I'd rather take the opportunity to finally have the Seljuqs in the game. Overabundance of warmongers notwithstanding, I'll take Alp Arslan, too.I think the ottomans should be another civ that’s expanded to 2 ages.
I'd rather take the opportunity to finally have the Seljuqs in the game. Overabundance of warmongers notwithstanding, I'll take Alp Arslan, too.I think the ottomans should be another civ that’s expanded to 2 ages.
I'm absolutely a 'mechanics first' player . . . and while my excitement was a 9 back in December, its faded down to perhaps a 3 now.Yes, I think 'mechanics first' players will probably be a lot more excited than 'immersion first' players.
I felt 6 had taken a further step towards board game mechanics to be honest, and although I still clocked 300+ hours on it, it was my least played iteration
I'm an immersion-first player, but I agree with most of your points. Often the two overlap - if an AI can't handle the various systems, and players are incentivized to use exploits and cheese tactics, the immersion is certainly broken.I'm absolutely a 'mechanics first' player . . .
I'm absolutely a 'mechanics first' player . . . and while my excitement was a 9 back in December, its faded down to perhaps a 3 now.
I initially liked the 'board game mechanics' of Civ 6 . . . but was very frustrated by how unbalanced the mechanics were. Crazy chopping and most strategies for quick wins meant actually avoiding building things or engaging with core mechanics. I hoped Civ 6 would get more balance fixes but instead it got layers and layers of new unbalanced systems and OP civilizations/leaders.
I was initially really excited about Civ 7 because it looked like there was a real design intent to tighten up all the game systems. And I actually love the idea of Three Ages and Civ Switching. I wanted to get back into Civilization.
But the gameplay reveals and stuff we've been seeing from content creators has shattered my hopes. Between Leader/Civ/Momento combinations there seems to be little balance and the AI is clearly not where I would like it to be. I've also found the unique systems for Exploration and Modern ages lackluster. Religion looks very tedious and the Treasure Fleet system doesn't excite me (perhaps if there was piracy or more active naval warfare it would be better). And Modern seems to be mostly collecting artifacts and optimizing railroads.
The crisis system seems like it could use more fleshing out and something to make it more reactive and engaging. Just picking the least negative policy card and then adjusting to counter the effects isn't that engaging. Crisis should be a big event that you look forward to and make gameplay strategies around.
Civ 7 feels like its following in the Civ 6 mode of providing a fun sandbox where you play with a bunch of crazy systems and use exploits to break the game or otherwise dominate an AI that is just kind of going through the motions.
But that's a me problem. I'm very old school and would prefer a hardcore strategy game. 'Mechanics First' for me needs to be tightly integrated and balanced systems that you work to master. I'm not really interested in a casual 4x empire builder.
I'll keep following along and look forward to seeing how the reception to Civ 7 goes. Perhaps with more information once its out, I'll warm up to it again.
I'm very excited as well, but also have tempered my expectations. Despite what some have said here, Civ6 had a great launch. It was great fun from the get-go even if there were some rough edges. I hope Civ7 will be the same - excited for the new mechanics, what they are now and the potential they have in the future - while still knowing not everything will be perfect at launch.Surprised this thread died down so close to release. I'd like to update my 10 to a 8 or 9.
I've been trying to defend the devs all over the place on this forum as I have been playing since civ 3 when I was like 5 and I'm very hyped, but I'm overhyped and can't help but remember how not quite disappointing? but barebones civ 5 and 6 felt on release. Did I still play the living hell out of them for a solid 2 months? Yes, but I wish they held me in longer at launch. And as much as I support the dev's choice to not include Great Britain... it does sadden me, I love the Napoleonic era. Half the reason I gave it a 10 beforehand and I've been following the news so close is I've just been looking for a game to play obsessively for like a year now since I hoped back off the guild wars 2 mmo train. I will say it does look more feature complete than 5 and 6 did so I'm hopeful, just trying to soften my expectations up a little. Maybe the new DLC coming in ~<2 months will keep me playing for a while longer on launch.
(I will still be getting founders edition)
Yep to be fair 300 hours play is my moneys worth even if i didnt enjoy 6 as much as previous titles.I'm very excited as well, but also have tempered my expectations. Despite what some have said here, Civ6 had a great launch. It was great fun from the get-go even if there were some rough edges. I hope Civ7 will be the same - excited for the new mechanics, what they are now and the potential they have in the future - while still knowing not everything will be perfect at launch.
Also, I personally think there are unrealistic expectations for how much Civ fans "should" play a release in order for it to be successful. If you play Civ7 for a solid 2 months after release, then step away for months or even years and come back to it later, what's wrong with that? If you end up playing "only" 200 hours of Civ7, what's wrong with that? It's a game and a hobby - it's not supposed to be your exclusive activity for any extended period of time.
Oh yeah, that's bound to be highly variable. There's bound to be wild amplitude between focused young gamers with copious free time, and older adults with kids and/or many responsibilities.I'm very excited as well, but also have tempered my expectations. Despite what some have said here, Civ6 had a great launch. It was great fun from the get-go even if there were some rough edges. I hope Civ7 will be the same - excited for the new mechanics, what they are now and the potential they have in the future - while still knowing not everything will be perfect at launch.
Also, I personally think there are unrealistic expectations for how much Civ fans "should" play a release in order for it to be successful. If you play Civ7 for a solid 2 months after release, then step away for months or even years and come back to it later, what's wrong with that? If you end up playing "only" 200 hours of Civ7, what's wrong with that? It's a game and a hobby - it's not supposed to be your exclusive activity for any extended period of time.
Welcome to the club thenI am sitting on the currently least chosen score of 7 (only equivalent to 3).
There seem to be very few Civfanatics in this "cautiously optimistic" state.
I think that the "good terrain" too look for now are navigatable rivers. I'd love to see more biomes that change how we construct cities,to emphasise more "good" terrains.* Not enough "good terrain" emphasis. Resources look like a bonus that you can live without. You seem to be incentivized to take as much land as possible by your limit rather than specific good land. The base yields all look very similar with techs and buildings boosting it