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[R&F] How exactly is religious pressure calculated?

Discussion in 'Civ6 - Strategy & Tips' started by Question, Mar 13, 2018.

  1. Question

    Question King

    Joined:
    Mar 12, 2008
    Messages:
    945
    From looking at the XML files, i think its supposed to be :

    1 pop = 2 pressure
    x2 for holy site
    x4 for holy city
    25% bonus for scripture, 50% after printing
    x2 for Moksha governor

    200 pressure to convert one atheist to a religion

    Im playing on a modified marathon speed and that seems to severly tone down religious pressure per turn, but im not sure how that works.

    Im not sure how the different bonuses stack either. My holy city is 4.8 pressure per pop, while Moksha in a city with a holy site is only generating 2.88 pressure per pop...
     
  2. Question

    Question King

    Joined:
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    OK nevermind its based on cities, not pop, which is another reason to go wide.

    Its 1 religious pressure per city on standard speed, x2 for holy site, x4 for holy city.

    Thats very underwhelming.
     
  3. RealHuhn

    RealHuhn Emperor

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    I was wondering the same thing. Do you know anything about the pressure radius? Is it like 9 tiles per city or something?
     
  4. Civ_Gumby

    Civ_Gumby Chieftain

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    9 or 10 tiles
     
  5. Victoria

    Victoria Regina Supporter

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  6. Forster

    Forster Prince

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    Victoria, I am surprised. You usually expound more than that in your answers. :mischief:
     
    Victoria likes this.
  7. Victoria

    Victoria Regina Supporter

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    lol, sorry I meant 10 tiles
     
    LadyAlexander likes this.
  8. playshogi

    playshogi Emperor

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    Nov 1, 2001
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    I'm playing a religious game right now, and I think it's well-balanced. Winning religious combat is the way to convert cities quickly.
     
  9. Victoria

    Victoria Regina Supporter

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    In V pressure was stronger and had its own game, that game is still there but very slow/mild.
     

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