Ekmek
on steam: ekmek_e
DRAFT
REQUIREMENTS
Blender
NexusBuddy
Nifscope
My Test Improvement mod (http://forums.civfanatics.com/downloads.php?do=file&id=22949)
STEPS
1. Download attached templates
The Civ4 Building:
2. download Civ4 building from Database: (link) A lot of great art work there
3. open Civ4 nif with nifscope (should be automatic after install if you click the nif file in your folder)
4. select the Mesh you want to convert. Choose file->export to OBJ
5. Save OBJ to your working folder
Working with the template:
6. Open the Tile_temp.blend file (its an import of the holysite.gr2)
7. Select Import wavefront obj
8. Select your civ4.obj file
9. The imported mesh will be very small.
9a. Click on your imported mesh in the outliner.
9b. Select transform properties and link the resize (Usually you size it to 0.25). Make it comparable to the holysite and you'll be fine.
10. select your imported mesh and then shift+select the holysite. Join the objects
10b. NOte for multiple meshes repeat this step. But you have to separate each separate mesh that uses a different texture dds file.
11. Go to edit mode. Make sure all vertices are unselected (pressing A a couple of times will do this)
12. Once all are blank select the Point01 vertex group in the vertex group block.
13. The holysite will be highlighted. Press 'X' to delete it.
14. Your imported mesh remains. Press 'A' to select all then assign it to the Point01 Vertex Group.
15. Go back to object mode and export as a BR2.
Convert to GR2
16. Select the WTI_B.GR2
17. Go to advanced and over-write meshes with BR2.
18. select your BR2
19. Once meshes are overwritten go back to materials
20. Click the Box01_wonder material and change the diff dds file to the one for your building.
21. Assign it to your mesh
22. Save as GR2 then do the fxsxml work.
OPTIONS
Multiple meshes
join objects each time but don't delete the Point01 just invert selection and once assigned separate it.
Converting Civ5 Wonders to Tiles
Import Civ5 Wonder NB2 and join objects. Export BR2.
Creating a Ground decal
1) open Ground.gr2 and change diff.dds to the one you want to use.
END DRAFT - WILL UPDATE AND ADD PICTURES
REQUIREMENTS
Blender
NexusBuddy
Nifscope
My Test Improvement mod (http://forums.civfanatics.com/downloads.php?do=file&id=22949)
STEPS
1. Download attached templates
The Civ4 Building:
2. download Civ4 building from Database: (link) A lot of great art work there
3. open Civ4 nif with nifscope (should be automatic after install if you click the nif file in your folder)
4. select the Mesh you want to convert. Choose file->export to OBJ
5. Save OBJ to your working folder
Working with the template:
6. Open the Tile_temp.blend file (its an import of the holysite.gr2)
7. Select Import wavefront obj
8. Select your civ4.obj file
9. The imported mesh will be very small.
9a. Click on your imported mesh in the outliner.
9b. Select transform properties and link the resize (Usually you size it to 0.25). Make it comparable to the holysite and you'll be fine.
10. select your imported mesh and then shift+select the holysite. Join the objects
10b. NOte for multiple meshes repeat this step. But you have to separate each separate mesh that uses a different texture dds file.
11. Go to edit mode. Make sure all vertices are unselected (pressing A a couple of times will do this)
12. Once all are blank select the Point01 vertex group in the vertex group block.
13. The holysite will be highlighted. Press 'X' to delete it.
14. Your imported mesh remains. Press 'A' to select all then assign it to the Point01 Vertex Group.
15. Go back to object mode and export as a BR2.
Convert to GR2
16. Select the WTI_B.GR2
17. Go to advanced and over-write meshes with BR2.
18. select your BR2
19. Once meshes are overwritten go back to materials
20. Click the Box01_wonder material and change the diff dds file to the one for your building.
21. Assign it to your mesh
22. Save as GR2 then do the fxsxml work.
OPTIONS
Multiple meshes
join objects each time but don't delete the Point01 just invert selection and once assigned separate it.
Converting Civ5 Wonders to Tiles
Import Civ5 Wonder NB2 and join objects. Export BR2.
Creating a Ground decal
1) open Ground.gr2 and change diff.dds to the one you want to use.
END DRAFT - WILL UPDATE AND ADD PICTURES