How Seven Pines saved my A**

Cupric Leane

Chieftain
Joined
Aug 19, 2009
Messages
43
I have finally moved up to playing on Emperor and at last have met a worthy opponent. I like to play on a specially modified toroidal huge lakes map where I make a lot of the arctic area much more playable. In my current game, Falamar is my closest neighbor, who for most of the game has had the tech and power lead. I was busy warring on other fronts (take that, Calabim) and had just sent my Great Engineer through Lanun land and most of the way through Evil Decius of the Bannor's land (home of the Ashen Veil), the other power whore in the game, so that I could build the Mercurian Gate in my recently captured Calabim city (what delicious irony that they let pass by he who would summon their instant enemy). Basium would also be right on the edge of Hyborem land!!

So there I was, one turn away from summoning Basium, one turn away from destroying the Calabim, and the Lanun DoW on my moderately defended border city. And, since the Doviello and Khazad are his vassals on two other borders of my empire, they declare war on me as well. Thankfully, he did not have enough horsemen to take it in one fell swoop, which gave me just enough time to reinforce it and revenge myself on his wounded. But, the handwriting was on the wall. His huge stack of doom was now but two moves from taking my city and my meager forces did not have enough strength left to resist and reinforcements were half a continent away.

So this is what I was able to do: wipe out the singleton Doviello and Khazad troops caught out by the DoW; move in my Gr Eng AND build the Mercurian Gate in my ex-Calabim city; kill as many of the Lanun enemy as my meager forces had strength to; summon Basium which triggered war with Decius and his Amurite vassals and Hyborem; and then I realized I had Seven Pines in my Capital City Fat Cross. I cast Peace and instantly noone is at war with me or my Ljosalfar vassals or Basium. Not even Hyborem! It was the funniest thing to see Basium and Hyborem acting like they didn't care that they were right next to each other.

This move literally saved my butt. It gave me just enough time to finish researching iron working and sorcery, convert all my swordsmen to champions, some adepts into fireball-wielding, undead-slaying machines, strongly reinforce my Lanun border, prepare for my revenge-war of annihilation, and wait for the right moment.

And just as I was, the most magical thing happened. Basium cast his undead destroying/really hurting spell and the Ljosalfar their Treant summoning spell. :eek: (very cool). This let my wimpy archer with haste cast upon it walk right into the Lanun city of Undertow unopposed, both its drown defenders now dead. And, because of the "Peace" between us the Lanun had moved their stack to the other edge of their territory and declared war on Decius. In two turns I have been able to take 5 of their 6 border cities, including their capital city on a first turn of war hasted ratha/horseman/camel archer/chariot rush that barely succeeded (sweeet!). We could have ruled the world together, Falamar...

Which leads me to my question: How long does the effect of Peace last? Is there a minimum length of time during which others cannot attack you?

PS: This might also count as my greatest moment ever (to date).
 
I don't think that there is a minimum length. I think that the pines only force peace for the moment you cast them. The AI will be slow to attack you again though.
 
Most of the time mandatory peace is for 10 turns... like if you sign a cease fire, or at the start of the game. Not sure if the Pines work the same way.
 
I believe you can DoW immediately, but both the AI and human players seem to take several turns to re-organize everything when that happens.

Most of the time mandatory peace is for 10 turns... like if you sign a cease fire, or at the start of the game. Not sure if the Pines work the same way.

Cease Fires do not have a 10-turn limit, only Peace Treaties do. The game start only has a 10-turn peace if you have Advanced Start selected.
 
You can also sign a treaty of forced 10 turns peace with an AI. Now if they just came to me begging for one when they are losing.
 
Most of the time mandatory peace is for 10 turns... like if you sign a cease fire, or at the start of the game. Not sure if the Pines work the same way.

Unfortunately not. I had a game when the AI declared war on me the turn after I used it. The same with Corlindale. That's why I consider this ability quite useless. Those who want to go to war with you still go to war with you. Those who anyway would have made peace make peace. IMHO it should be like in Rhys' and Fall of Civilization. IIRC once the congress votes have started you can force peace treaties with all nations.
 
All I know is Kragroth likes to Use either Seven Pines or Corlindale to end the game, in RP ... xD (at least for his civ)
 
Seven Pines just saved my A too. The Elves dropped two Queen of the Line and two Galleons worth of superior forces next to my underprotected coastal city. I cast the Seven Pines peace which resulted in peace breaking out with the Elves/Basium, Clan, and Kelyn. The Elvish troops went to a neutral space on the continent outside of my cultural boundaries and have stayed there for 4 turns now while I scramble to put up a worthwhile defense. I'm hoping for at least 10 turns of peace, but thankfully the Seven Pines peace worked when needed.
 
AI launching a naval invasion? impossible! are you sure it wasn't a tiger in africa?
 
An ESCORTED naval invasion, at that! Oh my!
 
I'm not actually surprised. I've had barbarians do it to me before, and caught me off guard entirely. Thankfully, was able to reclaim that city fairly quickly -.-
 
if thats the case, then maybe it IS just the naval crew promos that the AI misunderstand.
 
Someone take it away and see how well they do with Naval invasions?
 
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