Amrunril
Emperor
- Joined
- Feb 7, 2015
- Messages
- 1,236
Based on the recent livestream, it appears that cultists in Secret Societies Mode will generate relics when they are consumed or destroyed in any way. To me this raises the question of whether apostles with the martyr promotion (and Khmer missionaries) should work in the same way.
Thematically, it's always seemed odd that martyrs generate relics when killed in theological combat but not when killed by military units. Religious figures who are killed by force or arms tend to be remembered, well as martyrs. Those that are humiliated in theological debate (of which theological combat seems to be a highly stylized representation)... no so much.
Gameplay-wise, giving relics for apostles killed militarily would also serve as a reward for dominating the religious game to the point where your opponents' only defense is to "flip the table" and start killing your religious units. Of course this would be problematic in single player, since the AI rarely does this even when it definitely should (really, everything about religious combat and victory is skewed by the AI's utter inability to deal with these systems in a reasonable way).
I wonder, then, what would be the best way for the martyr promotion to work. I've created a poll if you want to give feedback (choose as many options as you think appropriate). Personally, I think martyrs should definitely give relics when killed militarily, but I'm more torn about whether they should also give them when killed in theological combat or expending all their charges. Military only makes the most sense thematically, considering the promotion's name, but allowing the other options would be cleaner and more flexible gameplay-wise.
Thematically, it's always seemed odd that martyrs generate relics when killed in theological combat but not when killed by military units. Religious figures who are killed by force or arms tend to be remembered, well as martyrs. Those that are humiliated in theological debate (of which theological combat seems to be a highly stylized representation)... no so much.
Gameplay-wise, giving relics for apostles killed militarily would also serve as a reward for dominating the religious game to the point where your opponents' only defense is to "flip the table" and start killing your religious units. Of course this would be problematic in single player, since the AI rarely does this even when it definitely should (really, everything about religious combat and victory is skewed by the AI's utter inability to deal with these systems in a reasonable way).
I wonder, then, what would be the best way for the martyr promotion to work. I've created a poll if you want to give feedback (choose as many options as you think appropriate). Personally, I think martyrs should definitely give relics when killed militarily, but I'm more torn about whether they should also give them when killed in theological combat or expending all their charges. Military only makes the most sense thematically, considering the promotion's name, but allowing the other options would be cleaner and more flexible gameplay-wise.