How should camels be represented

I also prefer minimally intrusive changes, at least for starters. I think that making the camel a prereq for the silk road would be a fine change. It provides a general representation for the link between camels, commerce, and regional trade, and it doesn't require any new units or concepts to be added.

@Force44: I actually misread your original proposal: I thought that access to the camel resource would automatically provide a trade route in every city. I see that it is much more limited since the city must actually work the camel tile, and it is probably balanced. I think that this is a novel concept, but I feel that in practice it is nearly identical to just adding +1 commerce, and the extra complexity is not justified.

I haven't studied the map too closely yet, but my proposal would be this:

Camel resource
+1:health:

Camel tile
+1:hammers:

Pasture improvement
+1:food:
+1:hammers:
+1:commerce:

Camel is required for {new Middle Eastern military unit}
Camel is required for Silk Road


In terms of yield, it is half way between horse and sheep with a slight edge towards the horse. As a strategic resource like horse and ivory, camel should provide hammers when unimproved rather than food. I'm not sure about the history, but I think that camels were bred and raised rather than hunted, so the improvement should be a pasture not a camp.

I do not think that the camel tile should necessarily provide two food in a desert, especially considering that horse and elephant provide zero. One food and one health is a reasonable compromise, especially since many desert cities are health capped anyway. The fact that camels may replace sheep and leave some areas low on food can be addressed as a separate issue. We shouldn't force camels to provide a ton of food just because the specific cities where camels would be placed would prefer more food. That can be easily fixed by adjusting seafood, or by creating more plains or oasis. To make an equitable comparison, consider how camel would look next to horse, sheep, and cow if they were all on a grasslands tile in the middle of Europe.

In terms of gameplay, I think that hammers are more valuable than commerce in the areas where camels would be placed. There are a lot of other luxury resources available to provide commerce. While camels certainly contributed to trade and commerce, the camels really just provided the labor to transport the spices, silk, incense, and other luxuries, which are already represented with huge commerce tiles. Also, the fact that this is a one-food tile would make it pair perfectly with oasis tiles and flood plains, which add three food. In fact, most of the good sites in the desert already have plenty of food to grow up to the health/happy cap.

Finally, ivory provides a precedent for a resource that has limited strategic use and also provides an empire wide benefit. For camel it is health rather than happiness. If camels do end up replacing sheep, it is very important to keep the health bonus. We can adjust other tiles to accommodate the lost food but not the lost health.
 
Just to reiterate a point: No Civ in the mod, used Camels predominantly, or even remotely enough, in battle, to justify a UU for them.

Also again, Camel health bonus does not make sense. Their two bonuses should be: Production & Commerce. They were sold in large quantities, and the few places they could be bought and sold created monopolies in their regions, and became very wealthy.

It is no coincidence that with the rise of Camel herding in Arabia, you then had the rise of wealthy Arab cities like Palmyra, Petra, Mecca etc, or the rise of the Seljuks in Turkmenistan, being that they were primarily Camel herders.

Camels should be a prized resource, but only in a few locations.

Case and point:

Arab army BEFORE they had money: http://s16.photobucket.com/user/Acidophilus-Bifidus/media/Civ/Midianite.jpg.html?t=1212349020

(Shirtless, poor, getting their asses kicked by the Assyrians, forced to use camels because they can't afford horses)

Arab army AFTER they had money: http://1.bp.blogspot.com/-jNKtfDZjh..._crYALEk/s1600/Ummayad+Cavalry+around+700.jpg

(Well clothed - shiny clothing*, rich, riding horses, good armour, camels supply their logistic demands)

Difference? The Silk Road opened up, when Parthian semi-nomadic tribes (led by the Ascarid clan) invaded Iran, and using their Indo-Iranian contacts, setup trade routes to China. How do you utilize these trade routes? Camels! Who has the Camels? Arabs!

*Which is silk, but it's what the Romans called Silk when they first saw it on the Parthian Shah, after their crushing defeat at Carrhae.
 
I disagree completely. Empire wide benefits are problematic because they mostly lead to power stacking.

Then don't add a new resource in the first place!?!?
 
Then don't add a new resource in the first place!?!?
I have rejected your premise, so why should I bother with a conclusion based on your premise?
 
I have rejected your premise, so why should I bother with a conclusion based on your premise?

Name a single resource in the game that doesn't provide a global benefit.
 
Name a single reason why I should have myself interrogated by you. That's what you get for posting a friendly clarification I guess.
 
I think an argument for there being some food yield for the camel is that it could represent the ability to transport food into areas that otherwise wouldn't support as large a population. I realize that it's not the best way to represent that, but I'm thinking mainly about the Silk Road region in central Asia. I don't know if any of those cities should be big, but as it is they could probably use just a little bit more food. And since camels were integral to the trade routes that helped those cities flourish, it makes sense to me that the camel resource would help make those more viable cites all round.

Another possibility is to have the Silk Road wonder give bonuses to cities with camels in their vicinity. That would tie the effects a little more closely to trade.

I do agree though, that for tile yield camels should give primarily commerce and/or production.
 
@ Malchar & MechatronicJazz (also @ Merijn & Leoreth)

I think I am in complete agreement with both of you.

I still (would) want to give an improved camel tile a food production of 2 (though) because I really like to place camels on desert tiles (eg some of the tiles where they are supposed to replace the sheep) and I don't like the option of cities growing faster because they don't exploit the camels.

so something like:

Camel resource
+1 :health:

camel tile
+1 :food:

camp improvement
+1 :food:
+2 :hammers:
+1 :commerce:

camel is required for "new middle eastern unit"
camel contributes to the silk road


I (personally) did prefer a camp over a pasture because I don't feel the "pastures" of the camels are cultivated like the pastures of Western Europe (fences, irrigration). As a counterargument, neither are a lot of the pastures for sheep (in the Netherlands (in times past)).

(This reduces the issue a bit that the camel tile would yield a total bonus of 5 (as opposed to the more common 4) additional resources as camps do not receive a bonus from civics atm.)
 
Just to reiterate a point: No Civ in the mod, used Camels predominantly, or even remotely enough, in battle, to justify a UU for them.

Also again, Camel health bonus does not make sense. Their two bonuses should be: Production & Commerce. They were sold in large quantities, and the few places they could be bought and sold created monopolies in their regions, and became very wealthy.

It is no coincidence that with the rise of Camel herding in Arabia, you then had the rise of wealthy Arab cities like Palmyra, Petra, Mecca etc, or the rise of the Seljuks in Turkmenistan, being that they were primarily Camel herders.

Camels should be a prized resource, but only in a few locations.
@ TheTurk

I forgot to mention, camels don't have to be a resource, they could also be a feature (like oases).

It appears you're arguing that camels should be included as a feature as opposed to a strategic resource.

I understand your point of view. And I consider it to have some merit.

From the point the previous thread was started up untill I mentioned the possibility of adding camels as a feature I fear you misunderstood the discussion as camels as a (possible :health: yielding) strategic resource was a(n assumption) given (as true).

Questioning assumptions leads to valuable but different discussions.

~​

I put the example as camels as a source for dutch cheese in a seperate post for a reason.

Current Netherlands may be bad for goats, I assume it is terrible for camels. (as it is for tomatoes, but that didn't stop the Dutch from producing those en masse)

The primary aim for camel cheese (in the Netherlands) is to provide a cheese that can be consumed by people diagnosed with lactose intolerance. (that is potentially a rather big market considering the prevalence of lactose intolelrance in (SE) Asia)

The real reason for pointing this out though is that the role of camels has shifted (from primarily a source of labour to primarily a source of dairy) rather radically over time.

This is a whole new string of arguments in the discussion about how camels could/should be represented in a computergame (like civIV).
 
I disagree completely. Empire wide benefits are problematic because they mostly lead to power stacking.

I agree, that in most cases will give certain civs too much power. Maybe an alternative solution if the +1 trade route camel bonus would be very appropriate is to limit the effect only to the city which contains it in its BFC. That is if it can be implemented without difficulties.
 
@ Imp. Knoedel & Leoreth

~​

Before continuing this discussion/conversation about what a camels resource should look like I'd like to state that I can't make any promises about what will turn up in the game.

I made this thread because there seemed to be a need for people to diverge off topic in the original thread.

It is up to Leoreth what he puts in the mod or not. He will probably read this thread once, but he never asked for this (kind of) input .

~​

Name a single reason why I should have myself interrogated by you. That's what you get for posting a friendly clarification I guess.
^
|

I feel partly responsible for this through setting a bit of a tone by questioning Theturks conclusions.​

I apologize for this.

Imp. Knoedel you've been a great contributor (qualitatively) to this thread. And I think you've shared some really nice ideas. Please continue to be a champ and apologize to Leoreth together with me.
 
I'm not really sure if making camels a perquisite for the Silk Route is a good idea. It does make sense, yes. But I think this would limit the spread of too much, which isn't good for gameplay. I think it would be better if it increases the likelihood of the Silk Route spreading into your cities.

(Or just make it one of the resources the Silk Route benefits from)
 
I agree, that in most cases will give certain civs too much power. Maybe an alternative solution if the +1 trade route camel bonus would be very appropriate is to limit the effect only to the city which contains it in its BFC. That is if it can be implemented without difficulties.
It is, but it would be another special thing that applies only in one special case. I think it's better to represent the economic impact of camels using the means we already have.

@ Imp. Knoedel & Leoreth

I feel partly responsible for this through setting a bit of a tone by questioning Theturks conclusions.

I apologize for this.

Imp. Knoedel you've been a great contributor (qualitatively) to this thread. And I think you've shared some really nice ideas. Please continue to be a champ and apologize to Leoreth together with me.
While I appreciate the gesture, neither of you has anything to apologize for. The more interaction with me the worse for the thread. I just wanted to clarify my position on this so people don't account for what they presume my opinion is when it isn't. What I didn't want is to argue about what my position is and should be. Please just carry on with the thread :)
 
Name a single reason why I should have myself interrogated by you.

Because apparently there is no other way of getting through your thick skull, and apparently that doesn't work either, so never mind. I should have noticed earlier that this is one of those 30% you are irrational about, and I shouldn't waste my time trying to talk to you as if you were reasonable while you are in that state.
 
Or maybe you should come to terms with the fact that other people can have different opinions for different yet valid reasons, instead of holding up your own intellect and categorizing others as too stupid or stubborn to agree with you.
 
Opinion is a bourgeois ideological construct. There is only one truth, and the notion of a free marketplace of ideas obstructs it. Coincidentally I happen to be closer to the truth than you in this matter.
 
Isn't your shtick adorable.
 
@ Malchar & MechatronicJazz (also @ Merijn & Leoreth)

I think I am in complete agreement with both of you.

I still (would) want to give an improved camel tile a food production of 2 (though) because I really like to place camels on desert tiles (eg some of the tiles where they are supposed to replace the sheep) and I don't like the option of cities growing faster because they don't exploit the camels.

so something like:

Camel resource
+1 :health:

camel tile
+1 :food:

camp improvement
+1 :food:
+2 :hammers:
+1 :commerce:

camel is required for "new middle eastern unit"
camel contributes to the silk road


I (personally) did prefer a camp over a pasture because I don't feel the "pastures" of the camels are cultivated like the pastures of Western Europe (fences, irrigration). As a counterargument, neither are a lot of the pastures for sheep (in the Netherlands (in times past)).

(This reduces the issue a bit that the camel tile would yield a total bonus of 5 (as opposed to the more common 4) additional resources as camps do not receive a bonus from civics atm.)

Cow provides one food, plus one food two hammers with improvement. This camel resource would be more powerful than that.

It doesn't seem right to allow a resource to have 5 yield just because it is only going to be placed in desert. There are already a lot of resources placed in desert which only have 4 yield including sheep. If camels replaced sheep then the map would become more powerful in that area.

As for the camp vs pasture improvement, I was viewing it more from the perspective of the technology, hunting vs animal husbandry. It might have to be changed with the tech tree redesign anyway.

Also, I was under the assumption that this entire discussion was predicated on the fact that Leoreth was going to make a new middle eastern military unit that required camels. Rather than make a UU for each middle eastern civ, we can make a unit theoretically available to anyone but it requires a regional resource, just like war elephants. It would be more elegant like this.

However, I don't think it makes sense to add the camel resource if we aren't going to make some kind of unit to go with it.
 
Also, I was under the assumption that this entire discussion was predicated on the fact that Leoreth was going to make a new middle eastern military unit that required camels. Rather than make a UU for each middle eastern civ, we can make a unit theoretically available to anyone but it requires a regional resource, just like war elephants. It would be more elegant like this.

However, I don't think it makes sense to add the camel resource if we aren't going to make some kind of unit to go with it.
Yes, however that is not going to happen immediately.
 
Cow provides one food, plus one food two hammers with improvement. This camel resource would be more powerful than that.
yup, I also consider that definitely as problem/weak point.
It doesn't seem right to allow a resource to have 5 yield just because it is only going to be placed in desert. There are already a lot of resources placed in desert which only have 4 yield including sheep. If camels replaced sheep then the map would become more powerful in that area.
Fortunately you already suggested a remedy for that (change one of the surrounding tiles. Not perfect, but definitely feasable (not too hard to implement).)



A couple of things make the 5 yield for me less of a problem on second sight.


First. Furs also yields 5.

Second. It is a camp (so it won't receive any bonuses from civics, which makes the difference less than one)

Third. I think the sheep on desert tiles (and perhaps even resources on desert tiles in general)should also provide one more food. (the areas with deserts tend to have few opportunities to spend 1 food (citizens and plain/desert hills require 2, that basically leaves you plains (but not with a workshop))

Fourth. This one is a bit personal. But to me it feels wrong for a camels tile to yield 2 :food: 1 :hammers: and 1 :commerce: because it is so similar to an irrigrated plains tile (next to a river).


For me these four redeeming/ameliorating factors, in conjunction with the previously stated argument that I think cities should not grow slower when they exploit camels, warrant the higher than avarage yield.

If they don't for you, I think I would recommend your Original proposal for the camels. That would bring the added benefit of having more options to spend the 1 :food: of unreplaced desertsheep in the same bfc (big fat cross).

As for the camp vs pasture improvement, I was viewing it more from the perspective of the technology, hunting vs animal husbandry. It might have to be changed with the tech tree redesign anyway.
Fair enough. If the camels turn out as a 4 resource yielding tile I won't begrudge them any additional advantage they can get (increased yields for pastures under agrarianism (and after the invention of railroad and refrigeration))

Also, I was under the assumption that this entire discussion was predicated on the fact that Leoreth was going to make a new middle eastern military unit that required camels. Rather than make a UU for each middle eastern civ, we can make a unit theoretically available to anyone but it requires a regional resource, just like war elephants. It would be more elegant like this.

However, I don't think it makes sense to add the camel resource if we aren't going to make some kind of unit to go with it.
Leoreth already answered this part of your post better than I could.

(Personally I think a camels for all is an excellent perogative. Also I am of the persuasion this shouldn't impede unique camels in any conceivable way.

But I do think you shouldn't be so harsh on the people that add camels.
The addition of camels to make stuff look better isn't the labour of mad men...

...most of the time ;))
 
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