P.S. By the way, is there any way to make some updates to activate only when reference mod is active? For example - to make HQ become stronger only with active Aggressive Wildlife, as it makes little sense to make it stronger without aliens craving for human flesh.
P.P.S.
And another thing if you won't mind - Can I use
Code:
<Set MaxGlobalInstances="1"/>
for values that was not in there in the first place, or it will only work with
Code:
<Set>
<MaxGlobalInstances>1</MaxGlobalInstances>
</Set>
or there is no difference between those?