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How excited are you currently about Civ7? [vol 3 - January/February 25]

How excited are you currently about Civ7? (January/February 25)

  • 0 - Not excited at all, I hate what I've seen and will certainly never buy it

    Votes: 23 7.8%
  • 1

    Votes: 19 6.5%
  • 2

    Votes: 14 4.8%
  • 3

    Votes: 15 5.1%
  • 4

    Votes: 16 5.5%
  • 5

    Votes: 14 4.8%
  • 6

    Votes: 21 7.2%
  • 7

    Votes: 15 5.1%
  • 8

    Votes: 39 13.3%
  • 9

    Votes: 39 13.3%
  • 10 - Super excited, I love everything I've seen so far and have already pre-ordered

    Votes: 78 26.6%

  • Total voters
    293
My excitement level is that I still haven't got a clue where I am at, so no vote. I just feel nothing, still reeling from the Civ VI nightmare trajectory. Last year I maybe played one game of VI to test one AI mod, and after completing it, I just uninstalled the damned thing, so that I never become even inclined to play it again. This was the first entry in the franchize that moved me to deliberately uninstall the game, even Civ V still resides in my HD, by the way. I don't follow very much the news, but I'd like to see an AI-only battle royale and a couple of full playthroughts by our usual youtubers before the release.
 
I hated it at first as well, but slowly came around as I started liking what they were doing with it to include a broader roster of civs and some interesting choices that would have been difficult with the traditional Civ model (like the Mississippians and breaking up India).
The part that I really like is that you then have a civ that always has a relevant bonus for the age.
I think they could have approached it a bit differently without the "renaming" of the civ across the ages to keep people happy while still going for this 3 phase campaign.
But as someone that value gameplay and mechanics over flavor I'm fine with the current choice.

The part that I don't really like is that the age switch is a bit too abrupt. With wars ending, your units moved to your cities, automatically upgraded etc
 
10. As someone who got into the genre with civ 6, I have loved every game thru medieval, and usually hated the rest, as soon as it becomes clear the AI cannot continue to field or use an army or attempt victory conditions. I have tried so many mods and game file tweaks to try and remedy that and was disappointed at every turn. I have learned that I need the pressure of an AI advancing toward victory, and able to resist my efforts to stop them, to make my choices and tradeoffs feel worth it.

As much as it will railroad (pun intended) the game, I am excited in the livestreams to see AI that appear to be programmed to advance legacy paths, the simplified unit upgrade mechanisms that helps AI, and the tech tree that guides AI toward aircraft (and the specific addressing of AI building aircraft).

Since I’ve never had a positive 4x experience of the modern era, and usually poor experiences of exploration, I’m very excited for a game that promises those experiences. Humankind and Millenia got me hopeful but fell so short at mid/lare game as well.

That said, I am a worried that we will find that AI builds too small navies and in effect surrenders exploration to the player, and that the AI will struggle to access and/complete modern victory conditions.
 
I'm going to buy it, and I hope it's good.

However, I'm disappointed by the civilizations present at launch; less so the leaders, which I really don't care about. I'm not really excited by the victory conditions either, especially what they have done to culture. The lack of works of art in the game, and the blandness of religion really let me down. The mechanics that look like they are the best thought through and have the most sparkle is the warmongering, which is my least favorite part of a Civ game. Unsure about where I am landing from 1 - 10, I chose 5, which is up from my low point of 4.
 
I won't give it a 0 as it means I will never buy it. I might buy this version when it's in the offer bin. I can't stand the city sprawl. If I would want that, might play Sim City or whatever. I guess I am an old school civfanatic. Never been so underwhelmed. And I am certain the AI will be a complete let down like in Civ 5/6. It can't handle the convoluted mechanisms.
Never mind all the other weird design decisions. Guess I am more of a Soren Johnson fan than Ed Beach.
 
I won't give it a 0 as it means I will never buy it. I might buy this version when it's in the offer bin. I can't stand the city sprawl. If I would want that, might play Sim City or whatever. I guess I am an old school civfanatic. Never been so underwhelmed. And I am certain the AI will be a complete let down like in Civ 5/6. It can't handle the convoluted mechanisms.
Never mind all the other weird design decisions. Guess I am more of a Soren Johnson fan than Ed Beach.
Yeah, I’m at the point where I hope Ed enjoys a very nice retirement after this one. He saved Civ V and should receive credit for that, but I didn’t really enjoy Civ 6 and fundamentally disagree with most of the design decisions on Civ 7.
 
8, but since I haven't played any Civ since August, vote will likely trend up as release date approaches.
 
Guess I am more of a Soren Johnson fan than Ed Beach.
But Ed Beach and Soren Johnson both were involved in creating Civ 3. :think: May be Ed Beach later took the wrong plane "in direction Scotland". :D
 
I get less excited with each passing day. If after launch, I read too many reviews or watch too many gameplay streams, I simply won't want to play it myself.
 
I'm choosing to be cautiously optimistic about this one. Some of the features I've seen added remind me a little of Age of Wonders 4, which I thoroughly enjoy. The more I look into the way civs change between ages the less I think it's a copy-and-paste of Humankind as people were saying on Reddit. There seems to be actual logic applied to how and why civs evolve over time, with the persistent leaders giving it sort of an RPG aspect. To me it feels like Firaxis is going in the direction of a sort of fantasy setting with historical cultures and people instead of sword-and-sorcery factions, and I'm honestly ok with that. I have questions about how some of the new mechanics will work, and whether the new approach to the tech tree will really feel satisfying, but I like the concept of other things like navigable rivers, variable terrain height, and commanders replacing great generals. Also, it's refreshing to see the poll here trending mostly positive compared to the reflexive negativity I've seen elsewhere.
 
And I am certain the AI will be a complete let down like in Civ 5/6. It can't handle the convoluted mechanisms.
:yup: Yes, it is striking that in all these massive Civ 7 advertisments by Firaxis, the reports about the AI seem to be completely missing.
 
In the Modern Age livestream, Ed reported that he had difficulty in continuing a game to use as the "demo save" for the livestream, because he was attacked by AI. He needed to rely on another Firaxian's save to showcase the Modern Age gameplay.

I'm not surprised that their advertising don't mention how well the AI plays, or how it challenges you. Their marketing choices are focusing on the player building a *personal* empire, with the player's own choices mattering most. They are leaning into my favorite part of all Civ games, empire building.

I expect the AI players to "build something they believe in", to accumulate legacy points. I expect them to recognize when a neighbor is weak and attack. Some may take a mostly hostile view toward independent powers, while others may befriend them. The AI no longer have to worry about workers/builders, so their cities will have decent improvments, buildings, and districts. I expect that an AI player (or a human player) will struggle if attacked by a more tech-advanced opponent.

What we don't know (yet) is how well AI players defend themselves when attacked. How well do they use army commanders? We've seen leaders who prefer formal wars to surprise wars; that suggests that AI players do make use of casus belli. Does the Civ7 AI player prepare for war, similar to the way that the Civ4 AI would be "plotting war?"
 
It really isn't. I also predict the AI will be disappointing, but the lack of marketing around the AI is not in the least bit surprising.
It´s funny how you always contradict me, even if you have the same opinion that the current presentation is not speaking for a much better AI (p.e compared to Civ 6). :D
 
It´s funny how you always contradict me, even if you have the same opinion that the current presentation is not speaking for a much better AI (p.e compared to Civ 6). :D
Ha, do I? Not intentional. :)

I just don't think the lack of marketing around AI is an indicator of anything, they were never going to invest marketing time to this. Past experience of Civ AI is my indicator, so I'm not especially optimistic, I certainly hope I'm wrong though.
 
Ha, do I? Not intentional. :)

I just don't think the lack of marketing around AI is an indicator of anything, they were never going to invest marketing time to this. Past experience of Civ AI is my indicator, so I'm not especially optimistic, I certainly hope I'm wrong though.
Yeah, AI quality is a pretty subjective thing, it's hard to base marketing on it.
 
6/10

I think they have identified the issues with previous titles extremely accurately and they are taking bold steps to solve those issues, which is good and makes me relatively optimistic for the future of the title. Not sure their specific choices/implementations will be up to my tastes thought, hence the relatively low score even thought it's in the "good" (above 5) range.

Hopefully, every pieces will click together just fine, but i'm still cautious at that point.
 
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