Anyhow, lets assume the chances of getting stone within reach is less than half the time. Lets say 40%. Also, lets assume the chances of getting Marble was also similar, 40% as well.
Thus, the chances of getting BOTH within reach are .40 x .40 = 16%
A rare event, but still a little better than 1 and a half times in 10.
Conversely, the chances of not getting ANY resources, would be (1-.4) x (1-.4) = 36%
So that's basically a 2-to-1 against chance.
Of course, these numbers are just samples. I don't know the true algorithm on how the system CLUMPS resources, and size of maps could also have tremendous impact on the system.