learner gamer
King
- Joined
- Sep 4, 2009
- Messages
- 657
To anyone lucky enough to be playing G&K: out of curiosity, how much has G&Ks pace of production changed from vanilla? Are you finding you can now build materially more units and infrastructure than in Civ 5? As a corollary, how many cities are G&K gamers running, by say turn 100 or turn 200?
I ask because Im watching a G&K lets play on youtube from Quill18 and have noticed that he only has 3 cities as at turn 115. However, this is due in part to his decisions to (i) build 2 wonders and (ii) grow his capital vertically (at the expense of working mines), so Id love to gain some insight on what size empires are possible in G&K from gamers with a different gaming style.
Thanks for any and all feedback.
I ask because Im watching a G&K lets play on youtube from Quill18 and have noticed that he only has 3 cities as at turn 115. However, this is due in part to his decisions to (i) build 2 wonders and (ii) grow his capital vertically (at the expense of working mines), so Id love to gain some insight on what size empires are possible in G&K from gamers with a different gaming style.
Thanks for any and all feedback.
