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How to Create a Civilization in BTS

Discussion in 'Civ4 - Modding Tutorials & Reference' started by CaptainLepidus, Jan 3, 2010.

  1. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Note: Split into multiple posts.
    First, I know there are many, many other tutorials on how to make new Civilizations out there. This one is intended to be a very simple tutorial.
    Second, I myself am fairly new to modding, so if I made a mistake or theres something I should add please reply to this thread.
    Third, as I said, this tutorial is going to be (hopefully :)) very simple and easy, designed for beginners with no experience using XML. It also does not cover adding art such as a flag or LH. When people are ready for that they can visit more advanced tutorials. This may also seem to be very complicated and I may be ranting at times. Just reply and I'll clarify anything.
    Parts
    Civilization Infos-Done
    Game Text-Done
    Leaders-Done
    Units-Done
    Now, lets begin.
    Spoiler :
    Spoiler :
    What You Need
    All you need is notepad or some other word processor, such as Microsoft Word (although ones with line wrap are not recommended. You'll see why.)

    Spoiler :
    Part 1: Civilizations Infos
    Okay, so you're ready to begin. Well, first go open 'My Computer'. Go to Drive C, Program Files, 2K Games (if you don't see a 2K Games go directly to Firaxis Games), Firaxis Games, Sid Meir's Civilization 4 (it might have a 'Complete' at the end), Beyond the Sword, Mods. Whew, that was long.
    Next right-click and select New-Folder. Name it what you want your new civilization to be. Let's say our civilization is going to be Ireland (whenever I say Ireland from now on I mean the civilization of your choice). So you would name it Ireland. inside, create a new folder called 'Assets', inside that 'XML', inside that 'Civilizations'.
    Now open that same thing except go to Beyond the Sword then Assets, XML, Civilizations.
    Copy the file Civ4CivilizationInfos.xml, and paste it into your new folder Civilizations (inside Ireland, Assets, XML). Right click on it. Select 'Open With', and select Notepad. Also, check the button 'Always open the selected program to open this kind of file'.
    Now, you're ready to start editing XML!
    Highlight the following text:
    Code:
    		<CivilizationInfo>
    			<Type>CIVILIZATION_AMERICA</Type>
    			<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
    			<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
    			<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
    			<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
    			<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
    			<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
    			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
    			<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
    			<bPlayable>1</bPlayable>
    			<bAIPlayable>1</bAIPlayable>
    			<Cities>
    				<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
    				<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
    				<City>TXT_KEY_CITY_NAME_BOSTON</City>
    				<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
    				<City>TXT_KEY_CITY_NAME_ATLANTA</City>
    				<City>TXT_KEY_CITY_NAME_CHICAGO</City>
    				<City>TXT_KEY_CITY_NAME_SEATTLE</City>
    				<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
    				<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
    				<City>TXT_KEY_CITY_NAME_HOUSTON</City>
    				<City>TXT_KEY_CITY_NAME_PORTLAND</City>
    				<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
    				<City>TXT_KEY_CITY_NAME_MIAMI</City>
    				<City>TXT_KEY_CITY_NAME_BUFFALO</City>
    				<City>TXT_KEY_CITY_NAME_DETROIT</City>
    				<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
    				<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
    				<City>TXT_KEY_CITY_NAME_DENVER</City>
    				<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
    				<City>TXT_KEY_CITY_NAME_DALLAS</City>
    				<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
    				<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
    				<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
    				<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
    				<City>TXT_KEY_CITY_NAME_RICHMOND</City>
    				<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
    				<City>TXT_KEY_CITY_NAME_PHOENIX</City>
    				<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
    				<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
    				<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
    				<City>TXT_KEY_CITY_NAME_OAKLAND</City>
    				<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
    				<City>TXT_KEY_CITY_NAME_ORLANDO</City>
    				<City>TXT_KEY_CITY_NAME_TACOMA</City>
    				<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
    				<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
    				<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
    				<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
    				<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
    				<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
    				<City>TXT_KEY_CITY_NAME_SPOKANE</City>
    				<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
    				<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
    				<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
    				<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
    				<City>TXT_KEY_CITY_NAME_OMAHA</City>
    				<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
    				<City>TXT_KEY_CITY_NAME_HONOLULU</City>
    				<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
    				<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
    				<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
    				<City>TXT_KEY_CITY_NAME_RENO</City>
    				<City>TXT_KEY_CITY_NAME_BOISE</City>
    				<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
    				<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
    				<City>TXT_KEY_CITY_NAME_MONTEREY</City>
    				<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
    				<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
    				<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
    				<City>TXT_KEY_CITY_NAME_LE_BAM</City>
    			</Cities>
    			<Buildings>
    				<Building>
    					<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
    					<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
    				</Building>
    			</Buildings>
    			<Units>
    				<Unit>
    					<UnitClassType>UNITCLASS_MARINE</UnitClassType>
    					<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
    				</Unit>
    			</Units>
    			<FreeUnitClasses>
    				<FreeUnitClass>
    					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
    					<iFreeUnits>1</iFreeUnits>
    				</FreeUnitClass>
    			</FreeUnitClasses>
    			<FreeBuildingClasses>
    				<FreeBuildingClass>
    					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
    					<bFreeBuildingClass>1</bFreeBuildingClass>
    				</FreeBuildingClass>
    			</FreeBuildingClasses>
    			<FreeTechs>
    				<FreeTech>
    					<TechType>TECH_FISHING</TechType>
    					<bFreeTech>1</bFreeTech>
    				</FreeTech>
    				<FreeTech>
    					<TechType>TECH_AGRICULTURE</TechType>
    					<bFreeTech>1</bFreeTech>
    				</FreeTech>
    			</FreeTechs>
    			<DisableTechs/>
    			<InitialCivics>
    				<CivicType>CIVIC_DESPOTISM</CivicType>
    				<CivicType>CIVIC_BARBARISM</CivicType>
    				<CivicType>CIVIC_TRIBALISM</CivicType>
    				<CivicType>CIVIC_DECENTRALIZATION</CivicType>
    				<CivicType>CIVIC_PAGANISM</CivicType>
    			</InitialCivics>
    			<Leaders>
    				<Leader>
    					<LeaderName>LEADER_WASHINGTON</LeaderName>
    					<bLeaderAvailability>1</bLeaderAvailability>
    				</Leader>
    				<Leader>
    					<LeaderName>LEADER_FRANKLIN_ROOSEVELT</LeaderName>
    					<bLeaderAvailability>1</bLeaderAvailability>
    				</Leader>
    				<Leader>
    					<LeaderName>LEADER_LINCOLN</LeaderName>
    					<bLeaderAvailability>1</bLeaderAvailability>
    				</Leader>
    			</Leaders>
    			<DerivativeCiv>NONE</DerivativeCiv>
    			<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
    			<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
    		</CivilizationInfo>
    Copy that. Now, scroll down to the bottom of the file, and right before the
    Code:
    		</CivilizationInfo>
    	</CivilizationInfos>
    </Civ4CivilizationInfos>
    paste it.
    Now, scroll up again to
    Code:
    		<CivilizationInfo>
    			<Type>CIVILIZATION_AMERICA</Type>
    			<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
    			<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
    			<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
    			<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
    		<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
    and replace all AMERICAs here with IRELAND also, replace BLUE with whatever color your civilization should be (look at other civilzations to see the choices).
    It should look something like this:
    Code:
    		<CivilizationInfo>
    			<Type>CIVILIZATION_IRELAND</Type>
    			<Description>TXT_KEY_CIV_IRELAND_DESC</Description>
    	<ShortDescription>TXT_KEY_CIV_IRELAND_SHORT_DESC</ShortDescription>
    			<Adjective>TXT_KEY_CIV_IRELAND_ADJECTIVE</Adjective>
    			<Civilopedia>TXT_KEY_CIV_IRELAND_PEDIA</Civilopedia>
    		<DefaultPlayerColor>PLAYERCOLOR_LIGHT_GREEN</DefaultPlayerColor>
    Now, we do the city names.
    Code:
    				<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
    				<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
    				<City>TXT_KEY_CITY_NAME_BOSTON</City>
    				<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
    				<City>TXT_KEY_CITY_NAME_ATLANTA</City>
    				<City>TXT_KEY_CITY_NAME_CHICAGO</City>
    				<City>TXT_KEY_CITY_NAME_SEATTLE</City>
    				<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
    				<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
    				<City>TXT_KEY_CITY_NAME_HOUSTON</City>
    				<City>TXT_KEY_CITY_NAME_PORTLAND</City>
    				<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
    				<City>TXT_KEY_CITY_NAME_MIAMI</City>
    				<City>TXT_KEY_CITY_NAME_BUFFALO</City>
    				<City>TXT_KEY_CITY_NAME_DETROIT</City>
    				<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
    				<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
    				<City>TXT_KEY_CITY_NAME_DENVER</City>
    				<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
    				<City>TXT_KEY_CITY_NAME_DALLAS</City>
    				<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
    				<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
    				<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
    				<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
    				<City>TXT_KEY_CITY_NAME_RICHMOND</City>
    				<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
    				<City>TXT_KEY_CITY_NAME_PHOENIX</City>
    				<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
    				<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
    				<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
    				<City>TXT_KEY_CITY_NAME_OAKLAND</City>
    				<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
    				<City>TXT_KEY_CITY_NAME_ORLANDO</City>
    				<City>TXT_KEY_CITY_NAME_TACOMA</City>
    				<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
    				<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
    				<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
    				<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
    				<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
    				<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
    				<City>TXT_KEY_CITY_NAME_SPOKANE</City>
    				<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
    				<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
    				<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
    				<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
    				<City>TXT_KEY_CITY_NAME_OMAHA</City>
    				<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
    				<City>TXT_KEY_CITY_NAME_HONOLULU</City>
    				<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
    				<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
    				<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
    				<City>TXT_KEY_CITY_NAME_RENO</City>
    				<City>TXT_KEY_CITY_NAME_BOISE</City>
    				<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
    				<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
    				<City>TXT_KEY_CITY_NAME_MONTEREY</City>
    				<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
    				<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
    				<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
    			       <City>TXT_KEY_CITY_NAME_LE_BAM</City>
    becomes
    Code:
    			<City>Dublin</City>
    				<City>Cork</City>
    				<City>Galway</City>
    				<City>Limerick</City>
    				<City>Waterford</City>
    				<City>Belfast</City>
    				<City>Derry</City>
    				<City>Lisburn</City>
    				<City>Newry</City>
    				<City>Armagh</City>
    
    Note: You can have any number of cities. The more the better, because when it runs out of city names it takes random ones.
    Next, we have the following:
    Code:
    			<Buildings>
    				<Building>
    					<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
    					<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
    				</Building>
    			</Buildings>
    			<Units>
    				<Unit>
    					<UnitClassType>UNITCLASS_MARINE</UnitClassType>
    					<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
    				</Unit>
    			</Units>
    			<FreeUnitClasses>
    				<FreeUnitClass>
    					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
    					<iFreeUnits>1</iFreeUnits>
    				</FreeUnitClass>
    			</FreeUnitClasses>
    			<FreeBuildingClasses>
    				<FreeBuildingClass>
    					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
    					<bFreeBuildingClass>1</bFreeBuildingClass>
    				</FreeBuildingClass>
    			</FreeBuildingClasses>
    			<FreeTechs>
    				<FreeTech>
    					<TechType>TECH_FISHING</TechType>
    					<bFreeTech>1</bFreeTech>
    				</FreeTech>
    				<FreeTech>
    					<TechType>TECH_AGRICULTURE</TechType>
    					<bFreeTech>1</bFreeTech>
    				</FreeTech>
    			</FreeTechs>
    			<DisableTechs/>
    			<InitialCivics>
    				<CivicType>CIVIC_DESPOTISM</CivicType>
    				<CivicType>CIVIC_BARBARISM</CivicType>
    				<CivicType>CIVIC_TRIBALISM</CivicType>
    				<CivicType>CIVIC_DECENTRALIZATION</CivicType>
    				<CivicType>CIVIC_PAGANISM</CivicType>
    			</InitialCivics>
    			<Leaders>
    				<Leader>
    					<LeaderName>LEADER_WASHINGTON</LeaderName>
    					<bLeaderAvailability>1</bLeaderAvailability>
    				</Leader>
    				<Leader>
    					<LeaderName>LEADER_FRANKLIN_ROOSEVELT</LeaderName>
    					<bLeaderAvailability>1</bLeaderAvailability>
    				</Leader>
    				<Leader>
    					<LeaderName>LEADER_LINCOLN</LeaderName>
    					<bLeaderAvailability>1</bLeaderAvailability>
    				</Leader>
    			</Leaders>
    			<DerivativeCiv>NONE</DerivativeCiv>
    			<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
    			<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
    		</CivilizationInfo>
    Lets change this to:
    Code:
    			<Buildings>
    				<Building>
    					<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
    					<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
    				</Building>
    			</Buildings>
    			<Units>
    				<Unit>
    					<UnitClassType>UNITCLASS_INFANTRY</UnitClassType>
    					<UnitType>UNIT_IRISH_IRA</UnitType>
    				</Unit>
    			</Units>
    			<FreeUnitClasses>
    				<FreeUnitClass>
    					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
    					<iFreeUnits>1</iFreeUnits>
    				</FreeUnitClass>
    			</FreeUnitClasses>
    			<FreeBuildingClasses>
    				<FreeBuildingClass>
    					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
    					<bFreeBuildingClass>1</bFreeBuildingClass>
    				</FreeBuildingClass>
    			</FreeBuildingClasses>
    			<FreeTechs>
    				<FreeTech>
    					<TechType>TECH_FISHING</TechType>
    					<bFreeTech>1</bFreeTech>
    				</FreeTech>
    				<FreeTech>
    					<TechType>TECH_AGRICULTURE</TechType>
    					<bFreeTech>1</bFreeTech>
    				</FreeTech>
    			</FreeTechs>
    			<DisableTechs/>
    			<InitialCivics>
    				<CivicType>CIVIC_DESPOTISM</CivicType>
    				<CivicType>CIVIC_BARBARISM</CivicType>
    				<CivicType>CIVIC_TRIBALISM</CivicType>
    				<CivicType>CIVIC_DECENTRALIZATION</CivicType>
    				<CivicType>CIVIC_PAGANISM</CivicType>
    			</InitialCivics>
    			<Leaders>
    				<Leader>
    					<LeaderName>LEADER_COLLINS</LeaderName>
    					<bLeaderAvailability>1</bLeaderAvailability>
    				</Leader>
    			</Leaders>
    			<DerivativeCiv>NONE</DerivativeCiv>
    			<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
    			<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
    		</CivilizationInfo>
    Notice that I did not change the unique building. Why? I couldn't think of any new UB. Please reply with an example UB.




    Now, you think you're civilization is ready. Right? Wrong. Theres a lot more work ahead of you, which I'll explain in the next part, coming soon.

     
  2. techathon

    techathon Member

    Joined:
    Jul 6, 2009
    Messages:
    313
    Location:
    Fighting the Power
    I have an Idea for a building, how about bagpipe acadamy. It could be this building by HROCHland
    http://forums.civfanatics.com/downloads.php?do=file&id=10603
    I know its not a bagpipe acadamy, but it looks like it could be Irish.

    BTW, GOOD JOB... I havent learned modding, but this is a good place to start.
     
  3. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Spoiler :
    Part 2: Game Text
    Ok, so you've added you new civilization to the Civilization Infos. Now, we add it to the game text.
    In Beyond the Sword, Assets, XML, Text, you will find Civ4GameText_Objects_BTS. Copy and paste this into Beyond the Sword, Mods, Ireland, Assets, XML, and a new folder called 'Text'. Now, open it up.
    Copy this text:
    Code:
    	<TEXT>
    		<Tag>TXT_KEY_CIV_HOLY_ROMAN_DESC</Tag>
    		<English>Holy Roman Empire</English>
    		<French>
    			<Text>Saint Empire romain germanique</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</French>
    		<German>
    			<Text>Heiliges Römisches Reich:Heilige Römische Reich:Heiligen Römischen Reich</Text>
    			<Gender>Neuter:Neuter:Neuter</Gender>
    			<Plural>0:0:0</Plural>
    		</German>
    		<Italian>
    			<Text>Sacro Romano Impero</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Sacro Imperio Romano</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_CIV_HOLY_ROMAN_SHORT_DESC</Tag>
    		<English>Holy Rome</English>
    		<French>
    			<Text>Romains saints</Text>
    			<Gender>Male</Gender>
    			<Plural>1</Plural>
    		</French>
    		<German>
    			<Text>Hl. Rom</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</German>
    		<Italian>
    			<Text>Impero carolingio</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Europa Carolingia</Text>
    			<Gender>Female</Gender>
    			<Plural>0</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_CIV_HOLY_ROMAN_ADJECTIVE</Tag>
    		<English>
    			<Text>Holy Roman:Holy Romans</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</English>
    		<French>
    			<Text>romain:romaine:romains:romaines</Text>
    			<Gender>Male:Female:Male:Female</Gender>
    			<Plural>0:0:1:1</Plural>
    		</French>
    		<German>
    			<Text>Heilig-römisch:heilig-römischen:heilig-römische</Text>
    			<Gender>Neuter:Neuter:Neuter</Gender>
    			<Plural>0:0:0</Plural>
    		</German>
    		<Italian>
    			<Text>dei Carolingi:dei Carolingi</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Italian>
    		<Spanish>
    			<Text>carolingio:carolingia:carolingios:carolingias</Text>
    			<Gender>Male:Female:Male:Female</Gender>
    			<Plural>0:0:1:1</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_LEADER_CHARLEMAGNE</Tag>
    		<English>Charlemagne</English>
    		<French>
    			<Text>Charlemagne</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</French>
    		<German>
    			<Text>Karl der Große</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</German>
    		<Italian>
    			<Text>Carlo Magno</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Carlomagno</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_BUILDING_HOLY_ROMAN_RATHAUS</Tag>
    		<English>Rathaus</English>
    		<French>
    			<Text>Rathaus</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</French>
    		<German>
    			<Text>Rathaus</Text>
    			<Gender>Neuter</Gender>
    			<Plural>0</Plural>
    		</German>
    		<Italian>
    			<Text>Rathaus:Rathaus</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Rathaus:Rathaus</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_UNIT_HOLY_ROMAN_LANDSKNECHT</Tag>
    		<English>Landsknecht</English>
    		<French>
    			<Text>Lansquenet:Lansquenets</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</French>
    		<German>
    			<Text>Landsknecht</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</German>
    		<Italian>
    			<Text>Lanzichenecco:Lanzichenecchi</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Lansquenete:Lansquenetes</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Spanish>
    	</TEXT>
    Paste this in at the end of the document. Now edit it:
    Code:
    	<TEXT>
    		<Tag>TXT_KEY_CIV_IRELAND_DESC</Tag>
    		<English>Irish Empire</English>
    		<French>
    			<Text>Irish Empire</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</French>
    		<German>
    			<Text>Irish Empire</Text>
    			<Gender>Neuter:Neuter:Neuter</Gender>
    			<Plural>0:0:0</Plural>
    		</German>
    		<Italian>
    			<Text>Irish Empire</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Irish Empire</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_CIV_IRELAND_SHORT_DESC</Tag>
    		<English>Ireland</English>
    		<French>
    			<Text>Ireland</Text>
    			<Gender>Male</Gender>
    			<Plural>1</Plural>
    		</French>
    		<German>
    			<Text>Ireland</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</German>
    		<Italian>
    			<Text>Ireland</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Ireland</Text>
    			<Gender>Female</Gender>
    			<Plural>0</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_CIV_IRELAND_ADJECTIVE</Tag>
    		<English>
    			<Text>Irish:Irish</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</English>
    		<French>
    			<Text>Irish:Irish</Text>
    			<Gender>Male:Female:Male:Female</Gender>
    			<Plural>0:0:1:1</Plural>
    		</French>
    		<German>
    			<Text>Heilig-römisch:heilig-römischen:heilig-römische</Text>
    			<Gender>Irish:Irish</Gender>
    			<Plural>0:0:0</Plural>
    		</German>
    		<Italian>
    			<Text>Irish:Irish</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Irish:Irish</Text>
    			<Gender>Male:Female:Male:Female</Gender>
    			<Plural>0:0:1:1</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_LEADER_COLLINS</Tag>
    		<English>Michael Collins</English>
    		<French>
    			<Text>Michael Collins</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</French>
    		<German>
    			<Text>Michael Collins</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</German>
    		<Italian>
    			<Text>Michael Collins</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Italian>
    		<Spanish>
    			<Text>Michael Collins</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</Spanish>
    	</TEXT>
    	<TEXT>
    		<Tag>TXT_KEY_UNIT_IRISH_IRA</Tag>
    		<English>IRA</English>
    		<French>
    			<Text>IRA</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</French>
    		<German>
    			<Text>IRA</Text>
    			<Gender>Male</Gender>
    			<Plural>0</Plural>
    		</German>
    		<Italian>
    			<Text>IRA</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Italian>
    		<Spanish>
    			<Text>IRA</Text>
    			<Gender>Male</Gender>
    			<Plural>0:1</Plural>
    		</Spanish>
    	</TEXT>
     
  4. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Spoiler :
    Part 3:Leaders
    Now, open Civ4LeaderHeadInfos.xml. Find this code:
    Code:
    		<LeaderHeadInfo>
    			<Type>LEADER_STALIN</Type>
    			<Description>TXT_KEY_LEADER_STALIN</Description>
    			<Civilopedia>TXT_KEY_LEADER_JOSEF_STALIN_PEDIA</Civilopedia>
    			<ArtDefineTag>ART_DEF_LEADER_STALIN</ArtDefineTag>
    			<iWonderConstructRand>30</iWonderConstructRand>
    			<iBaseAttitude>-1</iBaseAttitude>
    			<iBasePeaceWeight>2</iBasePeaceWeight>
    			<iPeaceWeightRand>3</iPeaceWeightRand>
    			<iWarmongerRespect>1</iWarmongerRespect>
    			<iEspionageWeight>150</iEspionageWeight>
    			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
    			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
    			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
    			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
    			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
    			<iMaxWarRand>100</iMaxWarRand>
    			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
    			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
    			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
    			<iLimitedWarRand>120</iLimitedWarRand>
    			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
    			<iDogpileWarRand>50</iDogpileWarRand>
    			<iMakePeaceRand>60</iMakePeaceRand>
    			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
    			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
    			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
    			<iRazeCityProb>25</iRazeCityProb>
    			<iBuildUnitProb>30</iBuildUnitProb>
    			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
    			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
    			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
    			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
    			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
    			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
    			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
    			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
    			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
    			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
    			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
    			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
    			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
    			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
    			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
    			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
    			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
    			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
    			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
    			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
    			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
    			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
    			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
    			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
    			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
    			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
    			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
    			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
    			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
    			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
    			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
    			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
    			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
    			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
    			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
    			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
    			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
    			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
    			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
    			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
    			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
    			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
    			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
    			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
    			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
    			<iVassalPowerModifier>0</iVassalPowerModifier>
    			<iFreedomAppreciation>10</iFreedomAppreciation>
    			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
    			<FavoriteReligion>NONE</FavoriteReligion>
    			<Traits>
    				<Trait>
    					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
    					<bTrait>1</bTrait>
    				</Trait>
    				<Trait>
    					<TraitType>TRAIT_AGGRESSIVE</TraitType>
    					<bTrait>1</bTrait>
    				</Trait>
    			</Traits>
    			<Flavors>
    				<Flavor>
    					<FlavorType>FLAVOR_MILITARY</FlavorType>
    					<iFlavor>5</iFlavor>
    				</Flavor>
    				<Flavor>
    					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
    					<iFlavor>2</iFlavor>
    				</Flavor>
    			</Flavors>
    			<ContactRands>
    				<ContactRand>
    					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
    					<iContactRand>250</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
    					<iContactRand>250</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_JOIN_WAR</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_STOP_TRADING</ContactType>
    					<iContactRand>50</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_GIVE_HELP</ContactType>
    					<iContactRand>100</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
    					<iContactRand>250</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
    					<iContactRand>1000</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
    					<iContactRand>80</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
    					<iContactRand>80</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_PEACE_TREATY</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_TRADE_TECH</ContactType>
    					<iContactRand>5</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_TRADE_BONUS</ContactType>
    					<iContactRand>5</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_TRADE_MAP</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    			</ContactRands>
    			<ContactDelays>
    				<ContactDelay>
    					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_JOIN_WAR</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_STOP_TRADING</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_GIVE_HELP</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_PEACE_TREATY</ContactType>
    					<iContactDelay>10</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_TRADE_TECH</ContactType>
    					<iContactDelay>30</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_TRADE_BONUS</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_TRADE_MAP</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    			</ContactDelays>
    			<MemoryDecays>
    				<MemoryDecay>
    					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
    					<iMemoryRand>200</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
    					<iMemoryRand>150</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
    					<iMemoryRand>150</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
    					<iMemoryRand>30</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
    					<iMemoryRand>20</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
    					<iMemoryRand>10</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
    					<iMemoryRand>20</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
    					<iMemoryRand>10</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
    					<iMemoryRand>10</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    			</MemoryDecays>
    			<MemoryAttitudePercents>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
    					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_NUKED_US</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
    					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
    					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
    					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
    					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
    					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    			</MemoryAttitudePercents>
    			<NoWarAttitudeProbs>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
    					<iNoWarProb>10</iNoWarProb>
    				</NoWarAttitudeProb>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
    					<iNoWarProb>50</iNoWarProb>
    				</NoWarAttitudeProb>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
    					<iNoWarProb>90</iNoWarProb>
    				</NoWarAttitudeProb>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
    					<iNoWarProb>100</iNoWarProb>
    				</NoWarAttitudeProb>
    			</NoWarAttitudeProbs>
    			<UnitAIWeightModifiers>
    				<UnitAIWeightModifier>
    					<UnitAIType>UNITAI_ATTACK</UnitAIType>
    					<iWeightModifier>100</iWeightModifier>
    				</UnitAIWeightModifier>
    			</UnitAIWeightModifiers>
    			<ImprovementWeightModifiers>
    				<ImprovementWeightModifier>
    					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
    					<iWeightModifier>20</iWeightModifier>
    				</ImprovementWeightModifier>
    				<ImprovementWeightModifier>
    					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
    					<iWeightModifier>20</iWeightModifier>
    				</ImprovementWeightModifier>
    			</ImprovementWeightModifiers>
    			<DiplomacyIntroMusicPeace>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_ANCIENT</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_CLASSICAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MODERN</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_FUTURE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    			</DiplomacyIntroMusicPeace>
    			<DiplomacyMusicPeace>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_ANCIENT</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_CLASSICAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MODERN</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_FUTURE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    			</DiplomacyMusicPeace>
    			<DiplomacyIntroMusicWar>
    				<DiploMusicWarEra>
    					<EraType>ERA_ANCIENT</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_CLASSICAL</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MODERN</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_FUTURE</EraType>
    				</DiploMusicWarEra>
    			</DiplomacyIntroMusicWar>
    			<DiplomacyMusicWar>
    				<DiploMusicWarEra>
    					<EraType>ERA_ANCIENT</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_CLASSICAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MODERN</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_FUTURE</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
    				</DiploMusicWarEra>
    			</DiplomacyMusicWar>
    		</LeaderHeadInfo>
    We're using Stalin because he's most similiar to Michael Collins.
    Now, paste the code at the end and we'll change it in the next post.
     
  5. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Spoiler :
    Code:
    		<LeaderHeadInfo>
    			<Type>LEADER_COLLINS</Type>
    			<Description>TEXT_KEY_LEADER_COLLINS</Description>
    			<Civilopedia></Civilopedia>
    			<ArtDefineTag>ART_DEF_LEADER_STALIN</ArtDefineTag>
    			<iWonderConstructRand>30</iWonderConstructRand>
    			<iBaseAttitude>-1</iBaseAttitude>
    			<iBasePeaceWeight>2</iBasePeaceWeight>
    			<iPeaceWeightRand>3</iPeaceWeightRand>
    			<iWarmongerRespect>1</iWarmongerRespect>
    			<iEspionageWeight>150</iEspionageWeight>
    			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
    			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
    			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
    			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
    			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
    			<iMaxWarRand>100</iMaxWarRand>
    			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
    			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
    			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
    			<iLimitedWarRand>120</iLimitedWarRand>
    			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
    			<iDogpileWarRand>50</iDogpileWarRand>
    			<iMakePeaceRand>60</iMakePeaceRand>
    			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
    			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
    			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
    			<iRazeCityProb>25</iRazeCityProb>
    			<iBuildUnitProb>30</iBuildUnitProb>
    			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
    			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
    			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
    			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
    			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
    			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
    			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
    			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
    			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
    			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
    			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
    			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
    			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
    			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
    			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
    			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
    			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
    			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
    			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
    			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
    			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
    			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
    			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
    			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
    			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
    			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
    			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
    			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
    			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
    			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
    			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
    			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
    			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
    			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
    			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
    			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
    			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
    			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
    			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
    			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
    			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
    			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
    			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
    			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
    			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
    			<iVassalPowerModifier>0</iVassalPowerModifier>
    			<iFreedomAppreciation>10</iFreedomAppreciation>
    			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
    			<FavoriteReligion>NONE</FavoriteReligion>
    			<Traits>
    				<Trait>
    					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
    					<bTrait>1</bTrait>
    				</Trait>
    				<Trait>
    					<TraitType>TRAIT_AGGRESSIVE</TraitType>
    					<bTrait>1</bTrait>
    				</Trait>
    			</Traits>
    			<Flavors>
    				<Flavor>
    					<FlavorType>FLAVOR_MILITARY</FlavorType>
    					<iFlavor>5</iFlavor>
    				</Flavor>
    				<Flavor>
    					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
    					<iFlavor>2</iFlavor>
    				</Flavor>
    			</Flavors>
    			<ContactRands>
    				<ContactRand>
    					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
    					<iContactRand>250</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
    					<iContactRand>250</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_JOIN_WAR</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_STOP_TRADING</ContactType>
    					<iContactRand>50</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_GIVE_HELP</ContactType>
    					<iContactRand>100</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
    					<iContactRand>250</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
    					<iContactRand>1000</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
    					<iContactRand>80</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
    					<iContactRand>80</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_PEACE_TREATY</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_TRADE_TECH</ContactType>
    					<iContactRand>5</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_TRADE_BONUS</ContactType>
    					<iContactRand>5</iContactRand>
    				</ContactRand>
    				<ContactRand>
    					<ContactType>CONTACT_TRADE_MAP</ContactType>
    					<iContactRand>20</iContactRand>
    				</ContactRand>
    			</ContactRands>
    			<ContactDelays>
    				<ContactDelay>
    					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_JOIN_WAR</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_STOP_TRADING</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_GIVE_HELP</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_PEACE_TREATY</ContactType>
    					<iContactDelay>10</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_TRADE_TECH</ContactType>
    					<iContactDelay>30</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_TRADE_BONUS</ContactType>
    					<iContactDelay>20</iContactDelay>
    				</ContactDelay>
    				<ContactDelay>
    					<ContactType>CONTACT_TRADE_MAP</ContactType>
    					<iContactDelay>50</iContactDelay>
    				</ContactDelay>
    			</ContactDelays>
    			<MemoryDecays>
    				<MemoryDecay>
    					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
    					<iMemoryRand>200</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
    					<iMemoryRand>150</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
    					<iMemoryRand>150</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
    					<iMemoryRand>30</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
    					<iMemoryRand>20</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
    					<iMemoryRand>10</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
    					<iMemoryRand>100</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
    					<iMemoryRand>20</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
    					<iMemoryRand>10</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
    					<iMemoryRand>10</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    				<MemoryDecay>
    					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
    					<iMemoryRand>50</iMemoryRand>
    				</MemoryDecay>
    			</MemoryDecays>
    			<MemoryAttitudePercents>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
    					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_NUKED_US</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
    					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
    					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
    					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
    					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
    					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
    					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
    					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    				<MemoryAttitudePercent>
    					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
    					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
    				</MemoryAttitudePercent>
    			</MemoryAttitudePercents>
    			<NoWarAttitudeProbs>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
    					<iNoWarProb>10</iNoWarProb>
    				</NoWarAttitudeProb>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
    					<iNoWarProb>50</iNoWarProb>
    				</NoWarAttitudeProb>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
    					<iNoWarProb>90</iNoWarProb>
    				</NoWarAttitudeProb>
    				<NoWarAttitudeProb>
    					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
    					<iNoWarProb>100</iNoWarProb>
    				</NoWarAttitudeProb>
    			</NoWarAttitudeProbs>
    			<UnitAIWeightModifiers>
    				<UnitAIWeightModifier>
    					<UnitAIType>UNITAI_ATTACK</UnitAIType>
    					<iWeightModifier>100</iWeightModifier>
    				</UnitAIWeightModifier>
    			</UnitAIWeightModifiers>
    			<ImprovementWeightModifiers>
    				<ImprovementWeightModifier>
    					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
    					<iWeightModifier>20</iWeightModifier>
    				</ImprovementWeightModifier>
    				<ImprovementWeightModifier>
    					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
    					<iWeightModifier>20</iWeightModifier>
    				</ImprovementWeightModifier>
    			</ImprovementWeightModifiers>
    			<DiplomacyIntroMusicPeace>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_ANCIENT</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_CLASSICAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MODERN</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_FUTURE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
    				</DiploMusicPeaceEra>
    			</DiplomacyIntroMusicPeace>
    			<DiplomacyMusicPeace>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_ANCIENT</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_CLASSICAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_MODERN</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    				<DiploMusicPeaceEra>
    					<EraType>ERA_FUTURE</EraType>
    					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
    				</DiploMusicPeaceEra>
    			</DiplomacyMusicPeace>
    			<DiplomacyIntroMusicWar>
    				<DiploMusicWarEra>
    					<EraType>ERA_ANCIENT</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_CLASSICAL</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MODERN</EraType>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_FUTURE</EraType>
    				</DiploMusicWarEra>
    			</DiplomacyIntroMusicWar>
    			<DiplomacyMusicWar>
    				<DiploMusicWarEra>
    					<EraType>ERA_ANCIENT</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_CLASSICAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MEDIEVAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_RENAISSANCE</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_INDUSTRIAL</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_MODERN</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
    				</DiploMusicWarEra>
    				<DiploMusicWarEra>
    					<EraType>ERA_FUTURE</EraType>
    					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
    				</DiploMusicWarEra>
    			</DiplomacyMusicWar>
    		</LeaderHeadInfo>
    
    There's a lot of things you can change but I won't go into them for now.
     
  6. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Yes...but what would the bagpipe academy replace? And what would it do? But thanks for the comment. :)
     
  7. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Spoiler :
    Part 4:Adding Units
    We're almost done! Now to add the unit.
    Copy the file (this time located in BtS, Assets, XML, Units) Civ4UnitInfos.xml and copy this text:
    Code:
    		<UnitInfo>
    			<Class>UNITCLASS_INFANTRY</Class>
    			<Type>UNIT_INFANTRY</Type>
    			<UniqueNames/>
    			<Special>NONE</Special>
    			<Capture>NONE</Capture>
    			<Combat>UNITCOMBAT_GUN</Combat>
    			<Domain>DOMAIN_LAND</Domain>
    			<DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
    			<Invisible>NONE</Invisible>
    			<SeeInvisible>NONE</SeeInvisible>
    			<Description>TXT_KEY_UNIT_INFANTRY</Description>
    			<Civilopedia>TXT_KEY_UNIT_INFANTRY_PEDIA</Civilopedia>
    			<Strategy>TXT_KEY_UNIT_INFANTRY_STRATEGY</Strategy>
    			<Advisor>ADVISOR_MILITARY</Advisor>
    			<bAnimal>0</bAnimal>
    			<bFood>0</bFood>
    			<bNoBadGoodies>0</bNoBadGoodies>
    			<bOnlyDefensive>0</bOnlyDefensive>
    			<bNoCapture>0</bNoCapture>
    			<bQuickCombat>0</bQuickCombat>
    			<bRivalTerritory>0</bRivalTerritory>
    			<bMilitaryHappiness>1</bMilitaryHappiness>
    			<bMilitarySupport>1</bMilitarySupport>
    			<bMilitaryProduction>1</bMilitaryProduction>
    			<bPillage>1</bPillage>
    			<bSpy>0</bSpy>
    			<bSabotage>0</bSabotage>
    			<bDestroy>0</bDestroy>
    			<bStealPlans>0</bStealPlans>
    			<bInvestigate>0</bInvestigate>
    			<bCounterSpy>0</bCounterSpy>
    			<bFound>0</bFound>
    			<bGoldenAge>0</bGoldenAge>
    			<bInvisible>0</bInvisible>
    			<bFirstStrikeImmune>0</bFirstStrikeImmune>
    			<bNoDefensiveBonus>0</bNoDefensiveBonus>
    			<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
    			<bCanMoveImpassable>0</bCanMoveImpassable>
    			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
    			<bFlatMovementCost>0</bFlatMovementCost>
    			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
    			<bNukeImmune>0</bNukeImmune>
    			<bPrereqBonuses>0</bPrereqBonuses>
    			<bPrereqReligion>0</bPrereqReligion>
    			<bMechanized>0</bMechanized>
    			<bSuicide>0</bSuicide>
    			<bHiddenNationality>0</bHiddenNationality>
    			<bAlwaysHostile>0</bAlwaysHostile>
    			<UnitClassUpgrades>
    				<UnitClassUpgrade>
    					<UnitClassUpgradeType>UNITCLASS_SAM_INFANTRY</UnitClassUpgradeType>
    					<bUnitClassUpgrade>1</bUnitClassUpgrade>
    				</UnitClassUpgrade>
    				<UnitClassUpgrade>
    					<UnitClassUpgradeType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassUpgradeType>
    					<bUnitClassUpgrade>1</bUnitClassUpgrade>
    				</UnitClassUpgrade>
    			</UnitClassUpgrades>
    			<UnitClassTargets/>
    			<UnitCombatTargets/>
    			<UnitClassDefenders/>
    			<UnitCombatDefenders/>
    			<FlankingStrikes/>
    			<UnitAIs>
    				<UnitAI>
    					<UnitAIType>UNITAI_ATTACK</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    				<UnitAI>
    					<UnitAIType>UNITAI_RESERVE</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    				<UnitAI>
    					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    			</UnitAIs>
    			<NotUnitAIs/>
    			<Builds/>
    			<ReligionSpreads/>
    			<CorporationSpreads/>
    			<GreatPeoples/>
    			<Buildings/>
    			<ForceBuildings/>
    			<HolyCity>NONE</HolyCity>
    			<ReligionType>NONE</ReligionType>
    			<StateReligion>NONE</StateReligion>
    			<PrereqReligion>NONE</PrereqReligion>
    			<PrereqCorporation>NONE</PrereqCorporation>
    			<PrereqBuilding>NONE</PrereqBuilding>
    			<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
    			<TechTypes>
    				<PrereqTech>TECH_RIFLING</PrereqTech>
    				<PrereqTech>NONE</PrereqTech>
    				<PrereqTech>NONE</PrereqTech>
    			</TechTypes>
    			<BonusType>NONE</BonusType>
    			<PrereqBonuses/>
    			<ProductionTraits/>
    			<Flavors/>
    			<iAIWeight>0</iAIWeight>
    			<iCost>140</iCost>
    			<iHurryCostModifier>0</iHurryCostModifier>
    			<iAdvancedStartCost>100</iAdvancedStartCost>
    			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    			<iMinAreaSize>-1</iMinAreaSize>
    			<iMoves>1</iMoves>
    			<bNoRevealMap>0</bNoRevealMap>
    			<iAirRange>0</iAirRange>
    			<iAirUnitCap>0</iAirUnitCap>
    			<iDropRange>0</iDropRange>
    			<iNukeRange>-1</iNukeRange>
    			<iWorkRate>0</iWorkRate>
    			<iBaseDiscover>0</iBaseDiscover>
    			<iDiscoverMultiplier>0</iDiscoverMultiplier>
    			<iBaseHurry>0</iBaseHurry>
    			<iHurryMultiplier>0</iHurryMultiplier>
    			<iBaseTrade>0</iBaseTrade>
    			<iTradeMultiplier>0</iTradeMultiplier>
    			<iGreatWorkCulture>0</iGreatWorkCulture>
    			<iEspionagePoints>0</iEspionagePoints>
    			<TerrainImpassables/>
    			<FeatureImpassables/>
    			<TerrainPassableTechs/>
    			<FeaturePassableTechs/>
    			<iCombat>20</iCombat>
    			<iCombatLimit>100</iCombatLimit>
    			<iAirCombat>0</iAirCombat>
    			<iAirCombatLimit>0</iAirCombatLimit>
    			<iXPValueAttack>4</iXPValueAttack>
    			<iXPValueDefense>2</iXPValueDefense>
    			<iFirstStrikes>0</iFirstStrikes>
    			<iChanceFirstStrikes>0</iChanceFirstStrikes>
    			<iInterceptionProbability>0</iInterceptionProbability>
    			<iEvasionProbability>0</iEvasionProbability>
    			<iWithdrawalProb>0</iWithdrawalProb>
    			<iCollateralDamage>0</iCollateralDamage>
    			<iCollateralDamageLimit>0</iCollateralDamageLimit>
    			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
    			<iCityAttack>0</iCityAttack>
    			<iCityDefense>0</iCityDefense>
    			<iAnimalCombat>0</iAnimalCombat>
    			<iHillsAttack>0</iHillsAttack>
    			<iHillsDefense>0</iHillsDefense>
    			<TerrainNatives/>
    			<FeatureNatives/>
    			<TerrainAttacks/>
    			<TerrainDefenses/>
    			<FeatureAttacks/>
    			<FeatureDefenses/>
    			<UnitClassAttackMods/>
    			<UnitClassDefenseMods/>
    			<UnitCombatMods>
    				<UnitCombatMod>
    					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
    					<iUnitCombatMod>25</iUnitCombatMod>
    				</UnitCombatMod>
    			</UnitCombatMods>
    			<UnitCombatCollateralImmunes/>
    			<DomainMods/>
    			<BonusProductionModifiers/>
    			<iBombRate>0</iBombRate>
    			<iBombardRate>0</iBombardRate>
    			<SpecialCargo>NONE</SpecialCargo>
    			<DomainCargo>NONE</DomainCargo>
    			<iCargo>0</iCargo>
    			<iConscription>6</iConscription>
    			<iCultureGarrison>10</iCultureGarrison>
    			<iExtraCost>0</iExtraCost>
    			<iAsset>3</iAsset>
    			<iPower>20</iPower>
    			<UnitMeshGroups>
    				<iGroupSize>3</iGroupSize>
    				<fMaxSpeed>1.75</fMaxSpeed>
    				<fPadTime>1</fPadTime>
    				<iMeleeWaveSize>3</iMeleeWaveSize>
    				<iRangedWaveSize>0</iRangedWaveSize>
    				<UnitMeshGroup>
    					<iRequired>3</iRequired>
    					<EarlyArtDefineTag>ART_DEF_UNIT_INFANTRY</EarlyArtDefineTag>
    				</UnitMeshGroup>
    			</UnitMeshGroups>
    			<FormationType>FORMATION_TYPE_RANGED</FormationType>
    			<HotKey/>
    			<bAltDown>0</bAltDown>
    			<bShiftDown>0</bShiftDown>
    			<bCtrlDown>0</bCtrlDown>
    			<iHotKeyPriority>0</iHotKeyPriority>
    			<FreePromotions/>
    			<LeaderPromotion>NONE</LeaderPromotion>
    			<iLeaderExperience>0</iLeaderExperience>
    		</UnitInfo>
    Paste it at the end of the file and change it to:
    Code:
    		<UnitInfo>
    			<Class>UNITCLASS_INFANTRY</Class>
    			<Type>UNIT_IRISH_IRA</Type>
    			<UniqueNames/>
    			<Special>NONE</Special>
    			<Capture>NONE</Capture>
    			<Combat>UNITCOMBAT_GUN</Combat>
    			<Domain>DOMAIN_LAND</Domain>
    			<DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
    			<Invisible>NONE</Invisible>
    			<SeeInvisible>NONE</SeeInvisible>
    			<Description>Irish Republican Soldier</Description>
    			<Civilopedia>The Irish Republican Army (IRA) was an Irish republican revolutionary military organisation. It was descended from the Irish Volunteers, an organisation established on 25 November 1913 that staged the Easter Rising in April 1916. In 1919, the Irish Republic that had been proclaimed during the Easter Rising was formally established by an elected assembly (Dáil Éireann),and the Irish Volunteers were recognised by Dáil Éireann as its legitimate army. Thereafter, the IRA waged a guerrilla campaign against British rule in Ireland in the 1919-21 Irish War of Independence.</Civilopedia>
    			<Strategy>TXT_KEY_UNIT_INFANTRY_STRATEGY</Strategy>
    			<Advisor>ADVISOR_MILITARY</Advisor>
    			<bAnimal>0</bAnimal>
    			<bFood>0</bFood>
    			<bNoBadGoodies>0</bNoBadGoodies>
    			<bOnlyDefensive>0</bOnlyDefensive>
    			<bNoCapture>0</bNoCapture>
    			<bQuickCombat>0</bQuickCombat>
    			<bRivalTerritory>0</bRivalTerritory>
    			<bMilitaryHappiness>1</bMilitaryHappiness>
    			<bMilitarySupport>1</bMilitarySupport>
    			<bMilitaryProduction>1</bMilitaryProduction>
    			<bPillage>1</bPillage>
    			<bSpy>0</bSpy>
    			<bSabotage>0</bSabotage>
    			<bDestroy>0</bDestroy>
    			<bStealPlans>0</bStealPlans>
    			<bInvestigate>0</bInvestigate>
    			<bCounterSpy>0</bCounterSpy>
    			<bFound>0</bFound>
    			<bGoldenAge>0</bGoldenAge>
    			<bInvisible>0</bInvisible>
    			<bFirstStrikeImmune>0</bFirstStrikeImmune>
    			<bNoDefensiveBonus>0</bNoDefensiveBonus>
    			<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
    			<bCanMoveImpassable>0</bCanMoveImpassable>
    			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
    			<bFlatMovementCost>0</bFlatMovementCost>
    			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
    			<bNukeImmune>0</bNukeImmune>
    			<bPrereqBonuses>0</bPrereqBonuses>
    			<bPrereqReligion>0</bPrereqReligion>
    			<bMechanized>0</bMechanized>
    			<bSuicide>0</bSuicide>
    			<bHiddenNationality>1</bHiddenNationality>
    			<bAlwaysHostile>0</bAlwaysHostile>
    			<UnitClassUpgrades>
    				<UnitClassUpgrade>
    					<UnitClassUpgradeType>UNITCLASS_SAM_INFANTRY</UnitClassUpgradeType>
    					<bUnitClassUpgrade>1</bUnitClassUpgrade>
    				</UnitClassUpgrade>
    				<UnitClassUpgrade>
    					<UnitClassUpgradeType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassUpgradeType>
    					<bUnitClassUpgrade>1</bUnitClassUpgrade>
    				</UnitClassUpgrade>
    			</UnitClassUpgrades>
    			<UnitClassTargets/>
    			<UnitCombatTargets/>
    			<UnitClassDefenders/>
    			<UnitCombatDefenders/>
    			<FlankingStrikes/>
    			<UnitAIs>
    				<UnitAI>
    					<UnitAIType>UNITAI_ATTACK</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    				<UnitAI>
    					<UnitAIType>UNITAI_RESERVE</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    				<UnitAI>
    					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    			</UnitAIs>
    			<NotUnitAIs/>
    			<Builds/>
    			<ReligionSpreads/>
    			<CorporationSpreads/>
    			<GreatPeoples/>
    			<Buildings/>
    			<ForceBuildings/>
    			<HolyCity>NONE</HolyCity>
    			<ReligionType>NONE</ReligionType>
    			<StateReligion>NONE</StateReligion>
    			<PrereqReligion>NONE</PrereqReligion>
    			<PrereqCorporation>NONE</PrereqCorporation>
    			<PrereqBuilding>NONE</PrereqBuilding>
    			<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
    			<TechTypes>
    				<PrereqTech>TECH_RIFLING</PrereqTech>
    				<PrereqTech>NONE</PrereqTech>
    				<PrereqTech>NONE</PrereqTech>
    			</TechTypes>
    			<BonusType>NONE</BonusType>
    			<PrereqBonuses/>
    			<ProductionTraits/>
    			<Flavors/>
    			<iAIWeight>0</iAIWeight>
    			<iCost>130</iCost>
    			<iHurryCostModifier>0</iHurryCostModifier>
    			<iAdvancedStartCost>100</iAdvancedStartCost>
    			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    			<iMinAreaSize>-1</iMinAreaSize>
    			<iMoves>1</iMoves>
    			<bNoRevealMap>0</bNoRevealMap>
    			<iAirRange>0</iAirRange>
    			<iAirUnitCap>0</iAirUnitCap>
    			<iDropRange>0</iDropRange>
    			<iNukeRange>-1</iNukeRange>
    			<iWorkRate>0</iWorkRate>
    			<iBaseDiscover>0</iBaseDiscover>
    			<iDiscoverMultiplier>0</iDiscoverMultiplier>
    			<iBaseHurry>0</iBaseHurry>
    			<iHurryMultiplier>0</iHurryMultiplier>
    			<iBaseTrade>0</iBaseTrade>
    			<iTradeMultiplier>0</iTradeMultiplier>
    			<iGreatWorkCulture>0</iGreatWorkCulture>
    			<iEspionagePoints>0</iEspionagePoints>
    			<TerrainImpassables/>
    			<FeatureImpassables/>
    			<TerrainPassableTechs/>
    			<FeaturePassableTechs/>
    			<iCombat>22</iCombat>
    			<iCombatLimit>100</iCombatLimit>
    			<iAirCombat>0</iAirCombat>
    			<iAirCombatLimit>0</iAirCombatLimit>
    			<iXPValueAttack>4</iXPValueAttack>
    			<iXPValueDefense>2</iXPValueDefense>
    			<iFirstStrikes>0</iFirstStrikes>
    			<iChanceFirstStrikes>0</iChanceFirstStrikes>
    			<iInterceptionProbability>0</iInterceptionProbability>
    			<iEvasionProbability>0</iEvasionProbability>
    			<iWithdrawalProb>0</iWithdrawalProb>
    			<iCollateralDamage>0</iCollateralDamage>
    			<iCollateralDamageLimit>0</iCollateralDamageLimit>
    			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
    			<iCityAttack>0</iCityAttack>
    			<iCityDefense>0</iCityDefense>
    			<iAnimalCombat>0</iAnimalCombat>
    			<iHillsAttack>0</iHillsAttack>
    			<iHillsDefense>0</iHillsDefense>
    			<TerrainNatives/>
    			<FeatureNatives/>
    			<TerrainAttacks/>
    			<TerrainDefenses/>
    			<FeatureAttacks/>
    			<FeatureDefenses/>
    			<UnitClassAttackMods/>
    			<UnitClassDefenseMods/>
    			<UnitCombatMods>
    				<UnitCombatMod>
    					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
    					<iUnitCombatMod>25</iUnitCombatMod>
    				</UnitCombatMod>
    			</UnitCombatMods>
    			<UnitCombatCollateralImmunes/>
    			<DomainMods/>
    			<BonusProductionModifiers/>
    			<iBombRate>0</iBombRate>
    			<iBombardRate>0</iBombardRate>
    			<SpecialCargo>NONE</SpecialCargo>
    			<DomainCargo>NONE</DomainCargo>
    			<iCargo>0</iCargo>
    			<iConscription>6</iConscription>
    			<iCultureGarrison>10</iCultureGarrison>
    			<iExtraCost>0</iExtraCost>
    			<iAsset>3</iAsset>
    			<iPower>20</iPower>
    			<UnitMeshGroups>
    				<iGroupSize>3</iGroupSize>
    				<fMaxSpeed>1.75</fMaxSpeed>
    				<fPadTime>1</fPadTime>
    				<iMeleeWaveSize>3</iMeleeWaveSize>
    				<iRangedWaveSize>0</iRangedWaveSize>
    				<UnitMeshGroup>
    					<iRequired>3</iRequired>
    					<EarlyArtDefineTag>ART_DEF_UNIT_INFANTRY</EarlyArtDefineTag>
    				</UnitMeshGroup>
    			</UnitMeshGroups>
    			<FormationType>FORMATION_TYPE_RANGED</FormationType>
    			<HotKey/>
    			<bAltDown>0</bAltDown>
    			<bShiftDown>0</bShiftDown>
    			<bCtrlDown>0</bCtrlDown>
    			<iHotKeyPriority>0</iHotKeyPriority>
    			<FreePromotions/>
    			<LeaderPromotion>NONE</LeaderPromotion>
    			<iLeaderExperience>0</iLeaderExperience>
    		</UnitInfo>
    This IRA unit has a hidden nationality and is stronger and cheaper than normal infantry.
     
  8. Brubar

    Brubar Chieftain

    Joined:
    Sep 29, 2008
    Messages:
    17
    NICE WORK!

    but was that the last step????

    thanks!
     
  9. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Until I get an idea for a building yes.
     
  10. Brubar

    Brubar Chieftain

    Joined:
    Sep 29, 2008
    Messages:
    17
    I don't know!

    Maybe a Hurling Arena???

    Or an Irish tavern :p
     
  11. uncle_jesse

    uncle_jesse Chieftain

    Joined:
    Jan 3, 2010
    Messages:
    13
    So would you use this same method to create new barbarian civs? I want to create a couple minor civs for different ethnic groups (like the bantu, sioux, huns, goths, toltec to name a few) that aren't actually playable by anyone, they act exactly like barbarians but they have different unique units and use ethnic art instead of the default european art. I usually always play the world map and it's weird seeing greco-roman spearmen attacking my aztec or japanese towns. . . It must be more simple to add them than adding a whole new civ with a leaderhead and everything.
     
  12. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    31,437
    Location:
    DE/NL/FR
    You can't really add barbarian civs, because many "barbarian" features are hidden in the .exe.
    On a map, you can set a civilization to be a minor civ, that makes them barbarian, but for your question, you still would have to add all the civ things.
     
  13. uncle_jesse

    uncle_jesse Chieftain

    Joined:
    Jan 3, 2010
    Messages:
    13
    Ok I see, so would it be like the Independent state in the Rhye mod then? how would I go about doing that?
     
  14. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    31,437
    Location:
    DE/NL/FR
    When you open the worldBuilderFile with a texteditor (rightclick, open with wordpad/notepad), you can change a normal civ to an independent state through setting
    PHP:
        MinorNationStatus=0
    to 1.
     
  15. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    I like this tutorial. Quick and simple. It helped we add 3 civs to my game. Will add 1 or 2 more.
     
  16. KIEJ.MANIK

    KIEJ.MANIK Tlaneloli

    Joined:
    Mar 12, 2010
    Messages:
    139
    Location:
    El Sereno
    My computer doesn't have an open with, it has an open as notebook in one note, I have windows vista
     
  17. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    31,437
    Location:
    DE/NL/FR
    Please add a screenshot. Can't really believe it.
     
  18. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Hey, I've been away guys, thanks for all the comments! I don't have civ anymore, so I can't help you guys out with any problems, but happy modding :)!
     
  19. Yared

    Yared That Guy

    Joined:
    May 21, 2009
    Messages:
    4,516
    Location:
    Hufvudstaden
    What you wrote was good though.
     
  20. CaptainLepidus

    CaptainLepidus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    11
    Thanks.
     

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