Discussion in 'Civ6 - General Discussions' started by Siptah, Apr 2, 2018.
I thought that is where threads went to die. Someone actually looks at that forum?
One big benefit (intended?) is that it allows easy discussion of Magnus et al and we all know immediately who it is, instead of saying the chop-master, that science dude, or whatever you would label the others.
I have to say that I was originally against the governors being these characters with set names, but several games into R&F I'm used to it to the point where it's hard to see a better way they could have done it.
Yeah... no for me... but I thought others went there
But I was hpoing that it would be one place Fireaxis goes to get info on us... but probably not
I wish they had just used the names they used in the database:
Sort of like how in a game of cards you have the King, Queen, Jack, etc and everyone understands what you mean.
Well surely the in-game titles are better than that: Castellan, Diplomat, Cardinal, Steward, Surveyor, Educator and Financier. Although I think the personal touch makes them more memorable, personally.
I would have been fine if the governors were labelled instead of named ("The Financier" instead of "Reyna") in the game. But I like the brevity of the names. And even folks who hate the names always say "Victor" and "Amani" instead of "The Castellan" or "The Diplomat". So maybe the folks at Firaxis were on to something!
I quite like the personal touch... the background names are too long and formal and to use real names would confuse them with GP, especially if you think of Pingala and finding a GP per civ for this that would stand out could be tricky.
Vic, Rey, Pin, Mag, Mok, Ama and Lia also works for me
I know I was criticising Governors a little above, but I do think Firaxis basically got it right giving them their own identities. Easier to talk about them, easier to grok them, and pulls you into the game more.
I’ll be visiting Southampton port soon and will no doubt be subconsciously Looking for Reyna on the streets.
Decent. The border growth bonus stacks with the religious settlement pantheon making border growth at 35% or so with Reyna. Its noticeable
I still think the +100% chop for Magnus is fine -- IF you cut the chop yields in half. Then you are back to pre-R&F chop yields but you have to hire and manage Magnus. If you reduce Magnus to +25% or something then its not worth the effort to use him -- just like the other governors +20% bonuses aren't really worth the effort of moving them around for (while you lose their sit in place bonus abilities)
Keep Magnus at +100%.
Increase the other governor +% modifiers (to say 50%).
Reduce the base chop yields (cut them in half - and cap them at lower max values).
And fix overflow (overflow not eligible for item specific +% bonuses)
Add + tile yield modifiers for Tier 2/3 buildings
ack there are so many simple changes that would improve Civ6
she? its a guy.. or not
I thought it was pretty obviously a woman. Is she not?
Has anyone found the right side promotion for Reyna for +3 gold for foreign trade routes passing through the city useful? Usually I see no difference and I almost never take it. I took it my current game since I have Reyna in my capital and I'm certain at least Japan is sending routes there. Wish there was a way to see what effect these promotions give.
It's said that Reyna provides 20% bonus of tile growth but I cannot find any change of the turn left to get next tile whether she works or not.
Did anybody see any tangible change in anything on it?
If you don't want to chop much or don't have much to chop, you still have to go for Magnus, unless you want to really chop 0 things.
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