TheGhostEnthusiast
King
I would like to amend my score to an 11, if allowed. Gameplay and the final bits of news are absolutely wonderful.
Why so?Watching gameplay on YouTube and adjusting my 5 to a 4.
I’m happy for you! I’m currently struggling with the randomized leader/civ combinations. Just a bit shocked. I was pretty much over my initial anxiety about cov switching, and now it’s back.Why so?
For me watching the gameplay has changed my 8 to a 9
Edit: I love how dynamic the game is looking to be. After the static civ 6 I welcome this with open arms.
I see.. I guess I always just saw the civs/leaders as very abstract so it doesn't seem so different from earlier iterations of the series.I’m happy for you! I’m currently struggling with the randomized leader/civ combinations. Just a bit shocked. I was pretty much over my initial anxiety about cov switching, and now it’s back.
That, and the UI is awful. For me, the city sprawl and the UI ruin how nice the map itself looks.I’m happy for you! I’m currently struggling with the randomized leader/civ combinations. Just a bit shocked. I was pretty much over my initial anxiety about cov switching, and now it’s back.
This is anecdotal, but it seems like those who really liked 5, but not 6, are more likely to dislike this iteration. I know I fall in that camp, and it appears to be the case with many others in that same demographic too.Still not terribly excited for this game. I very much despise the civ switching mechanic. Leader choice is bizarre at best or self-servingly dogmatic at worst. Nation choice as well seems strange. Industry and trade do seem interesting, and age switching is actually a decent idea but seems clumsily implemented.
Maybe it's just me but Civilization as a series especially with 6 has tread towards genericism in order to appeal to a broader market (like all things eventually do, looking at D&D5e as another example). Unfortunately that means this game is probably not designed for me, and so I do not have much interest in buying it unless it goes deeply on sale. I was a huge fan of Civ3/4, played a lot of 5, but haven't played 6 in 4 years.
This is very interesting! I too am part of this groupThis is anecdotal, but it seems like those who really liked 5, but not 6, are more likely to dislike this iteration. I know I fall in that camp, and it appears to be the case with many others in that same demographic too.
I suppose it makes sense since both VI and VII are fully Ed Beach games, whereas launch V was not.This is anecdotal, but it seems like those who really liked 5, but not 6, are more likely to dislike this iteration. I know I fall in that camp, and it appears to be the case with many others in that same demographic too.
That makes sense, i loved 1-4, really liked 5, did not like 6 and really do not like what i have seen of 7This is anecdotal, but it seems like those who really liked 5, but not 6, are more likely to dislike this iteration. I know I fall in that camp, and it appears to be the case with many others in that same demographic too.
Huh, I really like it, it has a nice 19th century Gothic (?) aesthetic, and I love all the little ornamentations. I hated the blandness of civ 6's UI, which looked so plastic.That, and the UI is awful. For me, the city sprawl and the UI ruin how nice the map itself looks.
I fall into this demographic (thousands of hours in 5 and only a couple hundred in 6) and couldn't be more excited to see an about face from all the issues I saw with civ 6: The map looks good again (though scaling is a little off), the game seems more dynamic than 5 even, and there doesn't seem to be the awful invisible cost scaling here.This is anecdotal, but it seems like those who really liked 5, but not 6, are more likely to dislike this iteration. I know I fall in that camp, and it appears to be the case with many others in that same demographic too.
This is me, too. As much as I like some of the innovations, like civ-switching, the game is giving me vibes that they took the things I disliked about Civ 6 and amplified them. Hope I'm wrong.This is anecdotal, but it seems like those who really liked 5, but not 6, are more likely to dislike this iteration. I know I fall in that camp, and it appears to be the case with many others in that same demographic too.
Again, more likely. I never made a causative claim or made bold claims about effect size. It just seems like there is a general trend. Outside of these forums, it has held up with in my discussions with friends. Those of us who loved 5 and disliked 6 generally aren't excited about this one. There are exceptions of course.Huh, I really like it, it has a nice 19th century Gothic (?) aesthetic, and I love all the little ornamentations. I hated the blandness of civ 6's UI, which looked so plastic.
That being said, the utility of the city screen and building placement UI is atrocious lol - just give me the base info so I can decide without all the handholding!
I fall into this demographic (thousands of hours in 5 and only a couple hundred in 6) and couldn't be more excited to see an about face from all the issues I saw with civ 6: The map looks good again (though scaling is a little off), the game seems more dynamic than 5 even, and there doesn't seem to be the awful invisible cost scaling here.
If you see civs/leaders as abstract i can see why you love the shaking up of things.I see.. I guess I always just saw the civs/leaders as very abstract so it doesn't seem so different from earlier iterations of the series.
I mentioned elsewhere, but I think the default is for random civs and leaders at setup. So perhaps if these were manually set at the beginning of the game it would help?
Yeah, this also rubbed me the wrong way. They practically designed that age with Britain in mind and they don't have them as a civ. They are either incredibly dense in their design philosophies, or this is a blatant DLC money grab.And now I see they don't have Britain/England as a base game civ. Are negative excitement scores a thing?
Yeah, this one move probably took me from waiting to buy it at a steep markdown in a few years to never buying it out of principle. Just completely ridiculous on so many levels and I can't support it.Yeah, this also rubbed me the wrong way. They practically designed that age with Britain in mind and they don't have them as a civ. They are either incredibly dense in their design philosophies, or this is a blatant DLC money grab.