Pelo McSoy
Chieftain
- Joined
- Feb 5, 2021
- Messages
- 27
/***Step 01 - Setting Up the .biq & Scenario Folder***/
Step 01-01: Make sure you save the .biq (editor file) to the Scenarios Folder, and create a corresponding folder with the same name.

Step 01-02: Open your Scenario Folder, and create the following folders:
Art
Text

/***Step 02 - Adding Advisor Heads***/
Step 02-01: In the Art Folder, create an Advisors folder.

Step 02-02: In the Advisors Folder, save the [leader]_all Image that you have created or chosen. In this example, we are going to create the Civilization of Hungary, with the leader King Louis I.

Step 02-03: Review the [leader]_all at a Glance image for how the Leader Heads work.
Special thanks to the art and information created for TETurkhan's Play the World Scenario.

/***Step 03 - Adding Civilopedia Icons***/
Step 03-01: In the Art Folder, create a Civilopedia folder.

Step 03-02: In the Civilopedia Folder, create an Icons folder.

Step 03-03: In the Icons Folder, create a Races folder.

Step 03-04: In the Races Folder, save the Icon images that you have chosen or created.
The file name format does not matter, but make sure naming is at least consistent in this folder so you know which file is which.

/***Step 04 - Adding Leader Head Flics***/
Step 04-01: In the Art Folder, create a Flics folder.

Step 04-02: In the Flics Folder, save the Leader Head Flics you have created or chosen.

/***Step 05 - Adding leaderheads Images***/
Step 05-01: In the Art Folder, create a leaderheads folder.

Step 05-02: In the leaderheads Folder, save the leaderhead victory images you have made or chosen.

/***Step 06 - Add Civilization to Editor***/
Step 06-01: Open your .biq file.
Enable Custom Rules.

Step 06-02: Edit Civilizations...

Step 06-03: Change Diplomacy Text Index for Existing Civs
If using existing Civilizations, this will ensure that their AI Dialogue will not be changed. See image for more details.

Step 06-04: Create (or Replace an Existing) Civilization, Names, Label RACE_[name], Culture, and Index.
When modifying the the vanilla game, you must remove or replace one of the Civilizations. See image for full details.
Unless starting from scratch, I recommend replacing Civilizations to preserve Units Availability. See image for full details.
In this example, we will replace the Mongols with Hungary.

Step 06-05: Add Traits, Free Techs, Colors, and AI Behavior.
If your scenario will have Regicide as a playable game mode, you will need to create a King Unit. Otherwise, it can be left at None.

Step 06-06: Add City Names, Military Leaders, and Scientific Leaders.

Step 06-07a: Add Animations - Ancient
These are the animated heads you see in the diplomacy screen. Forward is smiling, and backward is frowning.

Step 06-07b: Add Animations - Middle
Note: If your leader heads remain the same in all eras (like in the Mesoamerica Conquest), you can use the same files as in Ancient.

Step 06-07c: Add Animations - Industrial

Step 06-07d: Add Animations - Modern

Step 06-08: Review Units Available for New Civ.
When a Civilization is added, all Units will automatically become available. Be sure to remove the availability of Unique/King Units for the New Civ.
Once finished, Save and Close the Editor.

Step 01-01: Make sure you save the .biq (editor file) to the Scenarios Folder, and create a corresponding folder with the same name.

Step 01-02: Open your Scenario Folder, and create the following folders:
Art
Text

/***Step 02 - Adding Advisor Heads***/
Step 02-01: In the Art Folder, create an Advisors folder.

Step 02-02: In the Advisors Folder, save the [leader]_all Image that you have created or chosen. In this example, we are going to create the Civilization of Hungary, with the leader King Louis I.

Step 02-03: Review the [leader]_all at a Glance image for how the Leader Heads work.
Special thanks to the art and information created for TETurkhan's Play the World Scenario.

/***Step 03 - Adding Civilopedia Icons***/
Step 03-01: In the Art Folder, create a Civilopedia folder.

Step 03-02: In the Civilopedia Folder, create an Icons folder.

Step 03-03: In the Icons Folder, create a Races folder.

Step 03-04: In the Races Folder, save the Icon images that you have chosen or created.
The file name format does not matter, but make sure naming is at least consistent in this folder so you know which file is which.

/***Step 04 - Adding Leader Head Flics***/
Step 04-01: In the Art Folder, create a Flics folder.

Step 04-02: In the Flics Folder, save the Leader Head Flics you have created or chosen.

/***Step 05 - Adding leaderheads Images***/
Step 05-01: In the Art Folder, create a leaderheads folder.

Step 05-02: In the leaderheads Folder, save the leaderhead victory images you have made or chosen.

/***Step 06 - Add Civilization to Editor***/
Step 06-01: Open your .biq file.
Enable Custom Rules.

Step 06-02: Edit Civilizations...

Step 06-03: Change Diplomacy Text Index for Existing Civs
If using existing Civilizations, this will ensure that their AI Dialogue will not be changed. See image for more details.

Step 06-04: Create (or Replace an Existing) Civilization, Names, Label RACE_[name], Culture, and Index.
When modifying the the vanilla game, you must remove or replace one of the Civilizations. See image for full details.
Unless starting from scratch, I recommend replacing Civilizations to preserve Units Availability. See image for full details.
In this example, we will replace the Mongols with Hungary.

Step 06-05: Add Traits, Free Techs, Colors, and AI Behavior.
If your scenario will have Regicide as a playable game mode, you will need to create a King Unit. Otherwise, it can be left at None.

Step 06-06: Add City Names, Military Leaders, and Scientific Leaders.

Step 06-07a: Add Animations - Ancient
These are the animated heads you see in the diplomacy screen. Forward is smiling, and backward is frowning.

Step 06-07b: Add Animations - Middle
Note: If your leader heads remain the same in all eras (like in the Mesoamerica Conquest), you can use the same files as in Ancient.

Step 06-07c: Add Animations - Industrial

Step 06-07d: Add Animations - Modern

Step 06-08: Review Units Available for New Civ.
When a Civilization is added, all Units will automatically become available. Be sure to remove the availability of Unique/King Units for the New Civ.
Once finished, Save and Close the Editor.
