Pearls and whales, as luxury resources, generate tied to a specific continent. This has two problems: 1. It takes the place of a land-based luxury, making that continent's land comparatively less fruitful 2. It leads to massive clumping in the coastal waters around the assigned continent How can we stop this linkage? Hellblazer's NQ mod appears to accomplish this via importing the Civ 5 AssignStartingPlots lua. I'd like to avoid this solution because I think it's heavy-handed. Here's what I THINK is the relevant part from the ResourceGenerator lua: Code: function ResourceGenerator:__PlaceWaterLuxury(eChosenLux, eContinent) -- Compute how many to place local iNumToPlace = 1; if(self.iOccurencesPerFrequency > 1) then iNumToPlace = self.iOccurencesPerFrequency; end -- Find the water luxury plots for k, v in pairs(self.aaPossibleLuxLocsWater[eChosenLux]) do self.aaPossibleLuxLocsWater[eChosenLux][k] = nil; end coastalPlots = Map.GetContinentCoastalPlots(eContinent, 2); for i, plot in ipairs(coastalPlots) do local pPlot = Map.GetPlotByIndex(plot); local bIce = false; if(IsAdjacentToIce(pPlot:GetX(), pPlot:GetY()) == true) then bIce = true; end Of course, it may be somewhere else in the Lua...Any ideas? I'm stumped.