I remember there being a table with how much time passes between each turn on the different game speeds, but I can't for the life of me find it. Can someone link me to it?
<GameTurnInfo>
<iMonthIncrement>480</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>360</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>168</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>800</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>1500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>8</iMonthIncrement>
<iTurnsPerIncrement>1200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>4</iMonthIncrement>
<iTurnsPerIncrement>600</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>1200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>1800</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>12</iDayIncrement>
<iTurnsPerIncrement>1825</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>2880</iTurnsPerIncrement>
That's useful to know. These are the current Eternity settings, for instance:
(Which begs the question: shouldn't the last entry be iDayIncrement, rather than iMonthIncrement?)Spoiler :Code:<GameTurnInfo> <iMonthIncrement>480</iMonthIncrement> <iTurnsPerIncrement>500</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>360</iMonthIncrement> <iTurnsPerIncrement>500</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>168</iMonthIncrement> <iTurnsPerIncrement>500</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>60</iMonthIncrement> <iTurnsPerIncrement>800</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>36</iMonthIncrement> <iTurnsPerIncrement>1000</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>12</iMonthIncrement> <iTurnsPerIncrement>1500</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>8</iMonthIncrement> <iTurnsPerIncrement>1200</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>4</iMonthIncrement> <iTurnsPerIncrement>600</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>3</iMonthIncrement> <iTurnsPerIncrement>1200</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>1</iMonthIncrement> <iTurnsPerIncrement>1800</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iDayIncrement>12</iDayIncrement> <iTurnsPerIncrement>1825</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>1</iMonthIncrement> <iTurnsPerIncrement>2880</iTurnsPerIncrement>
No... the last stage moves back towards lengthening per turn.
About the last entry in the earlier discussed date chart seen in the spoiler of post #5:(Which begs the question: shouldn't the last entry be iDayIncrement, rather than iMonthIncrement?)
<GameTurnInfos>
<GameTurnInfo>
<iYearIncrement>100</iYearIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>10</iYearIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>6</iYearIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>5</iYearIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>4</iYearIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>3</iYearIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>810</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>1440</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>1</iDayIncrement>
<iTurnsPerIncrement>1460</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
I've been adjusting gamespeeds and wanted to know if it's possible to remove dates completely from the game, anyone know this?
Yes Afforess did it at one time for A New Dawn (AND). You can always PM him for the specifics.
And while I agree with you that Dates hamper the game, be warned that many players will "pitch a fit" if they are removed. So if you do it be Thick Skinned and Stand Your Ground. Afforess caved in after awhile.
JosEPh
I've been adjusting gamespeeds and wanted to know if it's possible to remove dates completely from the game, anyone know this?
It is impossible to adjust it to fit the players technology level as there are too many factors that can change the balance, like difficulty, map size, and such.
It doesn't really give anything to the game and is only a nuisance for modders.
I've been adjusting gamespeeds and wanted to know if it's possible to remove dates completely from the game, anyone know this?
If you're going to do it, at least make it an option. Some people like to have dates to pretend that the game is historical, after all.
If you're going to do it, at least make it an option. Some people like to have dates to pretend that the game is historical, after all.
I would have no problem with dates being replaced by eras (prehistoric era etc.) as the current system clearly isn't working as people expect and it is hard to fix that.
Maybe something like:
"Currently: Prehistoric era: 50.000 BC - 6.000 BC"?
Maybe something like:
"Currently: Prehistoric era: 50.000 BC - 6.000 BC"?
It would be displayed exactly as he wrote it, as a static number range that only changes when the era change. This would inform you what timeframe each era represents, not which specific year in that era you are currently at. I could probably manage to get it displayed, but I feel it's unnecessary and that it decides that the players era is the correct one date-vise, just seems strange.How exactly would that be displayed? It would just be easier to have an option to turn off year display like you can turn off the clock, era, turns etc.
It would be displayed exactly as he wrote it, as a static number range that only changes when the era change.