How to get to the modern era on Chieftain

Bamspeedy

CheeseBob
Joined
Dec 18, 2001
Messages
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Location
Amish Country, Wisconsin, USA
From another thread someone suggested I post my reply here so more beginning players will see this and it can be easily linked to for the FAQ. (I added some addition comments).


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You must try and get the Great Library wonder it can make a huge difference but hold off researching education - as it will negate the Great Library.
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On chieftain the Great Library will be rather useless. If you build infrastructure properly and have contact with everyone, and have a good size empire, the player should easily outresearch the AI. Setting science to 0 on chieftain, it will take forever for the AI to finally get to Education that this may really slow you down when trying to get to the modern era. The one good thing about the great library is you might get techs like Polytheism or Monarchy for free, but if you have contact with enough civs, the techs are pretty cheap anyways, if everyone else has that tech. Holding off on education is dependant on whether you want to hold off on getting universities and getting Democracy (republic is better IMO, so I don't bother with Democracy), while you research the military end of the tech tree (Invention, gunpowder, etc.), while hoping the GL will get you Monotheism, theology etc. But even then you are slowing yourself down from not getting cathedrals built, and the Sistine Chapel.

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Four: American stink... choose a civ with a more scientific profile and a civ with a specific unit that come before the modern age. That should help you get a better start...
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You don't need a UU to get a golden age, you can get it from wonders. Industrious is rather useful. Last game playing the French on Monarch level I got my golden age from the Colossus. Won by spaceship.


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Third: War War War War War... and democracy... war is a great way to expend quickly even if you do not want a military victory and if you don't want to be savage, at least take a good governement... no communism for the peace like...
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War is not necessary, but can help. By claiming more land you'll get more cities, and with war, you might get a great leader that can be used to rush the Forbidden Palace for example. It would be smarter just to stay in Republic than to keep going in and out of anarchy when switching from Democracy to a war-time government.

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Six: in your major cities and most importantly in those with the wonders I talk above, place scientist. You can change them in the city view by removing citizen from the working squares, that gives you an entertainer that you'll need to change to a scientist by clicking on them. That should improve your city science's production.
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NO, NO, NO!!! Not in your major cities. In your low-corrupt cities you need as many citizens working the tiles as possible, because all of the shields/commerce they bring in is uncorrupted, plus the libraries, universities multiply this gold. Scientists add just 1 beaker and their beakers do not get multiplied from libraries or universities! In the high (95%) corrupt cities, then scientists would be good, because the beakers are corruption immune. You just need enough food to feed these specialists, of course.

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I have not played chieftan in quite a while and can't remember much about it. Is this another surprise from Firaxis? In the editor it has a tech rate in each difficulty level, but that is supposed to be for AI only.
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Difficulty does not slow down the human's potential to research.
EDIT: With PTW, and the latest Civ3 patches, it does cost the human more to research on higher levels, so the above statement is no longer really true. On chieftain-warlord, techs are cheap for the human, but since you will have little help from the AI, the tech pace will be slow.
The reason it seems that on lower levels it takes so much longer to go through the tech tree is because:

1. On chieftain, after you get the first couple of techs that the other civs start with or techs they got from goody huts, you pretty much have to research all of them yourself. On higher levels you can trade quite a bit for other techs that you didn't research yet alot further into the tech tree. Trading industrial age techs for example happens alot more on the higher levels than chieftain. In the industrail age, it takes the AI 40 turns for every tech it seems. It takes the computer so much longer to build infrastructure that they do not have the resources to research those expensive techs.

2. On lower levels, due to poor infrastructure, the AI has no money to give the player to help/trade the player to speed up his research.

My suggestions: Like has been said before, make sure you have roads everywhere. click on a city and zoom in, see which tiles are being worked. Make sure those tiles have roads on them (don't completely ignore mines/irrigation though). Build Libraries, courthouses, universities, etc. Make sure your people are happy, entertainers won't help you at all in production or research, so secure some luxuries and build happiness improvements. Don't place cities 1 tile away from a coast, because then you can't build harbors and that will stunt your growth and commerce. Build cities on rivers whenever possible. I recommend being a Republic if you want to take the scientific route. Ignore the dead end techs unless you really need it for a specific wonder/military unit/government, etc. Let the AI research those techs for you and buy it from them. Or if you are at the same speed technologically as the AI is, researching those dead-end techs might be smart because you could trade that tech for some others.

On chieftain I recommend having the science bar set to 70%, or the highest you can afford and still make a little gold each turn. If you end up with too large of a treasury, either use the money to rush improvements or increase science even more, even if you are losing a little money each turn. Try to get Copernicus's Observatory and Newton's University in the same city. In the last game I played I had both those wonders, plus colossus in my capital and when I set science to max, I was making over 200 beakers/turn from just that one city. Later on, I got SETI program in that city also, but the spaceship was launched just a few turns later.

Whenever you are 1 turn away from getting a tech, adjust the science meter (F1 screen) and see if setting the science rate lower for that turn will still get you that tech that turn. Any extra beakers does NOT get passed onto the next tech.

I will shortly make a thread on trading and post the link here, so you can get some tips on trading, also. Edit:http://forums.civfanatics.com/showthread.php?s=&threadid=24553
 
Getting to modern era on Chieftain is ajoke! Seriously, all you have to do is keep Science in 80-90% range, and you should get there by late 1800s-early 1900s. Be a democracy, and try to expand quickly. The Great Library is a helpful addition, but sometimes not even necessary!
 
There have been alot of new players who end the game at 2050 without reaching the modern era. Some only made it to the beginning of the industrial age. New players, like alot of us when we first started, don't realize what it takes to get that far in the tech tree. If someone doesn't have proper city improvements and improvements of terrain (roads), if they set science to 80% they lose money and end up with a treasury of 0 gold.

Most of this thread still applies to v1.29f. With the latest patch, the human's research capability has been increased on the lower levels, so the same rule applies: Do your own research! Trade for a few techs that you may have missed or don't have, but don't set science to 0% and expect the AI to do all the research for you.
 
Euh, Try to decrease the research time as fast as can to 4 turns. (directly go to republic, My civilization is rarely a Monarchy. ) And at the start of the game I use enoug units to explore the world and learn some interesting things that normally cost me ten turns.
 
lol, I have played a game on chieftan with one city the entire game.... it was a joke, i got to modern age about the same time as all the other civs... i then got bored and notched up a culture victory...
 
One city huh? Thats pretty funny. I'm fairly new at this, but I agree that chieftan is extremely easy. I tried warlord, and it was a bit tougher and i was doing so-so till I amassed an army of legionaires and waged nearly constant war. Then I was the #1 civ. I got a question (for Bamspeedy) why do you like republic better than democracy??? Isn't nearly every aspect of democracy better than republic? Especially corruption.
 
Corruption in democracy is not a whole lot better than Republic. It is better, but not by a large margin. Most of the time when I switch from Republic to democracy I notice less than a 10% difference in corruption. You would need to stay in democracy for quite a while before you gain back the lost production/commerce you lost while you were in anarchy (unless you were religious).

Sometimes, due to the brief starvation during anarchy, I actually lost more money by switching to democracy. War weariness in Democracy is what turns most people away from it. If war weariness affects more than 10% of your people and you only got a 10% improvement going from Republic to Democracy, you see that you didn't actually gain anything except the fast workers. And democracy gets worse if you need to bump luxury up 10% because of war weariness. By the time I get democracy, all my tiles are improved that will be worked by cities of 12 or less, so the extra worker speed doesn't really help. My workers will be improving the land that is not used, but will be when I get hospitals.

1.29 made human researching so much easier on Chieftain-warlord levels, that this article is probably not needed. Before this last patch there was many players who could not make it to the modern era because they would do things like get the Great library and then set science to 0% waiting for the AI to get them education. If the AI doesn't get education until 500 A.D. or later, you will have a harder time getting to the modern era, than if you had done your own research and got education before 0 A.D. and built universities. Doing all of my own research on Regent level I got to Replacable parts by 660 A.D. (with a monarchy government).
 
Would you agree that if you were playing as a religious civ, that a democracy would be better than a republic, since there is no anarchy?
 
Religious civs are always the exception. It's not really no anarchy, but having just 1 turn of lost production is definitely worth switching governments (unless you are in a very close wonder building race and can't afford to lose 1 turn).

If you are non-religious I would only recommend going to democracy if you know for sure you will be at peace for a MINIMUM of 30+ turns because of the 4-8 turns of anarchy you have to make up for. Or if you absolutely need the fast workers.

I prefer Monarchy over communism. By the time communism comes around all/most of my cities around my palace have many improvements in them and are fully developed that these fully improved cities take a gigantic hit by switching to communism. Communism does offer some benefits (more military police and you can draft more per city each turn), but for my play style the corruption hit from my productive cities is just too much for me just to have my 'worthless cities' (the cities that are massively corrupt in other governments) slightly more productive.
 
Hey Bam..how in the heck did you get that far by 660 AD on Regent?? I can barely make into the Middle Ages then I seem to be stuck in that until the 1800s. What am I doing wrong? Do I have to micro at every turn. Some helpful hints would be greatly appreciated :)
 
Ok, I admit that was playing the HoF game where I mass produced scouts and grabbed all the goody huts getting me out of the ancient era before 2600 B.C. Then was demanding cities from the AI, thus I had 141 cities by 10 A.D. (playing the v1.21f patch).

I don't micromanage, but I usually do manually move workers until I get 100's of workers that it becomes a nightmare every turn moving all those workers. If you do automate, use shift-A, so the workers aren't wasting time changing one tile from irrigation to mine, then back to irrigation. And have a few workers that you manually are moving around for some special tasks, or to fix things that the automated workers did that you don't like.

Make sure every tile that your citizens are working on is roaded as soon as it's possible to road them tiles without neglecting irrigation/mining. Make sure you have enough workers! A common problem with new players is that they don't build enough workers. With an industrious civ I recommend a MINIMUM of 1 worker/city. Non-industrious civ a MINIMUM of 2 workers/city. Now, you don't necessarily need 1 or 2 workers/city immediately, as settler production may be more important very early in the game. But after the expansion phase you will want those minimum guidelines met. I manually control workers in the ancient era, because that is the most important part of the game and irrigating grassland (like the automated workers do) while in despot is alot of wasted turns. By manually controlling them you can ensure that each city has enough of it's land improved that most (if not every) citizen is working on land that has been improved (roaded and irrigated/mined). With automation you may have 1 side of your territory improved, while the other side is totally bare, or your workers may work on something like connecting your trade route to your neighbor instead of mining all that bonus grassland.

When going for max science set science as high as you can without running a defecit. Bee-line for literature so you can build those libraries fast. As soon as you get Education, build Universities ASAP! Marketplaces and courthouses also help your civ be more productive. Build on rivers! Building the Forbidden Palace is a tremendous help. Make sure you have alot of cities. Yes, one city can get to the modern era, but for the most part, most players just need to build more cities and in better locations. If you have alot of cities, though, some of them far away will never produce more than 1 shield/1gold. For the most part putting improvements in these would be a waste and would actually hurt you more by the increased maintanence cost.

Finally, I recommend reading Cracker's article about improving your opening game sequences. If you want you could also post a saved game either here or in that thread you started in the General Discussions forum and experienced players can take a look at it and offer some better/more detailed answers that pertains to your game play.
 
I usually just randomly produce a map in the civ3edit and then edit the rules to make tech research quicker.
 
On lower levels, I usually beeline for literature with the goal of having 3-5 libraries almost pre-built. Then I beeline for Republic. In the meantime, I explore for popping huts and meeting other civs to trade with. By the time I get to Republic, the rest of the ancient tech can be obtained through huts and trading (usually get out of the ancient age between 500 and 1000 bc). I gift some other civs into the Middle Ages with me and take the smart (universities) and rich (banks) tech path. The AI will handles the military tech path for me. Gift the AI again into the industrial ages and again research deeply down one path. The AI will take care of the portion of the tech tree I'm ignoring. I stop trading with the AI once I am approaching the Modern Age so that I can have the game over with before they become too much of a threat. As for Wonders, I like to build a Super Science City (Colossus, Copernicus, Newton, SETI). Wonders that help cut costs such as Leonardo's & Smith's are also nice in speeding up the ability to research.
 
Bamspeedy, are you sure that the 50% research bonuses from wonders are cummulative?

I did a quick test of this a long time ago (just comparing research in the city before and after building the 2nd 50% bonus wonder) and did not see any increases.. This was probably with an old patch though.
 
No, they are not cumulative. So just try to build them in your best science city. Of course, in many cases the city that was the best science city when you built Copernicus' will still be the best when you are about to build Newton's.
 
I'm SO glad all these old timers with 2925 posts take the time to help the poor people who are horrified of Warlord level...
I'm gonna try a game right NOW!!! :ar15: :ninja:
 
I'm SO glad all these old timers with 2925 posts take the time to help the poor people who are horrified of Warlord level...

Okay I admit I'm one of them too... (Not an "old timer" but someone who is horried of Warlord level.)

I tried playing it once and I sucked! I'm too used to playing on Chieftan, where its really easy... :lol:
 
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