How do you win a science victory?????

I don't like building national college faster though because doing so stunts my horizontal expansion, plus I no longer like having it in my capital.
There is no point of NC too fast unless you are playing OCC and you would use the GL slingshot anyway for that.

I wait for settling a nice mountainside spot with lots of grasslands for academies and building it there.
This is in generally harder to pull off if you're playing tradition due to the way tradition bonus focuses on the capital and you need a huge capital. With liberty it is doable with GE rushed NC and possibly a better strategy. Liberty affords you the choice of separation of guild cities and science cities since it is difficult to put all guild in the same cities anyway.
 
The discussion in the other thread points out that if you have observatories you can plant later. Obviously OCC you probably want to plant more than normal as each one should provide 45+ bpt. Its difficult to get your bpt above 600 with out them

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I don't need liberty to build 4 cities.
 
This is the victory condition I can't ever achieve. The problem is that I win some other victory before I get there. Basically because by the time I am that far down the tech tree with enough production to build the ship I am likely winning a domination or diplomatic victory or a cultural victory.

I thought I had it the other day but I had built too many wonders and my specialist city generated too many great people so I got an unwanted cultural victory. I tried playing through anyway but once you have any victory you can't build the ship.

I wouldn't say I am playing below my level. I play immortal and I do lose a fair number of games. But I tend to win/lose before getting to the far end of the tech tree, meaning that by the time I can start building the ship I am either the 800 pound gorilla, or WAAAAAY behind with little hope.

Anyway, without just going in and shutting off cultural and diplomatic conditions, how???

My usual strategy is to make my capital city a powerhouse and opportunistically knock off any nearby AI if I can get enough units to do it without sacrificing building out my capital. Settle nearby only if there arw great spots. So I usually have around 3 or 4 great cities either settled or captured from the AI.

Then I go tradition, take policies from patronage while waiting for rationalism to open up. Then freedom or sometimes order. The cultural victories come from having loads of specialists and if I have a good production capital usually pick up some wonders. The cultural victories are too easy with patronage maybe, and I tend to put my spies in city states. With freedom you gain influence just by having trade routes and if you are leading they get in awe of you.

Is there a strategy that would work better for science?

As mentioned before... ignore some of the things that you otherwise invest in.
ie don't build and staff all 3 guilds, don't build hotels/airports (saves hammers and pop)
don't build an army more than is needed for defense (or maybe 1 neighbor AI...saves hammers and gold)
don't try to ally with all CS (saves gold)

Finally, Domination and Diplomatic victories are entirely a choice,
You can make peace with that last AI (or just Isolate their capital)
You can abstain from the vote for World leader (or only use enough of your votes to qualify for the 2 extra)

Eventually Someone will win Diplomacy but you can delay that for a long time.
 
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