Bonci
King
I'm trying to make Rome spawn after 600AD but when I start the game i lose at the first turn...for the normal 3000BC scenario I don't get errors...
I changed all the possible in consts.py and i compiled a new DLL with the changed spawn date...
Now I'm scanning the code of Riseandfall.py but i can't find where the problem is...
the only thing I found is this:
does it mean that I have to give rome a new id bigger than the khmer one? or is there a simpler way?
Thanks in advance for your answers and sorry for my bad english *_*
I changed all the possible in consts.py and i compiled a new DLL with the changed spawn date...
Now I'm scanning the code of Riseandfall.py but i can't find where the problem is...
the only thing I found is this:
Code:
if (gc.getPlayer(0).isPlayable()):
iFirstSpawn = iGreece
else:
iFirstSpawn = iKhmer
for iLoopCiv in range(iFirstSpawn, iNumMajorPlayers):
if (iGameTurn >= con.tBirth[iLoopCiv] - 2 and iGameTurn <= con.tBirth[iLoopCiv] + 6):
self.initBirth(iGameTurn, con.tBirth[iLoopCiv], iLoopCiv)
Thanks in advance for your answers and sorry for my bad english *_*