[R&F] How to identify the source of mod crash

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Jan 30, 2016
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Hungary, Earth, M.W. Galaxy
Hey, first of all sorry if this is not the thread to ask something like this.

As the title says, could someone please help how to pinpoint the location where and why the game crashes due to a mod?

I've searched through all the logs but couldn't find anything that would be helpful in this matter.

Thanks!
 
Does it cause a return to the main menu when attempting to start a new game or loading a save, or does it crash mid-game directly to desktop?

If it is returning to main menu there ought to be something in the Database.log file (perhaps also in modding.log) even though you do not recognize the message reported is explaining the return to the main menu. To start with, a zip of the Database.log and modding.log would provide a clue.

If it is a direct to desktop crash it could literally be just about anything within the mod and is not possible to diagnose without the mod to look at.

In either case it is usually necessary to be able to look at the mod as is being seen by the game.
 
In my experience, non-Lua-related crashes to desktop are usually related to issues with Requirements. If your mod is strictly database changes, start looking at your Requirements.
 
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