Hello everyone! This thread is about how much do we think the new imminent release of the Civ franchise will fall apart the traditional features concerning it's predecessors, for good or for worse. So, given what we know so far I have a list here of some aspects traditionally present in all the previous civ games that we won't be expecting in ciV. Feel free to extend the list at will and take your stand in the poll please:
1) Square type tiles changed to hexes - Every Civ from 1 to 4 had the map organized in square tiles. I never could understand how was it confusing or granted "unfair movement", but all in all hexes seem as good as many other polygons and may prove to end up as a good derailment from the series.
2) Infinite stacking to 1 UPT - Major derailment, we'll test it in due time.
3) No more slider - Base commerce has been a common currency since the original Civ game, I have always found it very clear and fitting, and it makes up for some interesting strategies without to much micromanaging. Having it removed stands for, at first analysis, a more specialized economy (economy in the broad sense here.. culture, gold, sience, etc). This I embrace at first, given it doesn't mean you will get stuck with your first economical development or get doomed in the reformation process.
4) No more governments - Since the first Communism, Democracy, Monarchy & Republic choice we used to make in the original Civ towards the more specific civics system in cIV there has always been present the government concept in the series. This seems to have disappeared in the new game. Having a new social development system running on culture seems truly great, wish they would just add it into the game.. together with government.
5) ICBM - All right, if my memory doesn't fail I believe the original game had a nuclear missile with 16 range (probably the entire nibble used for this field/characteristic.. ha!), so this was not truly intercontinental but maps were much smaller and nukes could be carried in simple transports. Either way, most of the franchise had good old fashion ICBM. The lack of true ICBM in ciV is a major set back for me though, no more global nuclear threat and cold war true representation.. etc.
6) No specialized transport units - Major argumentation has been given in favor and against this major change. Better for AI? Less micro? I will just have it mentioned here with no further comment but that I don't like it a bit.
7) Giant Death Robots - Never before has the core civ game gone beyond the actual and modern civilization epoch. True, spaceship victory was since civ I an exception, and if you like the realization of an effective SDI (though this was a real and competent scheme in the 20th century). I don't know what to make out of this new bizarre/fantastic unit messing around in the core game. Maybe it was always a big joke co-engineered by Perfection himself!!!!
8) Spies - Since the diplomat unit in civ (which could buy enemy units and cities.. ha!) there has always been some kind of system representing spying. Probably added ahead, still it is weird they didn't include it already.
9) Random events - Always been around, though they cannot be taken as a core in game issue random events spice the game so much for me. True they didn't exist either in the vanilla cIV version (with the exception of the eventual mineral found while mining a hill).
10) Spearman Vs Tank - I still remember having lost a battleship to a diplomat (defense value 0) in the original civ. This will be the first time in the series odds would be tweaked as to deny this kind of chance to ever happen again... {.. tear drops over the keyboard}
11) Ubiquitous replay at end of game - Why was this ever lasting, nice and amazingly easy to deliver feature removed will test my wits for years to come.
12) Victory movies - No comments here..
1) Square type tiles changed to hexes - Every Civ from 1 to 4 had the map organized in square tiles. I never could understand how was it confusing or granted "unfair movement", but all in all hexes seem as good as many other polygons and may prove to end up as a good derailment from the series.
2) Infinite stacking to 1 UPT - Major derailment, we'll test it in due time.
3) No more slider - Base commerce has been a common currency since the original Civ game, I have always found it very clear and fitting, and it makes up for some interesting strategies without to much micromanaging. Having it removed stands for, at first analysis, a more specialized economy (economy in the broad sense here.. culture, gold, sience, etc). This I embrace at first, given it doesn't mean you will get stuck with your first economical development or get doomed in the reformation process.
4) No more governments - Since the first Communism, Democracy, Monarchy & Republic choice we used to make in the original Civ towards the more specific civics system in cIV there has always been present the government concept in the series. This seems to have disappeared in the new game. Having a new social development system running on culture seems truly great, wish they would just add it into the game.. together with government.
5) ICBM - All right, if my memory doesn't fail I believe the original game had a nuclear missile with 16 range (probably the entire nibble used for this field/characteristic.. ha!), so this was not truly intercontinental but maps were much smaller and nukes could be carried in simple transports. Either way, most of the franchise had good old fashion ICBM. The lack of true ICBM in ciV is a major set back for me though, no more global nuclear threat and cold war true representation.. etc.
6) No specialized transport units - Major argumentation has been given in favor and against this major change. Better for AI? Less micro? I will just have it mentioned here with no further comment but that I don't like it a bit.
7) Giant Death Robots - Never before has the core civ game gone beyond the actual and modern civilization epoch. True, spaceship victory was since civ I an exception, and if you like the realization of an effective SDI (though this was a real and competent scheme in the 20th century). I don't know what to make out of this new bizarre/fantastic unit messing around in the core game. Maybe it was always a big joke co-engineered by Perfection himself!!!!
8) Spies - Since the diplomat unit in civ (which could buy enemy units and cities.. ha!) there has always been some kind of system representing spying. Probably added ahead, still it is weird they didn't include it already.
9) Random events - Always been around, though they cannot be taken as a core in game issue random events spice the game so much for me. True they didn't exist either in the vanilla cIV version (with the exception of the eventual mineral found while mining a hill).
10) Spearman Vs Tank - I still remember having lost a battleship to a diplomat (defense value 0) in the original civ. This will be the first time in the series odds would be tweaked as to deny this kind of chance to ever happen again... {.. tear drops over the keyboard}
11) Ubiquitous replay at end of game - Why was this ever lasting, nice and amazingly easy to deliver feature removed will test my wits for years to come.
12) Victory movies - No comments here..