Marla_Singer
United in diversity
If we look at history, the control of trade routes has always been essential for powers to grow influential. Most of the earlier civilizations of the ancient world grew on rivers (Nile, Mesopotamia, Indus, Yellow River), as they allowed large resources shipments over long distances. Then trade grew over the coasts (already at Sumerian and Egyptian times), leading many earlier civilizations to spread over the seas rather than over the lands (most notably Phoenicians, Greeks and Romans, but not only).
In the Civ series, rivers are primarily depicted as a terrain feature allowing more food production, but its transportation value is more secondary. They aren't even on a tile, but between tiles, meaning that a unit can't even follow a river, it can only move alongside it. I think it would be better if rivers would be pictured like roads are, joining tiles to one another from the river spring to the sea. The game has a weird obsession to develop roads and wheel as very early techs, yet using roads for trade has been suboptimal untill the early 20th century. There were indeed important terrestrial trade routes, such as those used by caravans in Central Asia and Sahara (without wheel, actually), but that was the case only because there were no navigable alternatives.
Also I think it would be interesting to see trade routes appearing physically on the map. That would force their owners to protect them from raids and piracy, and make of them military objectives for rivals. As such, they would become a serious incentive to build military outposts or why not trading posts far from our borders.
What are your thoughts about it?
In the Civ series, rivers are primarily depicted as a terrain feature allowing more food production, but its transportation value is more secondary. They aren't even on a tile, but between tiles, meaning that a unit can't even follow a river, it can only move alongside it. I think it would be better if rivers would be pictured like roads are, joining tiles to one another from the river spring to the sea. The game has a weird obsession to develop roads and wheel as very early techs, yet using roads for trade has been suboptimal untill the early 20th century. There were indeed important terrestrial trade routes, such as those used by caravans in Central Asia and Sahara (without wheel, actually), but that was the case only because there were no navigable alternatives.
Also I think it would be interesting to see trade routes appearing physically on the map. That would force their owners to protect them from raids and piracy, and make of them military objectives for rivals. As such, they would become a serious incentive to build military outposts or why not trading posts far from our borders.
What are your thoughts about it?
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