Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,542
I know how to achieve a sub-t300 SV, and I've done it many (actually only 3) times. However, I don't know how to culture.
I already have a hard enough time fitting the trade route stuff into my build strategy, so for the first couple BNW games I neglected to build any of the guilds, ever. This kinda worked for a time, since most of the games I tried were to get an idea of the new mechanics on Prince (where the AI is a pushover). I actually won a Deity game as Poland (t292 SV) ending with 0 tourism and 42 culture/turn since I adopted the same ideology as runaway Portugal and had many unique luxes in the area to cover for unhappiness because of want for a new ideology. Solidarity made it so I could neglect culture with impunity (7 free SPs covers for a lot of culture) in the late-game.
However, I learned the hard way that I can't neglect culture, tourism, and dem guilds in my next game as Babylon, where the Suleiman and Lizzy deity AI DOWed repeatedly and I was forced to watch as my cities willingly joined the enemy because of their overwhelming cultural influence.
I tried going for a CV as Brazil on emperor continents next, and despite the best start possible (mining luxes, little jungle near the cap, grasslands river start with horses and cow, giant rainforest with bananas and rivers in the middle of the continent). However, though culture was no problem with brazilwood camps, by t300 it was clear I wasn't gonna make it. My tourism was never going to catch up with Assyria (only 75 tourism/turn compared with Assyria's 200 culture/turn), even though I built hotels, spammed archeologists/wood camps, and worked every single culture-related specialist from the turn the guilds were built (around t75-125). Oh, and I made many great works from the culture GP like a normal person would. As spy would say, "I did all I could!"
My science, though, was lagging terribly. I captured ONE city from Shoshone early game (they were spamming them everywhere, so it's not like I permanently crippled them), and everyone thinks I'm a warmonger for 100 turns. As a result, I was only able to make RAs with runaway Assyria - until we picked different ideologies and mutually denounced each other. Now they're 5 techs ahead of me always and I've only researched plastics on t280 (more like got it with Oxford).
So after all these failures I have to ask some questions:
1. How do you maintain a decent cultural presence and still be ahead tech-wise? In this Brazil game my culture and tourism could be considered average in a deity scenario, but my science was lagging by more than 50 turns - possibly more if I had played on. The time it took for me to build the guilds or other culture buildings and the GPP allocated towards culture GPs sapped my science dry. Ever since I researched education only by t130 my bpt and literacy has been behind the usual rate. At t300 was only in the modern era and my bpt was only 625-ish.
2. How do you find the time to build everything that's required? The guilds and caravans/caravan-related buildings add about 500 hammers to the early build strats. I don't see how I can produce these things: before BNW (in G+K) I wasn't building everything I want, but now I don't even have time to build the things I need.
3. How do you grow your cities after early warmongering and maintain happiness? The aforementioned is often looked down on in BNW since it sucks more resources than it gives, but I had to do it here with the jungle cities' potential for culture and fear of Pocatello growing too strong. No problem (military AI is bad on emperor) - but for about 50 turns afterward I was struggling with happiness issues. Lux trades with AIs on another continent and ideologies solved this problem, but still, there went 50 turns of growth.
4. How do you get tourism to rise enough for a CV? In this video
http://www.youtube.com/watch?v=QPJoCfF9u1g
Maddjinn had 850 tourism/turn by t320, and was also in info era. I doubt I could get a tenth that amount by t320, and even if I did, I would pay the price with lost bpt from pursuing culture instead of strictly science.
tl;dr: How do you maintain a decent cultural/economic presence while going strong science-wise, and how do you get enough tourism to win a CV?
Attached are the starting and t-300 saves for reference.
I already have a hard enough time fitting the trade route stuff into my build strategy, so for the first couple BNW games I neglected to build any of the guilds, ever. This kinda worked for a time, since most of the games I tried were to get an idea of the new mechanics on Prince (where the AI is a pushover). I actually won a Deity game as Poland (t292 SV) ending with 0 tourism and 42 culture/turn since I adopted the same ideology as runaway Portugal and had many unique luxes in the area to cover for unhappiness because of want for a new ideology. Solidarity made it so I could neglect culture with impunity (7 free SPs covers for a lot of culture) in the late-game.
However, I learned the hard way that I can't neglect culture, tourism, and dem guilds in my next game as Babylon, where the Suleiman and Lizzy deity AI DOWed repeatedly and I was forced to watch as my cities willingly joined the enemy because of their overwhelming cultural influence.
I tried going for a CV as Brazil on emperor continents next, and despite the best start possible (mining luxes, little jungle near the cap, grasslands river start with horses and cow, giant rainforest with bananas and rivers in the middle of the continent). However, though culture was no problem with brazilwood camps, by t300 it was clear I wasn't gonna make it. My tourism was never going to catch up with Assyria (only 75 tourism/turn compared with Assyria's 200 culture/turn), even though I built hotels, spammed archeologists/wood camps, and worked every single culture-related specialist from the turn the guilds were built (around t75-125). Oh, and I made many great works from the culture GP like a normal person would. As spy would say, "I did all I could!"
My science, though, was lagging terribly. I captured ONE city from Shoshone early game (they were spamming them everywhere, so it's not like I permanently crippled them), and everyone thinks I'm a warmonger for 100 turns. As a result, I was only able to make RAs with runaway Assyria - until we picked different ideologies and mutually denounced each other. Now they're 5 techs ahead of me always and I've only researched plastics on t280 (more like got it with Oxford).
So after all these failures I have to ask some questions:
1. How do you maintain a decent cultural presence and still be ahead tech-wise? In this Brazil game my culture and tourism could be considered average in a deity scenario, but my science was lagging by more than 50 turns - possibly more if I had played on. The time it took for me to build the guilds or other culture buildings and the GPP allocated towards culture GPs sapped my science dry. Ever since I researched education only by t130 my bpt and literacy has been behind the usual rate. At t300 was only in the modern era and my bpt was only 625-ish.
2. How do you find the time to build everything that's required? The guilds and caravans/caravan-related buildings add about 500 hammers to the early build strats. I don't see how I can produce these things: before BNW (in G+K) I wasn't building everything I want, but now I don't even have time to build the things I need.
3. How do you grow your cities after early warmongering and maintain happiness? The aforementioned is often looked down on in BNW since it sucks more resources than it gives, but I had to do it here with the jungle cities' potential for culture and fear of Pocatello growing too strong. No problem (military AI is bad on emperor) - but for about 50 turns afterward I was struggling with happiness issues. Lux trades with AIs on another continent and ideologies solved this problem, but still, there went 50 turns of growth.
4. How do you get tourism to rise enough for a CV? In this video
http://www.youtube.com/watch?v=QPJoCfF9u1g
Maddjinn had 850 tourism/turn by t320, and was also in info era. I doubt I could get a tenth that amount by t320, and even if I did, I would pay the price with lost bpt from pursuing culture instead of strictly science.
tl;dr: How do you maintain a decent cultural/economic presence while going strong science-wise, and how do you get enough tourism to win a CV?
Attached are the starting and t-300 saves for reference.