Troller0001
I've anxiously awaited your arrival!
Since civ VI has been released for a few days now I was wondering how moddable it actually is in comparison to civ V. Are religions, spying, policies (or well, Civics now), the World Congress and trade units for example easier to mod right now, or are they still as hardcoded (in a way) as before?
What about changing terrain in-game, will that update or will it require you to reload to show you the changes as in Civ V?
And what about some new stuff such as Districts or the Housing mechanic, how moddable are those?
Lastly, are DLL mods already a thing, and if so, can multiple DLL's be active at the same time?
I have not bought the game yet, so these were some things I was wondering
(I think that's all, but if any other questions arise, I'll just comment them below
)
What about changing terrain in-game, will that update or will it require you to reload to show you the changes as in Civ V?
And what about some new stuff such as Districts or the Housing mechanic, how moddable are those?
Lastly, are DLL mods already a thing, and if so, can multiple DLL's be active at the same time?
I have not bought the game yet, so these were some things I was wondering

(I think that's all, but if any other questions arise, I'll just comment them below
