MistroPain
Chieftain
- Joined
- May 26, 2008
- Messages
- 82
I'm in a weird spot. I've put it down for a 4 but I still want it.
My reasoning? This feels like the most forced civ to date, especially the Exploration era. Every civ has optimal strategies but no Civ forces you to pursue a particular strategy, this one looks like it forces 4... three times... so 12 (actually 8 since in the last age it would be more reasonable to not pursue one of the legacy paths as you won't have to deal with a Dark Age). Potentially. If you don't get the first milestone in each of the 4 areas (Culture, Science, Economy and Military), you go into a dark age. In some cases the mechanic it asks you to play with is a core part of the game, in other cases it feels like it should be an optional part of the game. Exploration Age looks to be the most egregious among these as it forces you to pursue Treasure Fleets (and therefore exploring and settling the distant lands or warring someone else who has done so and stealing their Treasure Fleets; get fukt if you end up on a bad chunk of coast although it looks like Map Gen has done well in all previews to prevent this (not so much for some of the AI)). It forces you to settle or conquer distant lands via Non Sufficit Orbis. It forces you to play with the horrendous Relgion Mechanics (if you are forcing us to use it, at least put some effort into the mechanic, I never saw a preview were someone tried to buy a Relic so maybe that will be an alternative option). The Science Milestone (Englightenment) isn't terrible as it feels like pursuing high yields is a part of the core gameplay, even then I would argue this should not be forced on me.
Maybe I'm totally off with this, after all, you can also pursue a Dark Age (as I understand it these offer both a positive and negative effect and maybe a certain playthrough will point to a particular Dark Age as the optimal decision), potentially making it so that these Legacy Paths act as widening your pool of decisions to make.
Also not a fan of how hard things are to tell apart and not a fan of Civs getting boosts to certain Wonders or how meh Wonders appear to feel in this Civ. Civ 6 did the unpacking of cities in a way that I wasn't a fan (mini-gamification), but it was VERY readable. This does not look very readable.
Fingers crossed I am wrong and the game is fantastic.
My reasoning? This feels like the most forced civ to date, especially the Exploration era. Every civ has optimal strategies but no Civ forces you to pursue a particular strategy, this one looks like it forces 4... three times... so 12 (actually 8 since in the last age it would be more reasonable to not pursue one of the legacy paths as you won't have to deal with a Dark Age). Potentially. If you don't get the first milestone in each of the 4 areas (Culture, Science, Economy and Military), you go into a dark age. In some cases the mechanic it asks you to play with is a core part of the game, in other cases it feels like it should be an optional part of the game. Exploration Age looks to be the most egregious among these as it forces you to pursue Treasure Fleets (and therefore exploring and settling the distant lands or warring someone else who has done so and stealing their Treasure Fleets; get fukt if you end up on a bad chunk of coast although it looks like Map Gen has done well in all previews to prevent this (not so much for some of the AI)). It forces you to settle or conquer distant lands via Non Sufficit Orbis. It forces you to play with the horrendous Relgion Mechanics (if you are forcing us to use it, at least put some effort into the mechanic, I never saw a preview were someone tried to buy a Relic so maybe that will be an alternative option). The Science Milestone (Englightenment) isn't terrible as it feels like pursuing high yields is a part of the core gameplay, even then I would argue this should not be forced on me.
Maybe I'm totally off with this, after all, you can also pursue a Dark Age (as I understand it these offer both a positive and negative effect and maybe a certain playthrough will point to a particular Dark Age as the optimal decision), potentially making it so that these Legacy Paths act as widening your pool of decisions to make.
Also not a fan of how hard things are to tell apart and not a fan of Civs getting boosts to certain Wonders or how meh Wonders appear to feel in this Civ. Civ 6 did the unpacking of cities in a way that I wasn't a fan (mini-gamification), but it was VERY readable. This does not look very readable.
Fingers crossed I am wrong and the game is fantastic.