computerdude113
King
- Joined
- Sep 23, 2002
- Messages
- 650
Ok, I've done some testing and I've found out how to do this, and frankly it's pretty easy but it is truly amazing!
First, you make an Era_None tech, call it whatever you want. This will be the building block for the custom tech tree. Next, take the techs you want and put them in order, what is a prequisite for what, ect... For each of these techs, make the newly created Era_None a prequisite aswell. Now give the Era_None tech to a civ and that civ will have those techs that you have created as a custom tech tree for themselves! You can even mix and match, having some of the tech tree custom per civ and some standard for all civs, meaning that you can have a baseline of lets say tanks and have a custom "German Warfare" for instance tech tree for the Germans and have a baseline tank tech be a prequisite for a custom German Panser tech, giving the germans pansers! Best of all, this works FOR ALL ERAS!
The improtance of this. Let's do an example using a fantisy mod idea.
You have basic techs you want to give to all civs, but you want only a few to have Magic techs. You make an Era_None tech called Magic. then you make an Ancient Era Magic baseline:
Witchcraft->Voodoo->Conjuring->Sorcery
That's the baseline magic tech line. Give each of these a prequisite of the Era_None tech of Magic and give your Warlock civ the magic tech and THEY GET THE MAGIC TECHS! If you then go to play as Humans, they not only will not get Magic, THEY WILL NOT EVEN SEE THE TECHS ON THE TECH TREE! (This is in C3C)
Now for something more complicated, let's say you want enchanted catapults, just do a jump from a baseline tech for catapults, which everyone can get, to the magic line and tada! For example:
Witchcraft->Voodoo->Conjuring->Enchanted Catapults
...Mathematics^
Enchanted Catapults now requires both mathematics and Conjuring! be sure to check the magic tech for Enchanted cataults aswell though.
Now for the only downside, the only version I'm sure this works for is the patched version of C3C, however I know that it should work with unpatched C3C and fully patched PTW, however for PTW I'm not sure if the techs will still show up on the tech screen, something they don't for C3C.
Have Fun!
P.S. Now we can have Aliens and Humans and not need to come up with middleground techs for them!
First, you make an Era_None tech, call it whatever you want. This will be the building block for the custom tech tree. Next, take the techs you want and put them in order, what is a prequisite for what, ect... For each of these techs, make the newly created Era_None a prequisite aswell. Now give the Era_None tech to a civ and that civ will have those techs that you have created as a custom tech tree for themselves! You can even mix and match, having some of the tech tree custom per civ and some standard for all civs, meaning that you can have a baseline of lets say tanks and have a custom "German Warfare" for instance tech tree for the Germans and have a baseline tank tech be a prequisite for a custom German Panser tech, giving the germans pansers! Best of all, this works FOR ALL ERAS!
The improtance of this. Let's do an example using a fantisy mod idea.
You have basic techs you want to give to all civs, but you want only a few to have Magic techs. You make an Era_None tech called Magic. then you make an Ancient Era Magic baseline:
Witchcraft->Voodoo->Conjuring->Sorcery
That's the baseline magic tech line. Give each of these a prequisite of the Era_None tech of Magic and give your Warlock civ the magic tech and THEY GET THE MAGIC TECHS! If you then go to play as Humans, they not only will not get Magic, THEY WILL NOT EVEN SEE THE TECHS ON THE TECH TREE! (This is in C3C)
Now for something more complicated, let's say you want enchanted catapults, just do a jump from a baseline tech for catapults, which everyone can get, to the magic line and tada! For example:
Witchcraft->Voodoo->Conjuring->Enchanted Catapults
...Mathematics^
Enchanted Catapults now requires both mathematics and Conjuring! be sure to check the magic tech for Enchanted cataults aswell though.
Now for the only downside, the only version I'm sure this works for is the patched version of C3C, however I know that it should work with unpatched C3C and fully patched PTW, however for PTW I'm not sure if the techs will still show up on the tech screen, something they don't for C3C.
Have Fun!
P.S. Now we can have Aliens and Humans and not need to come up with middleground techs for them!