King Phaedron
Warlord
- Joined
- Oct 9, 2017
- Messages
- 174
As it stands, the AI can only win with Science Score, or Diplomacy (Is it even possible for them to win with culture? I've gone over it a dozen times, and I just don't get the culture victory at all. I understood how it worked in Civ5, but for Civ6, I just don't get it. It seems impossible.)
The key is for them to mutually advance winning conditions. Lets say that Mongolia is living next to Georgia. Georgia converts all of Mongolian's cities to her Religion, but Mongolia captures her capital. AI Georgia puts up only the minimum effort to defend the capital, because what the Computer wants to do as a whole is advance victory conditions mutually against the players.
Now lets assume this is happening everywhere. One Civ will be chosen that has an impressive capital, such as one that is on land, but next to a lake, can garrison with both a ranged unit and a ranged naval unit, and is governed by Victor with his double city attack promotion. Also has the highest defense of any city in the game. That civilization will create a very large army to defend this final capital.
Here's the kicker: Once a player declares war on that Civilization at least one other Civ is standing by to retake their original capital, in case the player succeeds. The player should move their troops into position, and not declare the war until they are right on the borders, also lying about moving the troops if need be. The player might be able to take the capital before the AI can reclaim one of theirs, but probably not. The domination player really ought to just take every capital himself, and the AI cheat if you try to cheese this.
Civs who would like to win Domination, should occassionally build up some troops somewhere out of sight, but not far from players capitals. If there is only one capital left that hasn't been taken, at least one AI needs to be desperately attacking and sending units to your capital. The AI should get production bonuses for units when attempting this, as the AI plays with an expendible unit strategy whereas players tend to keep theirs.
For Religion victory, as the game progresses, the computer needs to chose a champion, and just give all of their new Apostles the Proselyzer promotion, so that they can begin to reliably convert civilizations with other religions. I want to have a game where someone has converted the world, and everything hinges on my ability to keep their religion out of my cities.
In the late game, AI should aggressively use Indie Rock Bands to turn a players capital, after creating conditions where the players capital and one other are the last two remaining. At that point, you either card music censorship or lose the game.
No matter how challenging or bad a game of Civ6 may seem, stay with it long enough and stop the AI from winning the science victory and you will surely be able to eventually win. In my experience, that's all you really need to worry about. the AI can only win with Science, Score, or Diplomatic victory.
The key is for them to mutually advance winning conditions. Lets say that Mongolia is living next to Georgia. Georgia converts all of Mongolian's cities to her Religion, but Mongolia captures her capital. AI Georgia puts up only the minimum effort to defend the capital, because what the Computer wants to do as a whole is advance victory conditions mutually against the players.
Now lets assume this is happening everywhere. One Civ will be chosen that has an impressive capital, such as one that is on land, but next to a lake, can garrison with both a ranged unit and a ranged naval unit, and is governed by Victor with his double city attack promotion. Also has the highest defense of any city in the game. That civilization will create a very large army to defend this final capital.
Here's the kicker: Once a player declares war on that Civilization at least one other Civ is standing by to retake their original capital, in case the player succeeds. The player should move their troops into position, and not declare the war until they are right on the borders, also lying about moving the troops if need be. The player might be able to take the capital before the AI can reclaim one of theirs, but probably not. The domination player really ought to just take every capital himself, and the AI cheat if you try to cheese this.
Civs who would like to win Domination, should occassionally build up some troops somewhere out of sight, but not far from players capitals. If there is only one capital left that hasn't been taken, at least one AI needs to be desperately attacking and sending units to your capital. The AI should get production bonuses for units when attempting this, as the AI plays with an expendible unit strategy whereas players tend to keep theirs.
For Religion victory, as the game progresses, the computer needs to chose a champion, and just give all of their new Apostles the Proselyzer promotion, so that they can begin to reliably convert civilizations with other religions. I want to have a game where someone has converted the world, and everything hinges on my ability to keep their religion out of my cities.
In the late game, AI should aggressively use Indie Rock Bands to turn a players capital, after creating conditions where the players capital and one other are the last two remaining. At that point, you either card music censorship or lose the game.
No matter how challenging or bad a game of Civ6 may seem, stay with it long enough and stop the AI from winning the science victory and you will surely be able to eventually win. In my experience, that's all you really need to worry about. the AI can only win with Science, Score, or Diplomatic victory.