As the title says. I'm looking to understand which tiles can be flipped when a new civilization is born. I'm having trouble finding this information in the code.
I believe you'll want to go into the assets -> python folders, then open Areas.py. There's a "dPeriodCoreArea" entry (and exceptions below it) that seems to modify cores depending on the game period. I'm not sure what defines these periods, though.
I got it figured out. This is all stores in Areas.py
I'm no great with Python but thankfully ChatGPT exists and I was able to make a flip map for 1.18
Key:
Light Green is Core Area
Magenta is Period Core Area
Red is Birth Area
Teal is Respawn Area
Blue is Extended Birth Area
As the title says. I'm looking to understand which tiles can be flipped when a new civilization is born. I'm having trouble finding this information in the code.
I believe you'll want to go into the assets -> python folders, then open Areas.py. There's a "dPeriodCoreArea" entry (and exceptions below it) that seems to modify cores depending on the game period. I'm not sure what defines these periods, though.
I think you mean dBirthArea or dExtendedBirthArea? It's still in Areas.py though. When you can't find an entry for the civ in either dBirthArea or dExtendedBirthArea the flip zone defaults to the core area.
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