Memphus said:
But what gets me is someone who has convinced themself they can play a Monarch level game by reloading it 50 times through out to make sure everything happened jsut right for them. And even then I shouldn't care and don't really actually, but it is the same as the office party guy who tells coworkers (other civfanatics) he shot 81 on his last round of golf, when he did, when you account for muligans and other variable experiments he tried on that game. The honest thing to say would be "Man I was out shotting golf today and tried some really interesting shots, some worked some didn't leet me tell you about what I did..."
The difference between golf and CIV is that golf is a game of
aim while CIV is a game of
strategy. No matter how many times you reload on CIV, you will never win a long-game on Deity unless you have sufficent strategy. On golf, you can get a lucky hit each time if you keep reloading.
In golf, there is only one thing to reload - aim. In CIV, because the game is more complicated, there are more reasons to reload. The problem is when people reload because of a bad roll of the dice.
Here are four categories of reasons to reload:
1)
Strategy. Learning by trying different strategies on the same map is one example of this type of reloading. Although it is a positive effect in that example, there are negitive uses of it, too -- such as replaying the GOTM. Except in compitions, this is generally a good reason to reload, though.
2)
Randomness. Did you get a bad roll of the dice and want to re-roll? Did you loose battle with 99.9% chance to win? Do you want to win with a 2% chance of success? Did an AI demand a tribue you don't want to give them? These are examples of reasons to reload because of random things effecting your game. This is one of the worst forms of reloading.
3)
Foresight. Oops, they declared war on me and took my undefended cities *reload 1 turn ago to use slavery*. Hm, someone built the Oracle before me *reload 10 turns ago to add extra production*. Things like this are uses of artifical foresight.
4)
Aim. Sometimes you missclick or press the wrong button. A solution to this is to work out (to get rid of those subby fingers). Seriously though, aim only applies to golf.
In any case, never EVER compare a reloaded game to a non-reloaded game!! It's like comparing apples to monkeys ... or 1v1 warmongering games to peaceful games!
Never use a reloaded game to say "I won ____" or say "I got a score of ____ on ____"! Reloading is fine in single player games, but is stops becoming singleplayer when you talk about it to OTHER PEOPLE!
Patriarch said:
They should make like a 'hardcore' mode where you're only allowed to save say every 50 or so turns.
I like that idea, but I have a better way to implement it:
For single player: Instead of manual saving, the only saving is when you quit. There is no autosave (except one that is activated in cases of crashes). Instead of "loading" you can choose to "continue" a game. Without manual loading, "reloading" is eliminated. This of course has the flaw that you can copy/paste files. It would be for single player only because it would require *some* restraint.
For single player compitition (like GOTM): Someone hosts a server (Firaxis? CivFanatics?) and everything is done server side! Only one game is allowed per account (if that's what the server sets). If you quit the game, the server remembers exactly where you were, what unit you was selected, etc. There is no need to save, no way to cheat, and best of all no need for self-restraint.
