slobberinbear
Ursine Skald
I am a goody hut addict. I love Civs that start with Hunting just so that I can get out multiple Scouts. However, there is an upper limit due to available land space to explore, fatality rate once barbarian units appear, and the need to build other things. In about 30-50% of my games, I will also end up popping a hut for ... another Scout!
If I'm on a land-based map, I will generally build two extra scouts to go with my starting scout, and will possibly build a fourth if I experience heavy attrition but have not explored most of the continent.
This is also true for Warriors in games with non-Hunting civs ... but I will generally explore with only two warriors total on land-based maps, since they have a better survival rate. Also, with warriors I'm exploring more for map-related purposes than to grab huts, since the results aren't as good.
If I'm on a land-based map, I will generally build two extra scouts to go with my starting scout, and will possibly build a fourth if I experience heavy attrition but have not explored most of the continent.
This is also true for Warriors in games with non-Hunting civs ... but I will generally explore with only two warriors total on land-based maps, since they have a better survival rate. Also, with warriors I'm exploring more for map-related purposes than to grab huts, since the results aren't as good.