I thought I knew how Air Combat worked, until I saw 5 full health air units mercilessly slaughtered, from my mind was no reason at all. So either I have a fundamental misunderstanding of air combat, or there is a bug somewhere we need to trace down. Lets dig into it.
Air Defense: By default, aircraft suffer damage equal to their target's air defense. So for example a bazooka has defense 15, so a plane would take 15. Now how static is that number? Can it vary, lets say 10-20...5-30, etc? How much variance is possible?
City Defenses: Cities have buildings that increase their own air defense. Does this protection extend in any radius around the city? Are cities similar to AA guns in that respect?
AA Guns / Mobile Sam: This unit provide 1 interception per round to targets within a given radius. Is that all they do, or do they add any special extra air defense to units around them?
Destroyers: Destroyers get a 40% interception chance. Do they still only get 1 interception per round, or can they get interception after interception if the 40% chance keeps coming up? Does an air sweep take out their interception innately, or only if they get the 40% chance?
Air Sweep vs Fighters: Air sweeps soak an interception from units like the fighter. Does a fighter only attack the sweep if they are on intercept, or will a fighter attack the sweeper regardless? This one is particularly important because I had a target that showed no interceptors in the UI....but nearby planes kept attacking the air sweepers.
Also, how is air sweep damage determined when two planes dog fight?
Interception Damage: When your plane is intercepted, what determines the damage?
Air Defense: By default, aircraft suffer damage equal to their target's air defense. So for example a bazooka has defense 15, so a plane would take 15. Now how static is that number? Can it vary, lets say 10-20...5-30, etc? How much variance is possible?
City Defenses: Cities have buildings that increase their own air defense. Does this protection extend in any radius around the city? Are cities similar to AA guns in that respect?
AA Guns / Mobile Sam: This unit provide 1 interception per round to targets within a given radius. Is that all they do, or do they add any special extra air defense to units around them?
Destroyers: Destroyers get a 40% interception chance. Do they still only get 1 interception per round, or can they get interception after interception if the 40% chance keeps coming up? Does an air sweep take out their interception innately, or only if they get the 40% chance?
Air Sweep vs Fighters: Air sweeps soak an interception from units like the fighter. Does a fighter only attack the sweep if they are on intercept, or will a fighter attack the sweeper regardless? This one is particularly important because I had a target that showed no interceptors in the UI....but nearby planes kept attacking the air sweepers.
Also, how is air sweep damage determined when two planes dog fight?
Interception Damage: When your plane is intercepted, what determines the damage?