Has anything about this changed? I'm currently in a game, and Japan has already converted 3 of my cities. Now I can't even ask them to stop anymore.
Is that Firaxis' solution to the uselessness of promises? You simply can't ask them anymore?
Apostles and inquisitors. I have one Apostle with the debater promotion, and 4 inquistors. I can kill any enemy Apostle in one turn (might take all of them ganging up, but I can do it). Missionaries can usually be killed with just 2 inquistors. This has the added benefit of reinforcing your faith in your nearby cities, and degrading the opponents faith in those same cities. You can't just hope they won't try to convert you, you have to actively resist.
Once you've asked them to stop converting your cities, you can't ask them again for a fixed amount of time, I think it's 30 turns. They know you don't want them converting your cities, they simply don't care.That wasn't my question. There used to be an option in the "Discuss" menu, "Please promise not to convert my cities", which you could select after they had converted one. And despite me having the Holy War casus belli, that Discuss option is no longer showing up.
Once you've asked them to stop converting your cities, you can't ask them again for a fixed amount of time, I think it's 30 turns. They know you don't want them converting your cities, they simply don't care.
I find declaring war and killing all their religious units tends to slow things down a tad.
I've talked about warmongering elsewhere - the penalties can be covered off. It's not the only solution, but it is a simple one.Which then makes you a warmonger and gets you denounced by most other civilizations in the game.
The combination of agendas, the religion mechanic and the warmongering penalties feels entirely incompatible to me.
I agree that the religious system in Civ 6 is misconceived. I think it should be redesigned from scratch. I now don't bother to get a religion myself, and ignore religious units as much as possible. I'd turn off religious victory if there were any danger of it happening in my games.