Takagi Hiro
Prince
- Joined
- Jan 8, 2010
- Messages
- 516
Too many times have I tried to understand how four spaces between cities can be enjoyable, but each and every time, I find that this just makes much of the map impossible to settle. Even on large maps, city-states get in the way, awkward landmasses get in the way, and cities you can't even SEE yet get in the way. This means large swaths of useful land go unused, it makes the map look very unnatural, and it turns forward-settling into something of a nightmare. Furthermore, resources that you'd normally be able to connect and work following the old rule become unworkable given that you can no longer fit cities in tight spaces, making monopolies that grant bonuses on tiles challenging to make use of. I do not understand what is so bad about ICS and am usually prone to settling my cities very close, usually as close as I can. Can this not be considered a strategy in itself? You've got specialist slots for a reason, so use them!
I dislike the logic that "the AI can't fight as well because it's dumb, so we're going to raise this value to four." Three spaces was perfect. Especially on maps like Fractal where continents are often snaky, higher spacing just becomes horrible to deal with. It's punishing for the player and it's even punishing for the AI, since even it can't settle where IT wants. For anyone who DOES enjoy this kind of game, could you at least enlighten me as to how you do?
I dislike the logic that "the AI can't fight as well because it's dumb, so we're going to raise this value to four." Three spaces was perfect. Especially on maps like Fractal where continents are often snaky, higher spacing just becomes horrible to deal with. It's punishing for the player and it's even punishing for the AI, since even it can't settle where IT wants. For anyone who DOES enjoy this kind of game, could you at least enlighten me as to how you do?