Maniac
Apolyton Sage
Anyone know how to let the game start with goody huts both on land and in the ocean?
I tried two methods myself already:
1) Add Coast and Ocean terrain to the TerrainMakeValids for IMPROVEMENT_GOODY_HUT.
2) Create a new IMPROVEMENT_UNITY_POD_SEA which is a copy of the goody hut, except that it has <bWater>1</bWater> and Coast and Ocean as TerrainMakeValids.
Neither worked however.
Is it hardcoded in the SDK or something that goody huts can't spawn on water?
Edit:
Frack
I tried two methods myself already:
1) Add Coast and Ocean terrain to the TerrainMakeValids for IMPROVEMENT_GOODY_HUT.
2) Create a new IMPROVEMENT_UNITY_POD_SEA which is a copy of the goody hut, except that it has <bWater>1</bWater> and Coast and Ocean as TerrainMakeValids.
Neither worked however.
Is it hardcoded in the SDK or something that goody huts can't spawn on water?
Edit:
Frack

Code:
void CvMapGenerator::addGoodies()
{
PROFILE("CvMapGenerator::addGoodies");
if (gDLL->getPythonIFace()->pythonAddGoodies() && !gDLL->getPythonIFace()->pythonUsingDefaultImpl())
{
return; // Python override
}
gDLL->NiTextOut("Adding Goodies...");
if (GC.getEraInfo(GC.getGameINLINE().getStartEra()).isNoGoodies())
{
return;
}
int iNumPlots = GC.getMapINLINE().numPlotsINLINE();
int* piShuffle = shuffle(iNumPlots, GC.getGameINLINE().getMapRand());
for (int iI = 0; iI < GC.getNumImprovementInfos(); iI++)
{
if (GC.getImprovementInfo((ImprovementTypes)iI).isGoody() && GC.getImprovementInfo((ImprovementTypes)iI).getTilesPerGoody() > 0)
{
for (int iJ = 0; iJ < iNumPlots; iJ++)
{
gDLL->callUpdater();
CvPlot *pPlot = GC.getMapINLINE().plotByIndexINLINE(piShuffle[iJ]);
FAssertMsg(pPlot, "pPlot is expected not to be NULL");
if (!(pPlot->isWater()))
{
CvArea *pArea = GC.getMapINLINE().getArea(pPlot->getArea());
FAssertMsg(pArea, "pArea is expected not to be NULL");
if (pArea->getNumImprovements((ImprovementTypes)iI) < ((pArea->getNumTiles() + (GC.getImprovementInfo((ImprovementTypes)iI).getTilesPerGoody() / 2)) / GC.getImprovementInfo((ImprovementTypes) iI).getTilesPerGoody()))
{
if (canPlaceGoodyAt(((ImprovementTypes)iI), pPlot->getX_INLINE(), pPlot->getY_INLINE()))
{
pPlot->setImprovementType((ImprovementTypes)iI);
}
}
}
}
}
}
SAFE_DELETE_ARRAY(piShuffle);
}