1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

How far cities should be from each other?

Discussion in 'Civ3 - Strategy & Tips' started by Wardog, May 3, 2003.

  1. Wardog

    Wardog Warlord

    Joined:
    Jul 14, 2002
    Messages:
    219
    Location:
    Brazil
    What is better: to have 10 big cities far from each other or to have 16 or 17 very close?

    I ask because I always thought that close cities would not grow fast and have high productions, but I see some high score players don't follow this.

    Is there a standard distance a city should be far from another, or it really does not matter?

    Thanks.
     
  2. Civrules

    Civrules We the People

    Joined:
    Apr 6, 2003
    Messages:
    5,621
    Gender:
    Male
    Location:
    US
    They should be about 4-5 tiles away.
     
  3. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    It depends on how long you expect the game to last.

    Ancient Age win: 2 tiles
    Middle Age win: 3 tiles
    Industrial Age win: 4 tiles
    Modern Age win: 5 tiles
     
  4. Greebley

    Greebley Deity Supporter

    Joined:
    Mar 28, 2002
    Messages:
    9,290
    Location:
    Boston Area, MA
    It has been pointed out that until you get Sanitation, then cities that are placed 4 apart are wasting 1/2 their tiles, since they can only work 12 of them.

    Three squares apart also has the advantage that the city radii will merge together if you don't have culture. For both reasons 3 apart is common for me though this is often 2 + 1 diagonal apart. I will also use 4 apart if I want the cities to grow to full potential.

    If land is very limited then having a higher city density is a win. For an example of this, there is a Game of the Month site. #17 started on an island. The Quick Start Challenge for that game shows city density in 1000 bc of the better players - the results have maps of the players starts. The QSC17 results Pick one of the grouping links below to see the maps.

    There is also a strategy called ICS or infinite city sprawl, where you build a bajillion cities. I have seen arguments on whether this strategy is an exploit, so it must be effective. Searching for infinite city sprawl will probably give more info on this.
     
  5. Wardog

    Wardog Warlord

    Joined:
    Jul 14, 2002
    Messages:
    219
    Location:
    Brazil
    Thanks a lot for the replies.
     
  6. alpha one

    alpha one Jarl

    Joined:
    Apr 30, 2002
    Messages:
    41
    Location:
    Bergen, Norway
    I always place four tiles away from eachother.
     
  7. superslug

    superslug Still hatin' on Khan Moderator Hall of Fame Staff

    Joined:
    Jan 5, 2003
    Messages:
    11,365
    Location:
    The Farm
    On huge maps, I place my first ring and second core rings at four squares, then I drop them every one or two. I've successfully completed ICS before, and it's just too funny to see the AI unable to build more cities because there's already 512.
     
  8. DariusInSusa

    DariusInSusa Chieftain

    Joined:
    Apr 28, 2003
    Messages:
    12
    I place them far away enough so when they become large they have their full 2 rings for them only.
    Unless there is some sort of strategic resource that I need...
     
  9. Greyhawk1

    Greyhawk1 King

    Joined:
    Feb 25, 2003
    Messages:
    725
    Location:
    England
    You can always abandon a city thats getting in the way of a better city.

    I've done this quite often to make an average city into a Metro much quicker. I do this a lot when I've been making parasite colonies just to get tile counts on my histograph score and the city has outlived its usefulness.

    Another reason to abandon is if you placed a city to attempt a culture flip, when the other city flips and its better placed I abandon the other city.
     
  10. RussiaWarMachin

    RussiaWarMachin Chieftain

    Joined:
    May 2, 2003
    Messages:
    33
    Location:
    Canada
    I usually put them 4 spaces apart, but latley that has been failing me.
     
  11. anarres

    anarres anarchist revolutionary

    Joined:
    Apr 22, 2002
    Messages:
    6,069
    Location:
    www.civ3duelzone.com
    Dense build. 3 tiles normally, although I am tempted to try even closer.

    A dense build is essential for decent early warmongering.
     
  12. Anti-EUA

    Anti-EUA Prince

    Joined:
    Mar 22, 2003
    Messages:
    385
    Location:
    Rio de Janeiro - Brasil
    Guess 4 is the best, not too far away, you workers will connect them pretty easily, altough no good for war until u have all your cities connected by railroads.
     
  13. wilbill

    wilbill That Old Time Religion

    Joined:
    Nov 18, 2002
    Messages:
    2,513
    Location:
    North Carolina
    3 tiles, sometimes 2. A dense build gets you a solid core of cities going sooner with less corruption.
     
  14. Sirp

    Sirp Emperor

    Joined:
    Nov 19, 2001
    Messages:
    1,746
    Location:
    Texas
    Four spaces apart by default, closer if necessary to exploit fresh water, and other factors.

    A denser build can be better if one intends to do lots of early warmongering, but that feels far too much like manipulating a heap of little mathematical entities than building a civilization to me....

    -Sirp.
     
  15. Civrules

    Civrules We the People

    Joined:
    Apr 6, 2003
    Messages:
    5,621
    Gender:
    Male
    Location:
    US
    ...first started playing civ I put All of my cities two tiles apart and in the modern age I wondered why they did not grow. :wallbash: :wallbash:
     
  16. farting bob

    farting bob ThEy MaDe Me Do iT.

    Joined:
    Oct 21, 2002
    Messages:
    3,169
    Location:
    UK (sussex)
    in my core cities they are normally 4 squares apart, especially if they are on grassland and can grow to full size. my outer cities or those on desert / tundra they are 2 or 3 tiles apart.
     
  17. amirsan

    amirsan King of all Kings

    Joined:
    Dec 17, 2002
    Messages:
    6,530
    Location:
    NYC to Connectcut...
  18. inudog

    inudog not an ambiturner

    Joined:
    Apr 15, 2003
    Messages:
    105
    Location:
    Alberta
    Question: Does three tiles apart mean City - land - land - City or City- land - land - land - City?

    1. CxxC
    2. CxxxC
     
  19. Renata

    Renata homicidal jungle cat GOTM Staff

    Joined:
    Jan 14, 2003
    Messages:
    7,690
    Location:
    NY
    The first of those.

    All else being equal, I like to average between three and four. Gives me some flexibility in which tiles to work at size 12, without wasting too much space (which I dislike).

    Renata
     
  20. newbiebad

    newbiebad Chieftain

    Joined:
    Mar 26, 2003
    Messages:
    61
    Location:
    USA
    EH!? I always thought 3 spaces apart was the second one. The first one really doesn't give your cities much space to grow at all. If most of your cities were like that you would get 6 tiles + city base for each city. I define spaces apart as # of spaces inbetween. I tend to place cities either 3-4 apart depending on game conditions. I would never do five unless the terrain forces me to do so.

    City spacing also depends on map size as well and amount of land vs water. I find that on maps with relatively little land you need to use all the space you have as soon as possible. Anything beyond a certain radius suffers heavily from distance (even with courthouse/police station). On a tiny island I'm more than happy to put cities 3 spaces apart. Sometimes I'm even willing to put them 2 spaces apart to exploit good land or a riverbank. If I'm playing a larger map or one with lots of land I tend to space them at 4 each. I find that if more core is closer to begin with I have a very strong start with good unit production. However it has come back to hurt me occasionally late game when I need spaceship parts or wonders. However, you will NEVER have real problems with 3 space builds until well after you get hospitals. If you decide that most of the game will be over by then... a 3 city spacing build works wonders.
     

Share This Page