How many cities you own at end of game?

raxo2222

Time Traveller
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Jun 10, 2011
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Poland
Somewhere at 20? or closer at 50?
Lets say Large/Huge map - Giant/gigantic can be too slow with multiple AIs and smaller map won't allow to fit a lot of cities because of ocean.
 
Depending on the map, I usually play at giant, I'd have like 20-30 by the Middle Ages, I really blob out, never really reached the modern era, but I Guess I would have my starting Continent filled by the end of the game likely around 75 cities, and No management of that many cities ain't something you just do :D
 
I am for around 10-15. Thats more of a personal preference as I think it makes the game for the AI easier since they have more expansion space. And I don't have to micro that much. When I conquer cities after that, I usually just give them to another AI player.
 
Most I ever got was around 150 in the transhuman era on a gigantic map (about 80% conquered).

Game crashed every 10 turns and turn times were in the 5 minutes or so but it was so worth it. It helps having the AI governor manage your cities.
 
Most I ever got was around 150 in the transhuman era on a gigantic map (about 80% conquered).

Game crashed every 10 turns and turn times were in the 5 minutes or so but it was so worth it. It helps having the AI governor manage your cities.
150 cities? Wow, that's just massive! Even with an AI governor.
I don't personally use it, I love micromanagement.
Guys, do you find much trouble playing with the biggest modes on your machine? Mine crashes way too often, it's not such a big deal, I autosave every 2 turns but really gets on my nerves. I don't play much lately with biggest modes because of that.
 
I usually play tiny maps with Pangaea land form, I enjoy the land grab rush at the beginning and then the culture push towards the end. I usually end up with around 50 cities and I micromanage to a certain degree. I let the AI handle the citizens. I can not go any larger than tiny or the game crashes by the Industrial Age.
 
150 cities? Wow, that's just massive! Even with an AI governor.
I don't personally use it, I love micromanagement.
Guys, do you find much trouble playing with the biggest modes on your machine? Mine crashes way too often, it's not such a big deal, I autosave every 2 turns but really gets on my nerves. I don't play much lately with biggest modes because of that.

Going that way this time around too I hope. :)

http://steamcommunity.com/sharedfiles/filedetails/?id=1057986974
 
I usually play tiny maps with Pangaea land form, I enjoy the land grab rush at the beginning and then the culture push towards the end. I usually end up with around 50 cities and I micromanage to a certain degree. I let the AI handle the citizens. I can not go any larger than tiny or the game crashes by the Industrial Age.
Sorry for making way too much questions. But, on the Bug Menu, how does the barbarian spawn work through the New/Old World options if you only got one continent? I love glitching videogames so I'll probably try to mess with that.

Keep an eyen on Babylon, Germony and China though :p
 
I found the AI gov to be completely useless. I tried it on noble in 2 cities and both reached 3000+ Air Pollution in mid modern era and also ramped up crime and revolution properties. Yeah they produced quite a lot of gold and I never have to worry about building a new factory, but IMO it was not worth the trouble I had with them. What I normally do is holding ALT and click on a city after each new tech and then select the building(s) I want in my cities, also holding ALT as this puts the building in front of the building list and thus before Research, that I usually build as default whiel idle.
 
I always disable barbarians, once the other civilizations discover me I constantly have to worry about stealth units and warlords constantly attacking me. The good news is once I get to the modern era they back off.
 
I always disable barbarians, once the other civilizations discover me I constantly have to worry about stealth units and warlords constantly attacking me. The good news is once I get to the modern era they back off.
Perfect! Warfare gets a little more civily complicated at this age so I was hoping there would be a visible shift at this point.
 
This was many many years ago but in my longest running game where I reached the end of the tech tree I had between 100 to 200 cities because I had defeated everyone on the planet. I also had so many of those aquatic towns around too. I think it was a Large map though it could have been Huge. It has been a LONG time size I have made it back to that end of the tech tree.
 
Hmm I have 36 cities on 46x40 map with space for 2 more Earthly cities. My space map has 11 space zones, so there is enough room for like 50 space cities :p

I'm nearing half of game - that is 1/3th into modern era - now im in middle of Industrial era.

Rounds still are quick - 10 - 20 seconds. Looks like AI is by far major reason of slowdown on mid game.
Whole map is slightly bigger than Large map.
Earth is pretty Small in its map size.
 
I always place my cities on a grid so every single one of them gets to have the full 3 rings. Then at the edges they can be smaller. That's about 12-18 Big cities on a huge map and 20-30 on a gigantic map. With that you should control at least 30-40% of landmass, and be resource independant. The rest is for AI's to spread out. I want them to have at least functional lands to trade with and provide somebody to interact with. I only ever keep cities from others if they fit my grid or i really want their native culture. Everything else always gets razed. You rarely want to inherit the crime problems anyway.
 
I used to be like that, Measured and precise, but I found it's mostly just for show, at a certain point those tiles aren't competitive against buildings, so cramming out cities gave me more of a gain, also gives me the ability to just go WW2 America/Russia Oh it seems the puny insect cannot outproduce my military, Churning out just Hordes of soldiers when needed while the Previous army just keeps the fighting out of my territory while the new one forms,

Usually when I haven't gone to war in a long time my City Defence sums up 50-75% of my army, enough to give most a second thought, I don't feel like the AI realises how much actually is tied down, though I guess I'd also wouldn't know how much of the enemy strength is actually offensive and ready to bring it to me

my Strategy with cities is "Production>Science>Health>Food>Rest" while my Science strategy is "Religion/Cultures(I treat those like Pokemon gotta have 'm all)>Science>Production>Military>Rest"
 
Usually when I haven't gone to war in a long time my City Defence sums up 50-75% of my army, enough to give most a second thought, I don't feel like the AI realises how much actually is tied down, though I guess I'd also wouldn't know how much of the enemy strength is actually offensive and ready to bring it to me

my Strategy with cities is "Production>Science>Health>Food>Rest" while my Science strategy is "Religion/Cultures(I treat those like Pokemon gotta have 'm all)>Science>Production>Military>Rest"

I am glad I am not the only who uses this strategy, I thought I was in the wrong. Also I used to cram cities in but now I am trying to be precise and that is saving a whole a lot time on turn time.
 
Also I used to cram cities in but now I am trying to be precise and that is saving a whole a lot time on turn time.

It really shines in the modern/transhuman era when vertical farms come into action. Being able to maintaining +150 pop cities (which according to the in-game indicator represents +10 billion people or so) plus their specialists is well worth it.
 
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