1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

How does the computer calculate every Civs military strength?

Discussion in 'Civ5 - General Discussions' started by AIcivs, Jun 29, 2014.

  1. AIcivs

    AIcivs Chieftain

    Joined:
    Jun 3, 2014
    Messages:
    10
    Like adding up all of a Civs units' attack strength plus the total number of units ... blah blah bla

    Just curious...
     
  2. phillipwyllie

    phillipwyllie Wannabe Deity

    Joined:
    Dec 11, 2003
    Messages:
    1,458
    Location:
    4 Hexes from FoY
    The AI checks the military overview and notes the pointy-sticks score. This is calculated from the number of units and the tech level of those units. There's been some talk in theses forums the AI uses the military adviser as well to decide whether to DOW or not.

    Info Addict: the AI doesn't have access to this even if you do but the military score is calculated from number of units, tech level, and health of your units.

    Chances of DOW: The major factor seems to be pointy-sticks score, but I've noted overall score seems to factor as well assuming you haven't done anything major to warrant a DOW.
     
  3. tetley

    tetley Head tea leaf

    Joined:
    Nov 8, 2001
    Messages:
    3,106
    Location:
    Igloovik
    When are AI's first dow'ing? I always build an invading force, so ever since BNW I never get dow'ed. It would be kind of nice to get DOW'ed and be ready for him, like in vanilla.
     
  4. Cedbird

    Cedbird Warlord

    Joined:
    Dec 31, 2009
    Messages:
    217
    I have heard that the Ai firgures in City state alliances also.I think this is true because I remember several games where the Ai waited for the exact turn that my alliance with a CS to Dow.He moved his troops brilliantly. That was no coincidenk you know what I 'm saying ;)
     
  5. Mahasona

    Mahasona Prince

    Joined:
    Apr 29, 2006
    Messages:
    315
    Location:
    UK
    The AI like to attach WEAK enemies. Keep just enough units to fend off barbarians/ do the odd camp for CS quests, and save your money for ugrading or buying CB's and better units. You can check your relative strength in the demographics screen.

    Try provoking the AI by making demands or forward settling.
     
  6. Fluffball

    Fluffball Warlord

    Joined:
    Sep 22, 2011
    Messages:
    299
    The reliance on trade routes is also a big factor, in fact a huge factor for the lack of early DOW's in particular as the AI is generally programmed not to go into negative gold and often relies on trade routes in the early game at least so it is relatively easy to prevent early DOW's on standard maps where you normally only have 2 near neighbours in most games just by the use of trade routes, or more specifically because you need to send the trade routes also you don't even have to try or it can be hard not to fester peaceful relations by not sending out trade routes to your neighbours which is why i have resorted back to large maps again as you usually have 3 or 4 neighbours and you can't keep them all happy with trade routes.

    Other than that the easiest way to provoke neighbours is to forward settle them but that is now heavily discouraged on standard maps where the 3-4 city tradition start seems to be the only logical choice anymore.
     
  7. dragonxxx

    dragonxxx King

    Joined:
    Aug 7, 2013
    Messages:
    829
    you can simply attack if you wish it that much. It doesn't really matter who declares, if you take cities you still get the warmonger penalties.
     

Share This Page