If your not a modder, but just want to add or change something simple in the mod (or the game), YnAMP is pre-configured to allow 2 additional files named "custom.xml" and "custom.sql" that you simply create in "Documents\my games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack" folder (CFC or GitHub download) or "[your Steam folder]\SteamApps\workshop\content\289070\871861883" (Steam Workshop installation)
If you're using the Steam version of the mod, always keep a copy of your change in another folder, as Steam delete everything in the mod's folder when updating it.
Make sure to not create file with hidden extension (like custom.xml.txt), the extensions must be .xml and .sql
You can edit them with any text editor like notepad.
Those files are loaded after all other YnAMP files, which means the change in them will overwrite the changes in the base mod.
The custom.sql file is to be used for SQL change, you just need to put your SQL request there (separated with ";")
The custom.xml file use the same syntax as the game file, it must start with <GameInfo> and end with </GameInfo>
For example to add the Mont Fuji NW from Sukikrat
or to add starting position for custom civilizations
or combining both change
If you're using the Steam version of the mod, always keep a copy of your change in another folder, as Steam delete everything in the mod's folder when updating it.
Make sure to not create file with hidden extension (like custom.xml.txt), the extensions must be .xml and .sql
You can edit them with any text editor like notepad.
Those files are loaded after all other YnAMP files, which means the change in them will overwrite the changes in the base mod.
The custom.sql file is to be used for SQL change, you just need to put your SQL request there (separated with ";")
The custom.xml file use the same syntax as the game file, it must start with <GameInfo> and end with </GameInfo>
For example to add the Mont Fuji NW from Sukikrat
Code:
<GameInfo>
<NaturalWonderPosition>
<Replace MapName="GiantEarth" X="98" Y="58" FeatureType="FEATURE_SUK_FUJI" />
</NaturalWonderPosition>
</GameInfo>
or to add starting position for custom civilizations
Code:
<GameInfo>
<StartPosition>
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_CANADA" X="50" Y="50" />
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_MONGOLIA" X="50" Y="50" />
</StartPosition>
</GameInfo>
or combining both change
Code:
<GameInfo>
<NaturalWonderPosition>
<Replace MapName="GiantEarth" X="98" Y="58" FeatureType="FEATURE_SUK_FUJI" />
</NaturalWonderPosition>
<StartPosition>
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_CANADA" X="50" Y="50" />
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_MONGOLIA" X="50" Y="50" />
</StartPosition>
</GameInfo>
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