How to "cripple" a civ

thamis

King of Kish
Joined
Jan 21, 2002
Messages
1,583
Hi!

Maybe I'm stupid, but I really have no clue how I can "cripple" a civ. With "cripple" I mean not to allow it to go past ancient age, for example. I know that Scipio Africanu has done that kind of thing in his mod. I looked at it but I really couldn't find any setting that could do that. Do you use some tool to do so?
 
attack them so the only have 1 city in a really bad place left (especially if the city can't grow past 2, like in the middle of a bunch of mountains)
 
the best way to cripple a civ is to go into the civilization page of the editor and there you can set what units and improvements it builds or doesn't build.

things to do: (this is just off the top of my head as I don't have the editor handy)
set it so they never build workers
set it so they never build science improvements

set their favorite government to despotism

set their hated government to democracy

remove any free tech advances

there may be other things you could do as well, but like I said I don't have the editor handy

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these will not prevent them from moving into them from getting out of the ancient age but it will severly slow them down.

without workers they cannot build roads, which means they can't link up any of their cities to resources and more importantly from a science perspective they will not get the commerce bonus that a road provides.

without commerce from roads and without libraries and universities the civ should be in real tech trouble.

plus if you set their favored government to despotism they will stay in it and will run the course of the game with a tile penalty and no trade bonus, further stunting their growth.

hope this helps.

note: I think the first person to talk about "crippling" a civilization was paul saunders. he's the first person I saw talk about it at least. Check out his mod, if you want to play an interesting game on earth in which the main european and asian powers vie for domination over the african and american "crippled" civs. it has a lot of really good ideas.
 
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