Gary Childress
Student for and of life
I've gone back to the drawing board on my mod as I've lost all the files I had for it. I'm thinking about changing the production method of units.
Civinator has invented an ingenious method of auto-producing multiple unit lines per building. I'm wondering what is latest on this? How well does the AI utilize auto-producing buildings, especially ones which can produce more than one type of unit through upgrading? And espeically how well does the AI manage buildings which produce combat units?
If auto-producing buildings are given the "replaces buildings with this box checked" toggle, will the AI know when (if at all) to replace a building which autoproduces tanks with one which autoproduces fighter planes when it needs to? Or will the AI need to be allowed to "collect" auto-producing buildings in its cities in order to function properly?
Just curious on what the latest thinking is on this.
Civinator has invented an ingenious method of auto-producing multiple unit lines per building. I'm wondering what is latest on this? How well does the AI utilize auto-producing buildings, especially ones which can produce more than one type of unit through upgrading? And espeically how well does the AI manage buildings which produce combat units?
If auto-producing buildings are given the "replaces buildings with this box checked" toggle, will the AI know when (if at all) to replace a building which autoproduces tanks with one which autoproduces fighter planes when it needs to? Or will the AI need to be allowed to "collect" auto-producing buildings in its cities in order to function properly?
Just curious on what the latest thinking is on this.