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How the A.I. works in BNW.

Discussion in 'Civ5 - General Discussions' started by Magic of Friend, Jul 11, 2013.

  1. Magic of Friend

    Magic of Friend Chieftain

    Joined:
    Jul 11, 2013
    Messages:
    22
    How the A.I. works in G&K:

    You are going for a science victory:
    The A.I. sees your military weakness and will try and invade when you are at your weakest to stop you from out teching them.

    Your going for a diplomacy victory:
    The A.I. will try and buy/destroy city states that support you.

    Your going for a cultural victory:
    The A.I. sees your military weakness and will try and invade when you are at your weakest to stop you from winning.

    Your going for a military victory:
    The A.I. will make enough units to defend its self and try to out tech you with better units.

    ---------------------------

    How the A.I. works in BNW:

    Your going for a diplomacy victory:
    The A.I. wants to be your friend but will never vote for you or support you diplomatically.

    You are going for a science victory:
    The A.I. wants to be your friend and cheers you on as you build your space ship.

    Your going for a cultural victory:
    The A.I. wants to be your friend and cheers you on as your culture dominates the world.

    Your going for a military victory:
    The A.I. wants to be your friend and cheers you on as you nuke its capitals and wipe its civilization off the planet.
     
  2. Silock

    Silock Chieftain

    Joined:
    Feb 26, 2008
    Messages:
    28
    Location:
    Kansas City
    Can't say I disagree.
     
  3. godman85

    godman85 Warlord

    Joined:
    Jul 7, 2012
    Messages:
    122
    very accurate.


    BNW AI makes all the cheap clones of CIV look like in depth originals with gamebreaking new AI.

    Since when did Civ becomes sim city. Because that is what it feels like. Manage your own land in your sandbox and when you are bored, send a tornado threw just to do something.
     
  4. atknowles

    atknowles Chieftain

    Joined:
    May 4, 2013
    Messages:
    21
    Hopefully they're working on a patch to make the AI more competitive and a bit more aggressive.
     
  5. MantaRevan

    MantaRevan Emperor

    Joined:
    Oct 9, 2011
    Messages:
    1,537
    In my experience the AIs took turns spitting in my face, and watching me win without following up on their "Your army is a little on the weak side. Just thought I'd tell you to watch your back." threats. It's hilarious.
     
  6. Scott Jegg

    Scott Jegg Warlord

    Joined:
    Jun 28, 2013
    Messages:
    267
    Is this on Deity?
     
  7. Socratatus

    Socratatus Emperor

    Joined:
    Jul 26, 2007
    Messages:
    1,636
    Glad I held off from a knee-jerk purchase.

    Phew.
     
  8. BSPollux

    BSPollux Deity

    Joined:
    Apr 7, 2006
    Messages:
    2,210
    Location:
    Germany
    How many games did you finish? How often did you attempt every VC?
     
  9. omnishakira

    omnishakira Warlord

    Joined:
    Aug 20, 2011
    Messages:
    142
    LOL nice 1 op

    that sum up BNW well
     
  10. SamBC

    SamBC Emperor

    Joined:
    Feb 2, 2010
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    1,052
    Location:
    Lancaster
    Yet in other threads, it's reported that exchanging embassies with an AI guarantees that you'll get attacked by them...
     
  11. RealHuhn

    RealHuhn Emperor

    Joined:
    Aug 31, 2009
    Messages:
    1,169
    Location:
    Germany
    I think the excitement about BNW clouds people's minds. They are unable to form unbiased observations and opinions and jump to conclusions way too quickly. :lol:
     
  12. Hpuk

    Hpuk Warlord

    Joined:
    Nov 5, 2011
    Messages:
    197
    I'm sure OP has hundreds of BNW games under their belt to share this information with us.
    People play one or two games, see something happen a couple times and it becomes 100% truth in their mind.
     
  13. ptoss1

    ptoss1 King

    Joined:
    Jun 22, 2012
    Messages:
    653
    Personally:

    How the A.I. works in BNW:

    Your going for a diplomacy victory:
    Huge map. FARK where are you ****s. Stuck on an island. Surrounded by city states.

    You are going for a science victory:
    It's like you're gifting a technology every turn.

    Your going for a cultural victory:
    OMG somebody else built Great Library first. FARK restart.

    Your going for a military victory:
    The A.I. won't trade with you and your luxuries become useless. Get too big and unhappiness coupled with bankruptsy cripples you. Giant civ on another continent with a bajillion tourism s you up. Can't do anything because all your production hubs are landlocked.
     
  14. Bagi

    Bagi Warlord

    Joined:
    Jan 13, 2013
    Messages:
    153
    How the A.I. works in G&K:

    The AI will build an army, attack and fail, then build another one and try again.

    ftfwy!
     
  15. IAmOzymandias

    IAmOzymandias Warlord

    Joined:
    Jul 3, 2012
    Messages:
    207
    Location:
    United States
    I don't understand why everybody is saying the AI is so passive now. I don't say I agree with it.

    I think a big part of it may be because so many of the new civs are diplo/culture based, and not like Greece where it's diplo but has a huge war fetish? I mean its 9 new civs, 7 of which are, more or less, pretty peaceful it seems.

    On top of that the gold tweak probably put a cap on runaway armies (Oh, hi monty, what's with the forty jaguars?) so they don't get an army so big that they feel they need to declare war because they're eclipsing you.

    In either case, If you're worried about war, play the scramble for africa scenario. It was like WW1: Africa for me, literally 7 civs were at war with me at the peak and the whole thing lasts 100 turns.

    Also

    This. Did you guys REALLY prefer to have the AI attack you completely unprovoked, then proceed to flail around moving settlers to attack your cities while using archers as frontline units and swordsmen way in the back, and in the meantime their boats sailed in circles out in the ocean for no real reason?

    Maybe the AI didn't get pacified, maybe it became sentient and realized it's actually really rather bad at war.

    Besides, if you find the game easy and boring now, that's what higher difficulty levels are for. Step your game up till they patch it.
     
  16. djm_jm

    djm_jm Warlord

    Joined:
    Apr 1, 2013
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    Location:
    BRAZIL, Rio Grande do Sul
    Good, so:

    GAK = AI generally ever military.
    BNW = AI overmuch peacefull.
     
  17. apocalypse105

    apocalypse105 Deity

    Joined:
    May 17, 2011
    Messages:
    2,705
    How the A.I. works in G&K:

    You are going for a science victory:
    The A.I. sees your military weakness and will try and invade when you are at your weakest to stop you from out teching them.

    No they don't i've had AI's who just let me win a space race look at SBFMadDjinn babylon lets play where he was winning a space race and a lot of the AI let him be.

    Your going for a diplomacy victory:
    The A.I. will try and buy/destroy city states that support you.

    Only warmongers ghenghis will atack city states , other AI will try to coup city states when you are close to winning a diplo victory so olmost right

    Your going for a cultural victory:
    The A.I. sees your military weakness and will try and invade when you are at your weakest to stop you from winning.

    If you play you're cards right you can win and ingore a decleration of war with a culture victory.

    Your going for a military victory:
    The A.I. will make enough units to defend its self and try to out tech you with better units.

    AI was hyper agressive and it looked that he was going for a domination victory.



    did you played gods and king because I don't thinx so?
     
  18. Magic of Friend

    Magic of Friend Chieftain

    Joined:
    Jul 11, 2013
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    Did you even play G&K? "Moving settlers to attack your cities" Settlers cant attack anything. The A.I. only puts archers in the front when there are no melee units that can attack them. You want archers to attack the city first, keeping the melee units in the back out of range of the city's attack, because archers like settlers cant actually capture city's. If you keep all your archers alive but lose all your melee units you have basicly lost because the city can continue to fire on you and you have no way of capturing it.

    I played a full game on Emperor and it felt like I was playing on Settler, I restarted on Immortal difficulty and still not noticing any differences other then the A.I. is ahead of me on tech.
     
  19. Dux1

    Dux1 Warlord

    Joined:
    Sep 27, 2010
    Messages:
    134
    The first game I finished in BNW I noticed something that may provide a clue as to why the AI seems so passive. I was playing as Brazil, and for most of the game my military was very small. Korea, my neighbor to the north, was a good friend of mine in the beginning stages of the game. Later on his military grew, and he was the tech leader throughout the game. I could sense trouble brewing, and indeed, Carthage soon informed me that Sejong was plotting against me. I started building some military units in preparation for the inevitable conflict, but nothing happened. Sejong never attacked. Some time later, Sweden informed me once again that Sejong was plotting against me. Again, no attack ever materialized. Thinking that perhaps everyone was lying to me, I sent my own spies to Korea, but they too discovered that Sejong was "plotting against me." But again, no attack ever happened. This kept happening throughout the game; I must have heard about 10 different Korean plots against me from either my spies or other Civs' spies, but I was never attacked and went on to win a cultural victory. This was on continents map, standard speed, King difficulty.

    In my game, it seemed like Korea wanted to attack me, but for some reason, it never did. This strikes me as really odd. Maybe the AI aggressiveness hasn't really changed but there is some new factor in BNW that prevents following through on war intentions. Or maybe all of these erroneous intrigue reports is just a red herring. I can't say for sure, but I honestly don't remember ever having so many "X is plotting against you!" reports result in no action pre-BNW.
     
  20. IAmOzymandias

    IAmOzymandias Warlord

    Joined:
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    Location:
    United States
    I've got a screenshot where arabia and I are at war and he moved a settler right into my territory and ran it around my city until I killed it, so don't tell me that I don't know what i'm talking about.

    and as far as the "archers in front" rule, it seems to be a total crapshoot as to how they actually show up. I don't know when they actually roll what tactic they're using, but I had dido march her up CBs into a group of XB and Longswords, then embarked a bunch of war elephants in a nearby lake while I put XB fire on them.

    so don't act like I don't know what i'm talking about because I quite literally have proof.
    http://steamcommunity.com/sharedfiles/filedetails/?id=131770281

    Sun Tzu the AI ain't.
     

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