Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
Here's a question that has been bothering me for a while:
I kill an AI civ early on, they get restarted. Now how does this work and is it advantageous to kill them and make them restart or is it better to leave them alive with 1 city?
As for the advantages of killing:
- the Civ looses all imporvements in the last city
- the civ gets a new Palace that is younger and will thus loose some culture points
- you (usually) get a city
the disadvantages:
- you never know where they will pop up again
- you'll still be at war, and it might be a long time before you can contact them and get peace - sometimes long after you want to change to Republic
- you have troops near their last city usually, but you won't have any close to the new starting position
- it is unknown what happenes to the tech level of the civ: do they get freebies? is all research that hasn't been completed lost?
Until now, I'd usually kill them, judging the disadvantage minor, being glad about the additional city.
Now, a game has taught me that restarting makews the civ stronger than before!!!!!! I always assumed they'd restart the same as at the beginning of the game, that is they'd get the normal number of units + 1 defender. On Regent, that would be 1 settler, 1 Worker, (1 Scout) + usually 1 spearman. Now I found that they get a free second settler, a free second spearman, and possibly a free Archer, too!!!!!
Anyone any experience? This means it is probably smarter to contain them in their last city, so what do you do?????
Here's the saves to proove the number of units they get:
savegames
3.sav hit return, use Warrior to attack. Then move all Warriors northwards. You'll get contact as in 4.sav.
I kill an AI civ early on, they get restarted. Now how does this work and is it advantageous to kill them and make them restart or is it better to leave them alive with 1 city?
As for the advantages of killing:
- the Civ looses all imporvements in the last city
- the civ gets a new Palace that is younger and will thus loose some culture points
- you (usually) get a city
the disadvantages:
- you never know where they will pop up again
- you'll still be at war, and it might be a long time before you can contact them and get peace - sometimes long after you want to change to Republic
- you have troops near their last city usually, but you won't have any close to the new starting position
- it is unknown what happenes to the tech level of the civ: do they get freebies? is all research that hasn't been completed lost?
Until now, I'd usually kill them, judging the disadvantage minor, being glad about the additional city.
Now, a game has taught me that restarting makews the civ stronger than before!!!!!! I always assumed they'd restart the same as at the beginning of the game, that is they'd get the normal number of units + 1 defender. On Regent, that would be 1 settler, 1 Worker, (1 Scout) + usually 1 spearman. Now I found that they get a free second settler, a free second spearman, and possibly a free Archer, too!!!!!
Anyone any experience? This means it is probably smarter to contain them in their last city, so what do you do?????
Here's the saves to proove the number of units they get:
savegames
3.sav hit return, use Warrior to attack. Then move all Warriors northwards. You'll get contact as in 4.sav.