weregamer
Gandhi of the Mongols
Almost every "useless" unit has some value in the right circumstances, but the thread about them points out many that are a bit weak. I don't completely agree with all of the comments in that thread, but instead of complaining I'd like to suggest fixes.
To wit:
* Explorers are useless for exploration, because by the time you have them everything is explored already.
Ideas: Make them have a -2 terrain cost penalty modifier instead of the two promotions they currently have. Let them attack, so they can be used as guerillas in the pre-gunpowder era. Make them upgrade to riflemen so they wont' be dead ends.
* Guided missiles are awfully expensive for expendable units
Ideas: I"m not convinced they are useless in the modern era, because they have good interception evasion. But micromanaging them is too painful. Instead use the stats that Next War uses to give the endgame uber-units ranged bombardment to let Missile Cruisers do that. Perhaps create a Missile Submarine unit to upgrade regular subs, with the same ability.
* Grenadiers are useless in BtS because by the time you can build them you already have Infantry
Ideas:
(plan 1) Make them +25% on the attack and +50% vs Gunpowder units. This makes them at least somewhat useful against defending Infantry.
(plan 2) Give them +50% vs Gunpowder units and +50% vs Mounted units (animals don't like big explosions after all). This makes them really potent against lower-tech opponents and Cavalry.
* Carriers as-is just don't do what they ought. As a platform for a mere 3 fighters, they don't provide enough air defense for their task force and don't provide significant bombardment to support landings.
Ideas:
(plan 1, ambitious): Increase capacity to 5 or 6 planes. Introduce "light bombers" at the same time as carriers and "jet bombers" at the same time as jet fighters. Light bombers have only the range of Fighters and do less damage than land-based Bombers but do get collateral damage. Jet bombers have a similar relationship to Jet Fighters and Stealth Bombers, and a small evasion chance. If the game mechanics are there, reintroduce the "precision strike" ability from Civ3 for Jet Bombers.
(plan 2, simpler): Give Carriers some intrinsic abilities to model their air wings, and make the ability to carry 3 Fighters and Jet Fighters a bonus, or maybe reduce it to 1 unit or get rid of it. Specifically, give them ranged bombardment (like the endgame units in Next War) and an air interception chance (like mobile SAMs and Mech Inf).
To wit:
* Explorers are useless for exploration, because by the time you have them everything is explored already.
Ideas: Make them have a -2 terrain cost penalty modifier instead of the two promotions they currently have. Let them attack, so they can be used as guerillas in the pre-gunpowder era. Make them upgrade to riflemen so they wont' be dead ends.
* Guided missiles are awfully expensive for expendable units
Ideas: I"m not convinced they are useless in the modern era, because they have good interception evasion. But micromanaging them is too painful. Instead use the stats that Next War uses to give the endgame uber-units ranged bombardment to let Missile Cruisers do that. Perhaps create a Missile Submarine unit to upgrade regular subs, with the same ability.
* Grenadiers are useless in BtS because by the time you can build them you already have Infantry
Ideas:
(plan 1) Make them +25% on the attack and +50% vs Gunpowder units. This makes them at least somewhat useful against defending Infantry.
(plan 2) Give them +50% vs Gunpowder units and +50% vs Mounted units (animals don't like big explosions after all). This makes them really potent against lower-tech opponents and Cavalry.
* Carriers as-is just don't do what they ought. As a platform for a mere 3 fighters, they don't provide enough air defense for their task force and don't provide significant bombardment to support landings.
Ideas:
(plan 1, ambitious): Increase capacity to 5 or 6 planes. Introduce "light bombers" at the same time as carriers and "jet bombers" at the same time as jet fighters. Light bombers have only the range of Fighters and do less damage than land-based Bombers but do get collateral damage. Jet bombers have a similar relationship to Jet Fighters and Stealth Bombers, and a small evasion chance. If the game mechanics are there, reintroduce the "precision strike" ability from Civ3 for Jet Bombers.
(plan 2, simpler): Give Carriers some intrinsic abilities to model their air wings, and make the ability to carry 3 Fighters and Jet Fighters a bonus, or maybe reduce it to 1 unit or get rid of it. Specifically, give them ranged bombardment (like the endgame units in Next War) and an air interception chance (like mobile SAMs and Mech Inf).