ElSlayer
Chieftain
- Joined
- Mar 4, 2019
- Messages
- 6
I really like to play Arabia and eventually I found out that building encampment and capturing holy site is much profitable than building just holy site. So I almost perfected Mamluk rush in base game.
Things have changed in GS and now I can't seem to find that perfect timing on when to do all the necessary stuff in order to execute one.
Things that you want to do is:
- Research Animal Husbandry to reveal Horses
- Build worker and improve tiles for yields and boosts (pasture is important for horseback riding)
- Build 2nd city
- Get 2-3 slingers for protection against barbs and other civ early rush
- (optional?) Build a campus since it takes kinda too long to research everything and especially stirrups without one
- Kill 3 barbs for bronze working boost
- Research bronze working to reveal iron
- Build 3rd city next to iron
- (optional?) Build trader to boost Currency
- Research Currency in order to build a commercial hub as you need to accumulate gold to upgrade your chariots to knights as well as pay upkeep after you upgrade them
- Build encampment for GG points
- (optional?) After researching Horseback Riding and build stables for GG/exp/storage before going for wheel?
Choice of governor probably would fall on Magnus for his -80% strategic resource cost to build units
My problem is I get everything too late - I get pressed to much by barbs because of delaying archery or I don't get iron working boost in time, or it takes me too long to get that Iron flowing to my storage so I have to wait for too many turns for stuff so neighbours will have walls and crossbowman by the time everything is ready.
Help me to decide if things above are necessary or not (and most importantly - why?) and in which order I should do them to get 3 Mamluks out by upgrading Chariots + 1 by just building it. I usually combine Mamluks with couple of horseman if I have horses around (usually do).
I got used to how easy it was in base game. Feels kinda unfair that my neighbours have a chance to defend themselves
Things have changed in GS and now I can't seem to find that perfect timing on when to do all the necessary stuff in order to execute one.
Things that you want to do is:
- Research Animal Husbandry to reveal Horses
- Build worker and improve tiles for yields and boosts (pasture is important for horseback riding)
- Build 2nd city
- Get 2-3 slingers for protection against barbs and other civ early rush
- (optional?) Build a campus since it takes kinda too long to research everything and especially stirrups without one
- Kill 3 barbs for bronze working boost
- Research bronze working to reveal iron
- Build 3rd city next to iron
- (optional?) Build trader to boost Currency
- Research Currency in order to build a commercial hub as you need to accumulate gold to upgrade your chariots to knights as well as pay upkeep after you upgrade them
- Build encampment for GG points
- (optional?) After researching Horseback Riding and build stables for GG/exp/storage before going for wheel?
Choice of governor probably would fall on Magnus for his -80% strategic resource cost to build units
My problem is I get everything too late - I get pressed to much by barbs because of delaying archery or I don't get iron working boost in time, or it takes me too long to get that Iron flowing to my storage so I have to wait for too many turns for stuff so neighbours will have walls and crossbowman by the time everything is ready.
Help me to decide if things above are necessary or not (and most importantly - why?) and in which order I should do them to get 3 Mamluks out by upgrading Chariots + 1 by just building it. I usually combine Mamluks with couple of horseman if I have horses around (usually do).
I got used to how easy it was in base game. Feels kinda unfair that my neighbours have a chance to defend themselves
