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How many districts per city(ies)?

Discussion in 'Civ6 - Strategy & Tips' started by TChalla, Dec 24, 2017.

  1. TChalla

    TChalla Chieftain

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    Hopefully this is the right place to put this.

    I think I'm thinking about districts in the wrong way. Does the grid system (where the cities are like 3 or 4 tiles apart) mean you're only putting districts from that one city and the other two will never build districts?

    ex link below
    https://forums.civfanatics.com/threads/civ-vi-is-all-about-the-grid.603057/


    So I've also read that building wide is helpful so usually aim for 9 or 10 cities. Would building nine in this 3x pattern way be more beneficial?

    I always don't know what to once i get to 9 or 10 cities. And usually I dont settle them because the AI is always so close, I just end up taking them. Maybe thats the issue since I didn't have control over where the districts would end up.

    I want to try a culture victory, but I'm not sure how many theater districts to build, or how many science ones to build. I've heard that Commerce and Industrial should be early and should affect the most cities possible.


    The guides on here are great, but seeing as I dont understand districts you can see where my issue lies!
     
  2. Victoria

    Victoria Regina Supporter

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    Wow, a lot to respond on and it's xmas eve.

    You can only build a number of districts based on the size of the city. For example a city of 6 pop can only build 2 districts but 7 can build 3.

    For the most effective strategy campus buildings win every time currently but it can be dull.

    For a culture victory you do not even need to build theatres but I would build a bit of everything to get used to the game

    The adjacency f cities so close, especially 9 is best utilised by the coliseum but a factory, power plant or Zoo can be shared with 2 cities. They used to share with all but this has now been limited so the strategy is not all that good.

    I recommend ignoring that diagram for city adjacency and place your cities where the terrain suits them and see how you go, that's generally how I play. I you want to be super efficient then there are threads on short science victories that are best.
     
  3. Lee Duane Fitzsimmons

    Lee Duane Fitzsimmons Full-time Cat Lover Supporter

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    TChalla...

    Read the Civilopedia entry for Districts. It will give you many of the details.
     
  4. dnoisette

    dnoisette Chieftain

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    I'm really curious about this statement: how do you achieve cultural victory without TD?
    Where do you get your culture from? Trade routes? Policy cards?
    And more importantly: how do you generate tourism? You can have great works and artifacts from conquest or trade but where do you store them? Or do you rely exclusively on relics/UI/seaside resorts?
     
  5. BlackWizard

    BlackWizard Chieftain

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    You should pump factories in every city. They boost at least 7 vcities when correctly. YOu can also get boost to 12 tiles and that is insane! That is certain victory
     
  6. Lewarks

    Lewarks Chieftain

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    For me, there are 2 questions :
    • Can I build a new district ?
    • Should I build a new district ?
    WhenI get a new slot for a district I always ask myself "Do I need this district at this cost or is it better to produce a builder/setler/project?"
    Most of my cities are not district-caped.
     
  7. Disgustipated

    Disgustipated Warlord

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    On the right maps seaside resorts and National Parks may be enough. But I can't imagine this would work on higher difficulties. Don't forget lots of wonders, and especially Cristo and Eiffel Tower (for tile appeal).

    The answer is to build as many as you need. :) Every game is different. It may seem confusing at first, but once you do it a few times, it becomes much easier. The easiest approach to cultural victory is just do everything you can to generate tourists and don't rely on any one thing. As mentioned above Seaside resorts (a builder improvement unlocked at radio) and National Parks can provide a huge amount of tourists. Consult the Civilpedia and note the tile restrictions. National Parks are the most confusing since you need a vertical diamond shape of 4 tiles. Sometimes it's not easy to know what to look for. If you see areas with lots of trees and/or mountains, that's a good thing to look for, as well as Natural wonders. Hover the mouse over and find 4 tiles in that vertical diamond shape that have charming or better appeal. If there are improvements, you'll have to get rid of them with a builder. Getting rid of mines may help your appeal as well. It seems like a lot of work, but it's a fun victory once you get the hang of it.

    The other thing is build lots of wonders, the tourists from these do add up. I believe holy city adds some as well, so finding a religion can be helpful, but it's not a huge deal. Wonders like Cristo de Redeemer are very important for cultural victory, Eiffel tower can be important as well in raising the appeal of your tiles. And lastly we come back to theater squares. There is no set number you need. Build as many as you can. I find it easier to build archaeological museums over art museums as it's easier to get artifacts to theme up. Build lots of those and build archaeologists to dig up artifacts. There are 3 policy cards to help with tourists, the great musician one is probably least helpful since great musicians can be hard to get without spending money. One grants tourism to civs you have a trade route with, the other increases tourism by 100% from artifacts and relics. There are some great people who also provide tourism with trade routes, or tourism from various district buildings.

    Anyways, it's hard to explain all those things. It helps just to get a feel for the game mechanics. Learning how to make national parks and seaside resorts, learning the policy cards, and learning to dig up artifacts from the ground.
     
    Last edited: Dec 27, 2017
  8. Lee Duane Fitzsimmons

    Lee Duane Fitzsimmons Full-time Cat Lover Supporter

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    Disgustipated,

    Thanks for the valuable information. I knew about many of these things, but I was unaware of many of the detailed bits of data you provided.

    :grouphug:
     
  9. Victoria

    Victoria Regina Supporter

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    Be highly agressive early so the competition never get much culture
    Rush science up to flight. Here many civs get bonuses for UB’s... then rush to computers for doubling.
    If you do not have a UB then resorts will provide all you need.
    This is the most efficient way to do things currently but ruins the spirit of a cultural victory.

    You can win around T100-120 doing this right.... which is just wrong
     
  10. dnoisette

    dnoisette Chieftain

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    I never tried that, will have to give it a go just to see if I can manage it. Thanks for answering. :thumbsup:
     
  11. Victoria

    Victoria Regina Supporter

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    My pleasure, I like helping, it’s a great forum, ask anything.
     

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