Max Duke
Chieftain
- Joined
- Jun 18, 2020
- Messages
- 30
For instance, imagine we had a unit which had a unique ability of 0.4% to be randomly spawned anywhere near the forests in your empire. Would it not be OP by the same criterion you value uncontrollable up to 0.4% chance of forest regrowth? Would you count on those units to carry you through the war because of that ability? Would you even if it was 4% chance?
For us to have a chance for tree regrowth we need to leave the adjacent forest hammers intact. There is an incredible opportunity cost associated with that. How many turns does a new city need to produce 360. How many additional hammers will that city produce if it doesn't chop? If you are working unimproved forests to get that 1
, how many whips could you have done by working the farm instead? In Civ4 there are simply too many of better options than leaving the forests.
I admit there is one case in which I leave a forest or two and usually in 3rd ring. The chops for Oxford University if the capital is very strong cottage bureau and low on. Or even high on food, but low on happiness (making whipping into the OU painful). This is fairly often and it pays itself back quickly if OU gives extra 100
5T sooner.
Just chopped 2 regrown forests to build Ironworks: (90+90) + 25% Org + 25% Forge = 270

I don't rely on regrowth, but I know it will happen sooner or later.
Here's what you're missing of statistics, the 4 chances out of 100 aren't evenly distribuited along the 100 attempts: you might have immediately 4 hits in a row then 96 miss.
Perhaps I have been very lucky in this last game seeing so many regrowths. I should have counted them, should have checked them better.