How to Implement Production boost for unit kills?

AfricanManBeast

Chieftain
Joined
Oct 8, 2016
Messages
7
Is there any way to implement that, each unit kill grants a small production boost in every city, similar to the jfd franklin rooseveelt mod and the production or gold choice boost for each social policy? I need to learn how to implement that into the xml if possible please.
 
Lua only through GameEvents.UnitPreKill and that GameEvent is very difficult to utilize for Lua beginners.
 
Lua only through GameEvents.UnitPreKill and that GameEvent is very difficult to utilize for Lua beginners.
Is there any tutorial for that specific lua coding so that I can implement it in my mod? Sorry but I'd really like an answer. Thank you.
 
Back
Top Bottom